Gah… Had Arai-san and Ohba-san mixed up in my head for some reason. Arai-san is at Creative. Don’t know what happened to Ohba-san…
Gah… Had Arai-san and Ohba-san mixed up in my head for some reason. Arai-san is at Creative. Don’t know what happened to Ohba-san…
Here’s another interview with the producer of this game, I’m glad their will be so much to do in the game, with so many levels and apparently a 10-15 hour main quest. The main part of Sonic Adventure only took me about 6-7 hours so I’m glad this one will have some longevity.
[quote=“Team Andromeda”]
[quote=“Abadd”]
Yu Suzuki and Naka-san each nearly single-handedly kept the company afloat for various periods of time. As much as I like Mizuguchi-san and love some of his games, he did not do the same…[/quote]
That’s nice to read, I get a bit sick and tired of all the Naka hate . What about Nagoshi Abadd ?. He along with the likes of Suzuki , Naka seemed to put SEGA 1st and really help keeps things ticking over , when it was fast becoming a sinking ship inthe dark days of 2004[/quote]
Yeah that’s why he left before Sega’s most important SONIC game was even ready. Naka only puts himself first most of the time. You’d think he stayed to oversee the 15th anniversary game was made to a better standard before he left but he didn’t. He just had another trantrum and yet again Sega caved in and gave him a new studio no less.
Please, Sega was back on top in Japan as early as 2002, They have constantly hit the top ten with key titles reaching the top spots with substantial numbers. From 2005 I would say it was one of their most profitable years thanks to MUSHI KING:ROAD TO GREATEST CHAMPION and the Sega published sammy panchinko HOKUTO NO KEN PLUS which became a good seller. Nagoshi was one if not the last of the superstar producers to come up the ranks especially since SMB was the main title that has been selling great numbers throughout all of Sega’s key markets.
But without people like Mizuguchi Sega has lost some of its original approch to games on the consumer side wheather or not the titles performed badly they weren’t necessarly bad games. And that is what people nowadays accuse Sega of lacking in innovative/original software.
I’m referring to Sega’s console/handheld sales. Love & Berry is Sega’s first million-unit seller in Japan in many, many years. Mushi King did well on GBA, but even then, it was in the couple hundred thousand range. Love & Berry blew that away. Hokuto no Ken was a very good seller on PS2, but has generated nowhere near the cultural buzz that Ryu ga Gotoku has. In fact, Ryu 2 outsold Ryu 1… the franchise growing in Japan.
Not saying they were bad games. However, when it comes to those sorts of public figures, people seem to have very selective memories. And a lot of the times, the favorite games of fans turn out decent despite the best efforts of the producers. Games are not made by a single person. Just like how everyone talks about how Naka-san is the creator of Sonic, he was only a programmer. There was a separate designer, a separate artist, etc. There are very few people in this industry whose single-handed vision has that much influence.
[quote]Yeah that’s why he left before Sega’s most important SONIC game was even ready. Naka only puts himself first most of the time. You’d think he stayed to oversee the 15th anniversary game was made to a better standard before he left but he didn’t. He just had another trantrum and yet again Sega caved in and gave him a new studio no less.
[/quote]
Naka :P, Well we’ll never agre over Naka . But you keep on saying he puts him self 1st and always takes credit for the games A lot of that is SEGA and the press own making .
Maybe Abadd can fill us in, but in most interviews I’ve read Naka said the Sonic Team was too big and he was exhausted making Sonic Adv with the Team going over 100 staff at key periods . Naka put his heart and soul in the to DC . Maybe thats one of the reasons why he left , other than blocking any game he doesn’t want to make
One could say that Tetsuya Mizuguchi had a tantrum and left SEGA after his UGA studio were forced to move back from Shibuya , back to SEGA Japan HQ. Now I doubt that?s what happened , but not many of us will know the true facts of Naka leaving .
