Sega sucks

Six years? You think sega had terrible output that long? Anyway you missed the point it’s not really the games people are dissapointed with even though it is the last straw to many sega fans but the way sega is treating their customers and franchises. It’s like the last ten years they haven’t learned nothing. I’m a loyal sega fan but that doesn’t mean i don’t have the right to complain at their very bad way of handling their customers and other things which have resulted to there present enviroment.

Yeah, it’s been a good 6 years since Sega made a good game. The last good game I actually played from Sega was Skies of Arcadia, and that was made in 1999…so ya, 6 years. Everything since then has sucked ass.

As far as Sega being completely clueless about its fanbase and customers…it’s been like that since its inception. The ONLY time Sega cared about its fanbase was when Tom Kalinski was in charge…and not surprisingly, that was when Sega was at its peak.

Now that Sega has fallen all the way back to the bottom, they have nowhere else to go except up.

Spot on, It because I care so much by SEGA that I?m so critical of them. Truth is they?ve been poor the last 2 to 3 years really. Where they?ve done nothing of note and most of their games have had poor graphics and various flaws (not what you expect form SEGA).

And there?s been nothing with the vision of something like REZ or JSRF. People were raving over Shadow Of The Colossus and Okami, if it wasn;t for the demo SEGA would have had another poor E3 really

[quote=“Goonboy Panzer”]And a lot of decent arcade games from sega aren’t being ported like KEY OF AVALON which already has a sequel. OUTRUN SP may be aiming for the PS3 to maximise the profit that OUTRUN 2 missed out on in Japan and to some degree in the west as well. But VIRTUA COP 3 is way overdue.

Team andromeda your talking about CARBONDALE as that was the town they were basing the game on so a lot of Segalites just dubbed the project after the game. From the description i think it may be ALIEN SYNDROME ONLINE as it has a few horror/alien elements in it and it is supposed to be a MMO shooter.

But a lot of games are missing from Sega and if they openly speak about them in such a way then i believe that they are making these games or as TA has said what’s the point in prepping people’s hopes up? Sega is aggresivily denying this SONIC ONLINE booha that’s crept up after some info from a website but it does look like something with Sonic of an online nature is being planned.

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Yep thats the game mate. And I remember really looking forward to it, but so far nothing.

And i’m so pissed off with SEGA and the lack of SP, Ollie King , VC III ports ect.
SEGA Japan needs to rememeber that most of its fans come from the Arcades, and the reasons why we bought the likes of Master System and Mega Drive was to play Home ports.

Its disgraceful full the way SEGA Japan been treating and ignoring its fans of its Arcade games

Actually, Skies of Arcadia came out in 2000, but who’s counting? :wink:

In all seriousness, though… While I can’t comment specifically on any titles, my previous comment still sticks. Various games make it to various stages of completion.

Key of Avalon is a card-based game. Without a supporting hit anime, it simply wouldn’t do well in the US. Culdcept is an extremely well done card game, but it sells horribly in the US, because it has no other means of exposure. I’m afraid a game like Key of Avalon would fare similarly. Virtua Cop 3 received little attention by the press or fans in the US (not sure about Japan). Aside from Namco’s Time Crisis series, light gun games simply don’t sell. Even that series is faltering.

The shuffling of the teams is only a symptom, not the problem. It’s like saying that you feel sick because you have a runny nose, but when, in fact, you feel sick because there are millions of bacteria eating your musuc membrane. :smiley:

My, isn’t this a happy topic?

Would one really want a Clockwork Knight RPG? I’m not sure I would. The platform games did not look that interesting.

I was slightly upset at the amount of promising DC titles that were cancelled, such as “Drones” and…“Half Life”. I don’t recall seeing Unreal on the shelves either, despite the jaw-dropping screenshots in SSM. Sonic Shuffle, I’m informed, is a poor shade of Mario Party (which I really enjoy), and the long rumoured NiGHTS 2 hasn’t been seen in any way. “The Ocean Hunter” (ARC) never made it onto a home console either, despite being my favourite Arcade game EVER.

