dude, I think voices are the least of our worries. If this game can deliver, then we can talk voices.
dude, I think voices are the least of our worries. If this game can deliver, then we can talk voices.
Thanks for clearing that up. I guess I didn’t notice the gauge deplete when time slowed down and what not.
It’s rare for a game to have decent voice acting as it is, whether the game ends up being good or garbage. I would have to go with temjin, as long as the gameplay delivers, I don’t care about the voices just yet.
computerandvideogames.com/ar … ?id=157016
Quality is quite bad despite the claimed “direct feed” but it shows some nice things… Though there’s better gameplay shown in other vids as well. Actually, you don’t even have to watch this… Where’s the delete button
If SONIC AND THE SECRET RINGS does turn out to be good it would be puzzling why they couldn’t maintain the same quality for the main SONIC game for the 360/Ps3. But Yuji Naka has always been a big Nintendo fanboy so it isn’t that suprising.
Yuji Naka isn’t at Sega anymore.
Developed by different teams.
[quote=“Abadd”]1) Yuji Naka isn’t at Sega anymore.
These games started development when he was still in the company. And he would have overseen both projects(having failed that) considering his position in Sega before he left.
If he was planning to leave (and he most likely was) then his last time within the company could have been used to get Sonic Team and its future boss accustomed to the new situation. Interview of the new Sonic Team director:
computerandvideogames.com/ar … ?id=157162
[quote=“Al3xand3r”]If he was planning to leave (and he most likely was) then his last time within the company could have been used to get Sonic Team and its future boss accustomed to the new situation. Interview of the new Sonic Team director:
computerandvideogames.com/ar … ?id=157162[/quote]
i think he was planning to leave after the company went through another reshuffle back in 2005. Anyhow his new company is pratically being backed by Sega since they have a stake in his new company which they helped him found using their new Game Creator Independence Program they’d set up.
Sounds like a pretty cool program, perhaps they thought of it after the Rez dude left them for good to keep their own close? >_>
Yeah i reckon that’s the case especially when the old Sega elite didn’t want this merger but judging from recent interviews from prominent Sega staff i don’t think their satisfaction at the current situation has actually changed.
Pure speculation but maybe that’s why SHENMUE ONLINE was green lit to keep Suzuki in as well as YAKUZA to satisfy Nagoshi which he’s said was his personal vision. Its just strange that Sega commissoned two 20 million projects around the same period of 2003/4 when Sammy took the stake in the company.
Yes, and there was still a large chunk of the development that needed to be done even after he left. He left Sega nearly a year ago, and wasn’t there to even see Sonic the Hedgehog reach Alpha (or pre-alpha, probably). The final quality of the two games was completely out of his control (not saying that things were awesome back when he was, but just a point of clarification.)
Al3xand3r: Yu Suzuki and Naka-san each nearly single-handedly kept the company afloat for various periods of time. As much as I like Mizuguchi-san and love some of his games, he did not do the same…
[quote=“Abadd”]
Yu Suzuki and Naka-san each nearly single-handedly kept the company afloat for various periods of time. As much as I like Mizuguchi-san and love some of his games, he did not do the same…[/quote]
That’s nice to read, I get a bit sick and tired of all the Naka hate . What about Nagoshi Abadd ?. He along with the likes of Suzuki , Naka seemed to put SEGA 1st and really help keeps things ticking over , when it was fast becoming a sinking ship inthe dark days of 2004
I never implied he’s done as much for Sega as others… He’s still a recognisable by the public figure, even if they only know his as “the creator of Rez”. I’m sure Sega would have benefitted with him still aboard.
Re: Nagoshi… he didn’t quite reach that status with SMB, but certainly has become a rockstar with the success of Ryu ga Gotoku. It’s doing amazingly in Japan. Between that and Love & Berry, Sega is back on the map in Japan in a big way.
Re: Mizuguchi… well, hm. Lumines did relatively well, but what about Every Extend Extra? Ninety Nine Nights? Meteos? All have done fairly poorly…
Well it depedns on the Team working onthe game . Like I said before even playing the X-Box 360 version , one can see there’s some talent inthe Team and effort went into the title . Its just a shame that it was rushed out for the pointless 15th Anniversary, which means nothing to anybody not even the Diehard Sonic Fans . If you play Sonic 360 the way the developer wanted you too (ie move and jump at the right time) The game is great and as a nice flow to it The trouble is we?re all not able to play that way, and the moment you play the game in your own way , then the control seems a mess and the game unfair .