I think he was a talent when it comes to programming , just maybe not the best to be CEO of ST.mThat said didn? Naka help desgin SEGA Creative control centre which won some sort of award in Japan
And the 15th Annverasy load of rubbish is most prob down the marketing and money men with SEGA top brass . Just like the money men at Ford demand a new GT or something , every 10 years or so
SEGA were in BIG trouble in that peroid , bar the likes of VF 4 . Every other title didn’t sell that great and the Consumer side was lossing money hand over fist You we?ll never agree over fist . I amazed SEGA survived , and that?s a testament to the staff inside the group . I thought it was close to the end in 2003/4 myself
That’s more the market place thought, as I’ve come to wake up too sadly We’ve seen the likes of Clover Studios go pear shaped .
Sadly there isn’t a market to make the games with the version of JSRF and Viewtiful Joe. You look at Q? games and apart from Lumines , Q? haven’t enjoyed great sales , I 'll love SEGA to make a JSRF III ect, but those games have to play back thier production costs , and intodays market thats hard its new IP , more so given the cost of development.
It would be nice to see SEGA make a sequel to a much loved SEGA IP, thats shows the old SEGA is still there. Not talking a Shenmue or JSRF III, but a Burning Rangers II or ORTA II woulld be nice for the faithful . Thats SEGA real trouble at the mo, its not giving the real fans many reasons to cheer
[quote]Yeah that’s why he left before Sega’s most important SONIC game was even ready. Naka only puts himself first most of the time. You’d think he stayed to oversee the 15th anniversary game was made to a better standard before he left but he didn’t. He just had another trantrum and yet again Sega caved in and gave him a new studio no less.
[/quote]
[quote=“Team Andromeda”]Naka :P, Well we’ll never agre over Naka . But you keep on saying he puts him self 1st and always takes credit for the games A lot of that is SEGA and the press own making .
Maybe Abadd can fill us in, but in most interviews I’ve read Naka said the Sonic Team was too big and he was exhausted making Sonic Adv with the Team going over 100 staff at key periods . Naka put his heart and soul in the to DC . Maybe thats one of the reasons why he left , other than blocking any game he doesn’t want to make
One could say that Tetsuya Mizuguchi had a tantrum and left SEGA after his UGA studio were forced to move back from Shibuya , back to SEGA Japan HQ. Now I doubt that?s what happened , but not many of us will know the true facts of Naka leaving .
I think he was a talent when it comes to programming , just maybe not the best to be CEO of ST.mThat said didn? Naka help desgin SEGA Creative control centre which won some sort of award in Japan
And the 15th Annverasy load of rubbish is most prob down the marketing and money men with SEGA top brass . Just like the money men at Ford demand a new GT or something , every 10 years or so [/quote]
How is it rubbish? The games been critisced by just about everyone,its the general consesus that the game isn’t up to scratch. And Naka has a history of tantrums or need i remind you of the saturn era fiasco over SONIC? Who wants to bet that all of a sudden Prope will announce NIGHTS and a BURNING RANGERS 2 within this year? Self serving as always,he couldn’t be bothered to do these games for sega but once he has his own company which i may add TA he is the CEO of so he’ll be top dog(there goes your can’t lead a team/company theory) he’ll make the games that most Sega fans are clamouring for to ensure his company gets off to a healthly start.
[quote=“Team Andromeda”]
SEGA were in BIG trouble in that peroid , bar the likes of VF 4 . Every other title didn’t sell that great and the Consumer side was lossing money hand over fist You we?ll never agree over fist . I amazed SEGA survived , and that?s a testament to the staff inside the group . I thought it was close to the end in 2003/4 myself .[/quote]
Just because they were in debt during that period which they were from the DC leagcy that was the year they started to pull money in from the japanese gamecharts hench why the next year 2003 Sega got into the black.
A lot of games from DORORO,INITIAL D and the LET’S MAKE A J LEAGUE games were hits during that year as was the DC port SEAMAN which sold over 500,000 units so far in Japan.
[quote=“Team Andromeda”]
That’s more the market place thought, as I’ve come to wake up too sadly We’ve seen the likes of Clover Studios go pear shaped .
Sadly there isn’t a market to make the games with the version of JSRF and Viewtiful Joe. You look at Q? games and apart from Lumines , Q? haven’t enjoyed great sales , I 'll love SEGA to make a JSRF III ect, but those games have to play back thier production costs , and intodays market thats hard its new IP , more so given the cost of development.