Then there was Virtual On: OT not coming out in Europe. I was PO’ed about that, the original on Saturn was great. I have a fond memory of playing it in EPCOT on holiday and DOMINATING everyone I came up against, having trained on the SSM demo!

Ah, the fond memories and the dissappointments cancel each other out.

Incidentally, Virtua Cop 3 is already out. There’s one in my University, I’m sure.

RE: VC3

I think he was talking about a console port.

[quote=“Abadd”]Actually, Skies of Arcadia came out in 2000, but who’s counting? :wink:

Key of Avalon is a card-based game. Without a supporting hit anime, it simply wouldn’t do well in the US. Culdcept is an extremely well done card game, but it sells horribly in the US, because it has no other means of exposure. I’m afraid a game like Key of Avalon would fare similarly. Virtua Cop 3 received little attention by the press or fans in the US (not sure about Japan). Aside from Namco’s Time Crisis series, light gun games simply don’t sell. Even that series is faltering.

The shuffling of the teams is only a symptom, not the problem. It’s like saying that you feel sick because you have a runny nose, but when, in fact, you feel sick because there are millions of bacteria eating your musuc membrane. :D[/quote]

That’s a fair enough about out key. I mean there some games that remain Arcade only.

But why can’t SEGA give us port of Out Run II SP, or pack VC III and Ghost Squad on to one disc and sell them.
HOTD III sold some 100,000 to 200,000 copies in the USA. I think similar sort of number for VC III would cover devleopment costs since its running on Chihiro.

Initial D has a big following in Japan and the PS2 version went on to get some impressive sales. Yet SEGA Japan hasn?t been bothered to port the updates.

To me thats treating its fans like dirt. We aren’t all rich enough to buy Chihiro or NAM@I II boards.
SEGA is looking over its own fans, and these days it need them more than ever.

C’Mon Abadd can’t you see your self, the bad press SEGA is getting these days, and how most people just couldn’t careless about SEGA or what they do???.

[quote=“Arcie”]My, isn’t this a happy topic?

Would one really want a Clockwork Knight RPG? I’m not sure I would. The platform games did not look that interesting.

I was slightly upset at the amount of promising DC titles that were cancelled, such as “Drones” and…“Half Life”. I don’t recall seeing Unreal on the shelves either, despite the jaw-dropping screenshots in SSM. Sonic Shuffle, I’m informed, is a poor shade of Mario Party (which I really enjoy), and the long rumoured NiGHTS 2 hasn’t been seen in any way. “The Ocean Hunter” (ARC) never made it onto a home console either, despite being my favourite Arcade game EVER.

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Unreal came out and was ace online. I liked the ClockWorkNight series (pt II was ace). Thats not the point. The point is why even say you’re working on title only to then more or less drop it.

As for VO II on the DC. That for me remians the best port SEGA ever done. I amazed at how good it still looks and plays (almost as deep as VF 4 evo).

Remember, units sales aren’t the whole story. You have to look at the price at which they sold. You’re not making any money if the majority of the units were sold at a bargain price because retailers would force you to pay price protection. So, just because HOD3 sold 100k units doesn’t mean it sold well.

And yes, I do realize that a lot of people have lost faith in Sega. This relates directly to my comments before/during/after E3 about the shift in focus of development to the west. Now are you seeing the whole picture?

[quote=“Abadd”]Remember, units sales aren’t the whole story. You have to look at the price at which they sold. You’re not making any money if the majority of the units were sold at a bargain price because retailers would force you to pay price protection. So, just because HOD3 sold 100k units doesn’t mean it sold well.

And yes, I do realize that a lot of people have lost faith in Sega. This relates directly to my comments before/during/after E3 about the shift in focus of development to the west. Now are you seeing the whole picture?[/quote]

I’m no expert but I doubt SEGA lost any money on its Chirhiro ports.
And if nothing else porting VC III, and SP would please the faithfull.
If the bigger picture is SEGA making dross like Full Auto, Condemmed .I really couldn’t care less. Though I can see they might make SOA some money which is fair enough

I really care about what the boys at SEGA Japan are up too.
They’re the ones why I love SEGA in the 1st place. I’m not asking for a Shenmue III or SAGA II. Ony just for them to give us fans somthing to cheer and look forward too.
The demo’s were a steep in the right direction but if the likes of HOTD and Afterburner remain Arcade only, that will only pee the fans off more.