If the controls were sorted out ,slowdown and the ridiculous loading times removed and gameplay tighten up a bit, this could have been one of the best Sonic games ever . There are moments where you can really see this , and it becomes the fastest most action packed Sonic game yet , but the goods points are few and far between , and moves like Tails ring attacks are just plane dump . I do have to question the producers and Quality Control dept for nothing picking up these basic flaws
[quote=“Abadd”]Re: Nagoshi… he didn’t quite reach that status with SMB, but certainly has become a rockstar with the success of Ryu ga Gotoku. It’s doing amazingly in Japan. Between that and Love & Berry, Sega is back on the map in Japan in a big way.
Re: Mizuguchi… well, hm. Lumines did relatively well, but what about Every Extend Extra? Ninety Nine Nights? Meteos? All have done fairly poorly…[/quote]
Aye its nice to see SEGA Japan getting back on top from and getting great sales . Nagoshi is one of the better producers these days , I don’t think he’s made a bad game ever (in that I mean a dire one) , Most of his games are at least playable .
I’m was guted to see Mizugichi go, I used to look at that guy and think , My GOD this man is SEGA, he even looks cool (just like the SEGA logo loos cool ) . And still to this day I hope he and SEGA will make a REZ II . IMO REZ is the best SEGA game after Panzer Dragoon , Area 5 is like a trip through Heaven its self .
But yes like Naoto Oshima, They haven’t really go one to bigger and better things . Though I do see the likes of Yoji Ishii as a loss (that man had a great track record ) .
I also admire Makino (his Sound studio have never put a foot wrong) and had a lot of time for Ex AM1 Nakagawa (loved most of AM#1 games) .
What about the likes of Oba Noriyoshi and the likes of Rieko Kodama Abadd? . They made big news with the likes of SOA , what are they up too these days . Does’t Rieko work on the HH games which are making a ton of money in Japan at the mo ?
Maybe because they weren’t backed by a large company. They have all received their fair share of praise from the press (except ninety nine nights), and they probably took little resources to develop anyway (again except ninety…). I love every extend extra
Oba-san (heh… when you romanize it, it looks like “obasan” which means “old woman”) works in the SOJ Creative Department. They’re called the Creative Department, but I think they actually work on internal technologies and whatnot.
Kodama-san is working on a lot of handheld, like you said.
Re: Sonic the Hedgehog… It appears that way and, well, it may just be a turn of phrase, but that’s not really true. No game is ever finished. There’s always a few bugs to fix, features that would be oh-so-cool to add, tweaks that could be made to performance, improvements made to graphics, etc. But, the trick to game development is getting the best possible game within the constraints that have been placed on the development. A good developer knows their own limits and doesn’t agree to schedules/budgets that are ridiculous, and a good producer should know when to call BS when a developer says that they can do it.
[quote=“Abadd”]Oba-san (heh… when you romanize it, it looks like “obasan” which means “old woman”) works in the SOJ Creative Department. They’re called the Creative Department, but I think they actually work on internal technologies and whatnot.
Kodama-san is working on a lot of handheld, like you said.
Re: Sonic the Hedgehog… It appears that way and, well, it may just be a turn of phrase, but that’s not really true. No game is ever finished. There’s always a few bugs to fix, features that would be oh-so-cool to add, tweaks that could be made to performance, improvements made to graphics, etc. But, the trick to game development is getting the best possible game within the constraints that have been placed on the development. A good developer knows their own limits and doesn’t agree to schedules/budgets that are ridiculous, and a good producer should know when to call BS when a developer says that they can do it.[/quote]
Oh thanks for the info and you make some very good points . I mean Shun Nakamura comes across as a nice guy, and I agree with his views how SONIC is about speed and coolness , but it looks like the project just went out of control and rushed , not a single point of the game seemed finished (even the title screens).
BTW is Shun Arai still around at SEGA ?