It would be nice to see SEGA make a sequel to a much loved SEGA IP, thats shows the old SEGA is still there. Not talking a Shenmue or JSRF III, but a Burning Rangers II or ORTA II woulld be nice for the faithful . Thats SEGA real trouble at the mo, its not giving the real fans many reasons to cheer[/quote]
But your agreeing with me aren’t you? Without those people Sega has lost a bit of its innovative edge regardless if those games would have sold good or not,it never stopped the company trying to do them like that FEEL THE MAGIC game a few years ago. And people were use to seeing these type of original games coming from a company like Sega specifically the DC era. Would any of those Q games had the Sega brand or some other big company’s brand would do better and praised more better if they were coming from Sega? Maybe capcom consumers weren’t use to Clover games because people are use to getting a certain title from capcom.
[quote=“Abadd”]
I’m referring to Sega’s console/handheld sales. Love & Berry is Sega’s first million-unit seller in Japan in many, many years. Mushi King did well on GBA, but even then, it was in the couple hundred thousand range. Love & Berry blew that away. Hokuto no Ken was a very good seller on PS2, but has generated nowhere near the cultural buzz that Ryu ga Gotoku has. In fact, Ryu 2 outsold Ryu 1… the franchise growing in Japan.[/quote]
Sorry’badd but MUSHI KING sold more than that. It was one of Sega’s real big hits which probably led to the decision to port LOVE AND BERRY to console in the first place.
MUSHI KING:ROAD TO GREATEST CHAMPION sold over 706,500 by that time of release. Don’t get me wrong LOVE AND BERRY sold over that number but it hasn’t reached a million sales yet but we cannot dismiss that MUSHI KING was the game that hit the stratosphere for Sega first because it cemented that they had a big franchise which could sell as well out of the arcade as wel as in it. The point was that Sega’s new love affair with its Japanese consumers started much earlier than this year especially when Sega traditionally has never done well in japan consumer market apart from the saturn era.
As for RYU GA GOTOKU you’d be suprised to hear that the first title of the series is outselling the sequel in Sega’s THE BEST range. The rereleased game hit the top ten a month before the sequel was released and while the sequel got the numbers in it started to drop down while the first tile started to rise about it in the charts.
I’m not actually suprised why RYU GA GOTOKU is doing well in Japan as a cultural phenomonon. I’m suprised its taken this long for someone to make a game based on the Yakuza genre since they are a popular sub genre in Japanese cinema which is what RYU GA GOTOKU ultimatly is a nod to the great 70’s Yakuza movies in particular.
I never called your views rubbish for a start , Naka left SEGA long before work was done on Sonic 360/PS3 so much so that his name isn’t inthe end credits . It like blaming Richard Donner for the mess that was Superman II , he left long before he could complete the film .
The fiasco over Sonic Extreme is in my view entirely of SEGA America making . The project seemed a mess from start to finish , went through endless game and platform changes I don?t think they was at any stage a game in there . Blame Naka all you want , but even if he let them use the NiGHTS engine I doubt that would have made much diff . To me there wasn?t any game there to begin with
I have no Theory over Naka I?m just expressing my views , I don?t think Naka was the best CEO , I?ve always though he should be more on the technical and programming side (the mans real talent to me ) . But at least with the new Team he?ll have one wish and that?s back to the days of the small Team.
And if a Burning Rangers II is every to be made, I think SEGA Japan would handle that .
You go on about this Naka taking credit for games he’s never worked on, You name me one game Naka taken credit for, but he was Never involved at any stage at the games development . Shigeru Miyamoto takes credit for almost every game NCL makes, You have no problem with that .
Tetsuya Mizuguchi hardly left SEGA under the best of Circumstances, did he have a nice big tantrum with SEGA and leave becasue UGA had to move back into SEGA HQ, I mean AstroBoy was far from finshed when he left SEGA Japan
[quote]Just because they were in debt during that period which they were from the DC leagcy that was the year they started to pull money in from the japanese gamecharts hench why the next year 2003 Sega got into the black.
A lot of games from DORORO,INITIAL D and the LET’S MAKE A J LEAGUE games were hits during that year as was the DC port SEAMAN which sold over 500,000 units so far in Japan.