I live in hope VF 5 , HOTD and Sonic will be out on the X360 not long after launch, and the likes of VF 5 will be LIVE. Knowing SEGA of late I expect to be dissapointed.

Honest to God nobody more than me (or most people on this board) wants to see SEGA turn it around and succeed . But of late they?re given us little reasons to cheer.
And SEGA Japan is Awfully quite of late

But would you go out and buy a console and pay however much for the game, regardless of it’s quality? I think you know how much I like the Panzer Dragoon series too, but even I’d have trouble paying money for a cell shaded Panzer Dragoon racing game with no dragons in it. I think that’s a fair comparison, since in Shining Force Neo you don’t play as a Force. Any objections to that comparison?

The problem is, Shining Force Neo really isn’t a Shining Force game, the series has ceased to become Shining Force. While PDO changed a few elements here and there, I was still easily recognisable as a Panzer game. If you’re buying Shining Force Neo then you’re telling Sega that that’s the direction which you wish them to take the series in. It’s confirming that action RPGs are the only thing that people want.

What makes you think that?

And why are you so quick to judge these games that you haven’t even played? Why the hatred?

[quote=“Team Andromeda”]I really care about what the boys at SEGA Japan are up too.
They’re the ones why I love SEGA in the 1st place. I’m not asking for a Shenmue III or SAGA II. Ony just for them to give us fans somthing to cheer and look forward too.
The demo’s were a steep in the right direction but if the likes of HOTD and Afterburner remain Arcade only, that will only pee the fans off more.
[/quote]

Then I pose you this question (just to be my usual devil’s advocate self): What if the stuff that Sega Japan has been pumping out is the limits of its ability? What if the game industry has moved on and Sega Japan simply couldn’t keep up? Will you simply walk away from the company as a whole, and not play the western content on principle alone? And you’re saying that everything Sega is doing is crap, but then you turn around and say you want it anyway? Which is it? Is it crap not worth buying? Or are you actually enjoying these games?

Come on abadd what Sega produced during the DC period 98-01 were light years ahead from what the industry was making at the time. Only now has the industry caught up to Sega’s trailblazing from that period with games using similar premise or downright rip off’s of games that Sega started up like Simpsons Hit and Run which people have the gall to say is better than CRAZY TAXI or JET SET RADIO,SHENMUE,REZ,VIRTUA TENNIS that i’ver seen games that has been influenced someway from these titles. Sega’s brilliant VMU has never been topped and essentially is what the Xbox does now via downloading levels and all. Sega’s problem is marketing pure and simple. Look at the great era of Sega gaming from the west to the east.
In the west under Kalinske was a campaign that talked to gamers on a level that caught everyones attention. The Saturn period in japan during 94-99 is the same thing. The Marketing was excellent and they sold the games. What’s the difference between capcom selling an obscure title and Sega doing the same? Capcom makes the game look slick through their campaign and Sega is a bigger company than capcom and still markets like an f’ing amateur from an old american comic book from 1980.

SHENMUE 3 and EA2 is coming to TGS by the way.

So the basic idea that we all share is Sega shot it’s bolt a little too early with the DC, as most of it’s ideas are only being implimented just now?

I dunno about anyone else views on that but in a way Sega has shot it’s ideas too soon. But the problem is would if Sega didn’t release the Megadrive when they did then when would have Nintendo implemented a follow up to the NES and would it have suceeded in europe? This goes with the Saturn and other systems that they produced including arcade,Sega just plainly leads the field where the others have followed. The whole modern 3d era of gaming is plainly down to Sega who spearheaded it with certain individuals.

Would the games industry have progressed the way it did in the last 20 years without Sega? But that’s another question from this topic.

Then I pose you this question (just to be my usual devil’s advocate self): What if the stuff that Sega Japan has been pumping out is the limits of its ability? What if the game industry has moved on and Sega Japan simply couldn’t keep up? Will you simply walk away from the company as a whole, and not play the western content on principle alone? And you’re saying that everything Sega is doing is crap, but then you turn around and say you want it anyway? Which is it? Is it crap not worth buying? Or are you actually enjoying these games?[/quote]

Those are games any 3rd party could pick up. Wow yet another Burnout clone, big deal at the end of the day
I have Out Run II and BO III and Burnout III pales in comparison.
hough like I say, this could be a money spinner for SOA given today?s market.