[/quote]
I doubt Dororo even sold well enough to pay back its 4 years in development , and it was thanks to the Arcade Teams that SEGA were able to post profits back 2002, the consumer Teams were still lossing loads. And thanks to SEGA massive debits it was in whole host of trouble (even with the profits of the AM team) , More so with the Major shareholder saldy long since gone , and that left SEGA open to Hostel takeovers .
SEGA were in a lot of sh8t in those days , decent sales or not
But thats the market, its far easier to take a risk on Handheld game than it is on a Next Gen system . Look at the Arcade where SEGA is number one its can still take risks because it controls and know the market . Taking risks on the Gen consoles is just too risky these days even for SEGA.
Rather than take risks (with games with a new look that we’ve not seen before) I want SEGA to make BIG Productions, with great 3D engines , along the lines of what Capcom is doing . They might be new IP , but the gameplay is still old school, just using assets and references form other games and films . And if SEGA going to update its calssic IP, then to do a better job that whats happing with Sonic ect .
I miss the SEGA days of gams like REZ and JSR look unlike anything one seen before (thougn Fear Effect has a simliar look) but Clover shows that the market for those games just isn’t there saldy enough . I think its more the market place , rather than the staff lossing thier Edge
[quote=“Team Andromeda”]
I never called your views rubbish for a start , Naka left SEGA long before work was done on Sonic 360/PS3 so much so that his name isn’t inthe end credits . It like blaming Richard Donner for the mess that was Superman II , he left long before he could complete the film .
No i very much doubt that. He was definatly in the company during 2005 and the game’s actually started in 2004 or the end of it. And the Richard donner comparision just cemnets my opinion since he did at least 70% of the footage to Superman 2.
The fiasco over Sonic Extreme is in my view entirely of SEGA America making . The project seemed a mess from start to finish , went through endless game and platform changes I don?t think they was at any stage a game in there . Blame Naka all you want , but even if he let them use the NiGHTS engine I doubt that would have made much diff . To me there wasn?t any game there to begin with
I have no Theory over Naka I?m just expressing my views , I don?t think Naka was the best CEO , I?ve always though he should be more on the technical and programming side (the mans real talent to me ) . But at least with the new Team he?ll have one wish and that?s back to the days of the small Team.
And if a Burning Rangers II is every to be made, I think SEGA Japan would handle that . [/quote]
Stop calling prope a small team,it isn’t its a bonafide company being backed by one of the largest game producers in japan. This whole Naka doesn’t want to be a CEO bollocks is just that. Bollacks. He may have put the wool over your eyes TA but the bottomline is he left to create his own company which he is a CEO of. IMO he’s brought Sonic Team into ruin in the last few years with his feeble leadership then blame everyone else for the failure.Good riddance to bad rubbish i say.
[quote=“Team Andromeda”]
You go on about this Naka taking credit for games he’s never worked on, You name me one game Naka taken credit for, but he was Never involved at any stage at the games development . Shigeru Miyamoto takes credit for almost every game NCL makes, You have no problem with that .[/quote]
When did i say that in this topic? When did i say naka takes credit on games he didn’t make on this particular topic hmm? Stop using something that hasn’t even been mentioned by me in this topic.and you don’t know anything about my views on Shigeru Miyamoto either since i have NEVER expressed them publicly on the forums i frequent so don’t put another (Phantom quote) down my throat.
I doubt Dororo even sold well enough to pay back its 4 years in development , and it was thanks to the Arcade Teams that SEGA were able to post profits back 2002, the consumer Teams were still lossing loads. And thanks to SEGA massive debits it was in whole host of trouble (even with the profits of the AM team) , More so with the Major shareholder saldy long since gone , and that left SEGA open to Hostel takeovers .
SEGA were in a lot of sh8t in those days , decent sales or not
[quote=“Team Andromeda”]
Rubbish DORORO did very well in Japan and i think i got the release date wrong. The point is Sega starting to make an impression with the consumers in Japan back in 2002 and sales reflect that. By 2003 Sega was officially in the black they were making a profit and that was down to what they did in 2002 consumer wise in part. The part of them being taken over and other such things are totally irrevlavent to this discussion. The point was to abadd was when sega was making its mark with the consumers and i was saying it was back in 2002. [/quote]
[quote=“Team Andromeda”]
But thats the market, its far easier to take a risk on Handheld game than it is on a Next Gen system . Look at the Arcade where SEGA is number one its can still take risks because it controls and know the market . Taking risks on the Gen consoles is just too risky these days even for SEGA.
Rather than take risks (with games with a new look that we’ve not seen before) I want SEGA to make BIG Productions, with great 3D engines , along the lines of what Capcom is doing . They might be new IP , but the gameplay is still old school, just using assets and references form other games and films . And if SEGA going to update its calssic IP, then to do a better job that whats happing with Sonic ect .
I miss the SEGA days of gams like REZ and JSR look unlike anything one seen before (thougn Fear Effect has a simliar look) but Clover shows that the market for those games just isn’t there saldy enough . I think its more the market place , rather than the staff lossing thier Edge[/quote]
Big productions is really another debate entirely which i would agree with but i dunno if i want Sega to follow the trend in case they lose something more but its an inevitability that wwe will see more higher quality productions from the company in the future japan wise.RYU GA GOTOKU is a big production and looks it but has it got the capcom polish of a big production well that’s another thing entirely.
As far as innovation software, yes i’m not disputing what platform is cheaper for them to make or market forces today but i’m just saying that they have taken a knock on it. Whether it was justified or not these quicky original and innovative games peaked on the DC and people expected Sega to carry on with these titles. Sega has always did offbeat titles like SWITCH for example but not in abundance,the DC was when all of those type of games were released in a sizeable and noticable manner. Now Sega is a third party again were not seeing that many of these titles. regardless if the market was bad or not the company always released a title that never fit the norm and they’re not doing that. That’s one of the leagcies of the DC era that Sega has basically stopped doing games that they just took a risk on. Sure CRUSH is a game Sega is backing that is original but its not SOJ. I’ve no doubt that dev costs on next gen machines is another factor but i just hope to see Sega doing games like SWITCH and ROOMAMANIA again.
Ooh! Ooh! Can I take that bet???
(Just remember, NiGHTS wasn’t created by Naka-san…)
Actually, Sega was in the black thanks to the arcade division. The console division, AFAIK, was losing money, still. Dororo was a flop, but the Let’s Make series was still chugging along. Sales were declining after the first 2 releases, though. Seaman did decently but I don’t think it sold through that much. My memory is foggy on that, though.
A first party doesn’t necessarily need to make games that sell millions. It’s all about diversifying the portfolio, attracting a wide base of gamers, and giving the console a unique feel. During the transition period from 1st party to 3rd party, Sega hadn’t learned that lesson yet.
But don’t worry… just as companies like Capcom have discovered ways to be innovative, but still create games that are appealing as a 3rd party, Sega will, too. And I have a funny feeling that it’s closer than y’all think.
[quote]Stop calling prope a small team,it isn’t its a bonafide company being backed by one of the largest game producers in japan. This whole Naka doesn’t want to be a CEO bollocks is just that. Bollacks. He may have put the wool over your eyes TA but the bottomline is he left to create his own company which he is a CEO of. IMO he’s brought Sonic Team into ruin in the last few years with his feeble leadership then blame everyone else for the failure.Good riddance to bad rubbish i say.
[/quote]
Where has Naka ever blamed people , Hey he might be a pain inthe ass to work with , and turns down projects unless he’s happy with them, thats a bit diff to blaming the Teams and everyone bar yourself. Naka been Very committed to SEGA and in the DC days really worked hard for SEGA, not just for Sonic Team, but Naka along with Yu were part of the Dreamcast Team , deciding of software , helping with hardware ect .
I never said Naka didn’t want to CEO, Just that in my view , he should have been left onthe Technical side of things (yeah I think he was best) .
Oh Probe 30 or so staff is a lot less than the 100 or Sonic Team staff (at peak periods).
You always focus on Naka , he’s not the onlly one to take credit for games, That’s a Team Head Job , and part of the Perks that go with it. Naka only seems to me to take credit for games he?s had some involvement with.
I know games take more than just one man, but that what happens in the industry (same for films . Yu Suzuki didn?t make the likes of VF or VR on his Todd , but will always get the credit for them . Its also the press and fans that built Naka to be a Superstar
[quote]You know as well as i do that Tetsuya Mizuguchi doesn’t have a history of tantrums compared to the “great messiah” that is Naka.
[/quote]
I don’t know. AM#3 wasn’t good enough for Mizuguchi, AM Annex wasn’t good enough for Mizuguchi , and then when SEGA moves UGA back to Haneda in a need to cuts costs , Mizguchi leaves SEGA before work finishes on Astro Boy. Yet you have a go at Naka for leaving before work finished on Sonic , and Naka only had 1 new Studio compared to Mizuguchi 3 Studio’s . I think SEGA was more than fair to Mizuguchi , yet he still left .
It sold ok mate, last I remember 160,000 to 200,000 copies . Not bad , but not great either given the long and coslty development of the game
. Only the last couple of years have the Consumer side been able to post profits , and even then its not been year on year. SEGA started making profits thanks to the AM teams the likes of UFO Catcher and more so VF4 , the consumer teams were still lossing millions back then
Aye I know, But back inthe DC days SEGA rivals were the CS and AM Teams , with 3rd parties giving up onthe DC . SEGA not trying to make games that are only Available your console , trying to be different to make the consumer leave his play station . Now SEGA makes games that sell in the market and what the casuals want . Its different and taking SEGA too long to adjust . To me SEGA never been quite the sae since it lost its driving crown to SONY and GT. I wish SEGA would go all out to get that crown back. Yes you know I love Switch (in my Top 5 games of all time). But in those days you could be original and takes risks , given the small developments costs , which is why even the likes of GameArts were able to make money of the Mega CD. Those days are sadly gone forever . I development kits these days , costs more than what most Mega CD games cost to make :P.
I’m sure we’ll some ofthe old magic for SEGA. Even with the bad,we get Yakuza and Out Run 2006, games that are SEGA as they come
[quote]Seaman did decently but I don’t think it sold through that much. My memory is foggy on that, though.
[/quote]
I though it sold 300,000 copies (DC). Not sure how well the PS2 version did
You messing with our heads , and playing Devils advocate again Abadd :P. I hope you’re right . Just the waiting for it to happens, gets to me .
Actually, I was referring to the PS2 version of Seaman. Seaman on DC sold about 800K in Japan. Kept the DC afloat in that region for a while…
And messing with your heads? When have I ever done that before?
[quote=“Abadd”]Actually, I was referring to the PS2 version of Seaman. Seaman on DC sold about 800K in Japan. Kept the DC afloat in that region for a while…
[/quote]
Bloody hell , never knew it did that welll. Last I remember was it selling 300,000 in 1999 or somthing like that. That said I never knew that F355 was a million selller (onthe DC) , till it was pointed out to me .
BTW, You can mess with my head all you like. These games better be worth it, thats all :D.
F355 was a million seller???
That’s news to me… did horribly in the US, as far as I can recall. Probably did much better in Europe.
Where has Naka ever blamed people , Hey he might be a pain inthe ass to work with , and turns down projects unless he’s happy with them, thats a bit diff to blaming the Teams and everyone bar yourself. Naka been Very committed to SEGA and in the DC days really worked hard for SEGA, not just for Sonic Team, but Naka along with Yu were part of the Dreamcast Team , deciding of software , helping with hardware ect .
I never said Naka didn’t want to CEO, Just that in my view , he should have been left onthe Technical side of things (yeah I think he was best) .
Oh Probe 30 or so staff is a lot less than the 100 or Sonic Team staff (at peak periods).[/quote]
Oh i’m sure he was committed to sega since Sonic Team was at a great position after the saturn era. And lest we forget that Sonic Team and the other big Sega divisions were pratically independent companies of their own right during the DC era which is just as more of an incentive to maker sure you created great games,but the moment he lost all that Naka showed his true colours and tantrumed again.
Again prope is officially a company of its own and not an in dev studio belonging to another company. When prope start getting the contracts when they start getting estabished in making good gamesx i’m sure they will grow and grow. lets not act that naka is a saint and will be like Treasure in his commitment to gaming and remain small company wise. because he won’t rest with that.
[quote]You always focus on Naka , he’s not the onlly one to take credit for games, That’s a Team Head Job , and part of the Perks that go with it. Naka only seems to me to take credit for games he?s had some involvement with.
I know games take more than just one man, but that what happens in the industry (same for films . Yu Suzuki didn?t make the likes of VF or VR on his Todd , but will always get the credit for them . Its also the press and fans that built Naka to be a Superstar [/quote]
is that so? did Suzuki take sole credit for games like DAYTONA? No he didn’t if he did you would never have heard of Nogashi would you? Sonic Team you rarely hear anything that an individual brings to the table. Suzuki apart from the early AM2 games only takes credit for the team for its the team AM2 that is recognised first and formost and him being the leader is why he is well known. but never have any titles apart from OUTRUN and SHENMUE has Suzuki been soley credited or associated individually.
[quote]You know as well as i do that Tetsuya Mizuguchi doesn’t have a history of tantrums compared to the “great messiah” that is Naka.
[/quote]
Yeah right,do you know the exact situations of why he left? didn’t those teams get shuffled about? Mizguchi leaving Sega was a complete different scenario than blackmailing a company that if i don’t get my own company and ferrari i will walk. And i wouldn’t blame Mizguchi for leaving if you had to sufer the indignity of becoming part of Sonic team and having to work with Yuji Naka.
it was over 220,000 units it sold. And the game was in two years of dev time not four.
.
i said they made profit back in 2003. Since then the company taking sammy out of the equation has been making profit since then. But the groudwork in doing that was done in 2002.
[quote]Aye I know, But back inthe DC days SEGA rivals were the CS and AM Teams , with 3rd parties giving up onthe DC . SEGA not trying to make games that are only Available your console , trying to be different to make the consumer leave his play station . Now SEGA makes games that sell in the market and what the casuals want . Its different and taking SEGA too long to adjust . To me SEGA never been quite the sae since it lost its driving crown to SONY and GT. I wish SEGA would go all out to get that crown back. Yes you know I love Switch (in my Top 5 games of all time). But in those days you could be original and takes risks , given the small developments costs , which is why even the likes of GameArts were able to make money of the Mega CD. Those days are sadly gone forever . I development kits these days , costs more than what most Mega CD games cost to make :P.
I’m sure we’ll some ofthe old magic for SEGA. Even with the bad,we get Yakuza and Out Run 2006, games that are SEGA as they come [/quote]
I guess
[quote=“Team Andromeda”]
You messing with our heads , and playing Devils advocate again Abadd :P. I hope you’re right . Just the waiting for it to happens, gets to me .[/quote]
That’s because it meant to have happen over three years now. Certin individuals in the japanese journalist industry have hinted that Sega has plans on a grand scale but its never materilised. But i’m sure it will happen this year. Last year was Sega west’s turn to shine and show sega’s commitment to the west as well as pleasing many of their fans in this region. Now it should be SOJ’s turn to show what they got to offer in sembalence of traditional Sega games this year. however i don’t know if it will debut at E3 or not.
Who is credited with Out Run, Power drift , Afterburner ect , Hell SEGA even mad a 'Yu Suzuki 'games works , never seen the other staff get a mention . And in the Sonic Team days you mean to tell me that the likes of Kodama, , Miyoshi, Ohshima never got mentioned .
Yu wouldn’t take sold credit for Daytona USA seeing he wasn’t even a producer onthe title, he was just a desginer
And you know the exact reasons why Naka left ? . He’s not the only with a Ferrari inthe SEGA car park . And if Mizuguch left SEGA just becasue he had to work for the SONIC Team, that showed his real commitment to SEGA.
Hardly that great , and I’m sure the game was in production for over 3 years .
[quote]i said they made profit back in 2003. Since then the company taking sammy out of the equation has been making profit since then. But the groudwork in doing that was done in 2002.
[/quote]
Thats was the AM teams, the consumer Teans were still lossing money , and with SEGA massive debt , they were in a lot of trouble back then
Thats was the AM teams, the consumer Teans were still lossing money , and with SEGA massive debt , they were in a lot of trouble back then
[/quote]
I never said they weren’t in debut but they were on their way back which was my ORIGINAL point all along.
The Sonic franchise has been raped just as badly as the Shining Force franchise and the Virtua Fighter franchise. Do you really want SEGA to make a new Panzer Dragoon?