C?mon Abadd its fair enough sticking up for SEGA Japan but there comes a time you have to criticize them for their own good. I love my family but if I think they?re in the wrong sometimes you have to say so for their own good.

I don?t think any of us here will walk away, we just want to see some of the old SEGA Japan magic. .
Yes it never be like the DC Or Saturn days. But what happened to the days when SEGA was showing off the likes of ORTA, JSRF, Monkey Ball, and Sega GT, HOTD ect.

Really at the top of their game, of late they can?t make good looking games (something which I?m simply not use too from SEGA). Look at Spikeout a great game, but SEGA put sod all effort into the graphics, and there bugs on the very 1st level, and they still can?t get the LIVE part right.

After being miles out in front in terms of online console. It?s embarrassing to see SEGA can?t get LIVE right. A service that many agree is the best there is. We all know Okawa believed in Online gamming its just pathetic SEGA can?t get it right, or make Monkey Ball Deluxe LIVE compatible.

This really just isn?t good enough.
SEGA GT Online is a AAA racing game and I love it, but WOW messed up the Online part with the worst lobby system I?ve seen, shame too has ideas like trading cars and items ect have now been copied by Forza.
That game will get all the credit SEGA GT gets none.

In the Saturn and DC the problem was money and marketing. Funny now SEGA money worries are all gone. SEGA output just haven?t been what it was. Its almost like their were better with no money at all.

You were at E3 right ? On the PS2 you were seeing games like Shadow Of The Colossus and Okami. Games that had the sort of vision and style people associated with SEGA just a few years back.

There was once a day that even none SEGA fans had the utter most respect of AM#2. Now Team Ninja are the graphics kings, and seen as some of the best programmers. And with DOA U being online, they stealing a march on SEGA. Will VF 5 be online?, it really needs to be now.

Clover studios are stealing Smilebit/AV thunder with their strange and unique games I know you bring up sales and that fair enough.
But boy games like that don?t half help get you noticed.

Most people don?t even bother to go to SEGA stand these days back. SEGA fans are asking for port of VC III and Out Run II SP and they’re falling on deaf ears. It ages ranage is pathetic , while TATIO and Midways Arcade classic range goes from strength to strength. SEGA doesn’t even gives the updates people really want like a Pefect version of Datona USA or a SAGA

Shame too as SEGA Back Arcade catalogue is the best there is what with the System and Model series of games. All we want if perfect ports.
Not these half assed updates, by what seems to be school kids doing a school project with the Ages range.

Agreed.

Sega needs to match the production values of Konami Capcom and Square if they have a real chance of competing in todays market. Dare i say we need no more hollow esque arcade style games like GUNGRAVE we need sega games on the level of Onimusha but ten times better and that Sega touch.

In some instances, sure. I don’t deny that. There were some fantastic games on the DC that were leagues better than the competition (not in all cases… there were plenty of great games from other developers, too). However, the industry, as I’ve said before, is much different now compared to then. Everyone else has stepped up their game since then.

Now, I thought the VMU was a great concept, but that’s comparing apples and oranges. Xbox downloading levels is a direct descendant of PC gaming, not the VMU. Given today’s technology, you could probably make a much better VMU, but I would simply prefer no memory cards and for all hardware to come standard with a hard drive instead.

Well, yes and no. Yes, things could have been handled much differently. During the launch of the DC, all they had to do was show actual game graphics. They blew the PSX away. But instead, they showed what looked like CG (was actually done in engine, but difficult to tell for the audience). And “It’s Thinking”?? That’s just plain weird.

But, the marketing campaign would have been adequate had Sega not had such an uphill battle to begin with. Too many battle scars and too many burned bridges doomed the DC from the start, unfortunately =\

Heh… really? That’s news to me. Given that I’m good friends with Yu-san and Kodama-san, you figured I’d know, eh? :slight_smile: