[quote=“Abadd”]
In all fairness, as much as I love my DC, Sega’s hardware has never been cutting edge. The Master System was outclassed by the NES and the Genesis was less powerful than the SNES. While the 2D capabilities of the Saturn were better, it had a severely flawed architecture and lacked the 3D capabilities of the PSX. The Dreamcast was Sega’s best system as it far outshined the N64 and PSX…
However, it’s fairly debatable whether PS2 or DC was more powerful. DC was much easier to program for and the use of texture compression and the sound chip made it difficult to port DC games to PS2, but the PS2 had vastly superior processor power and streaming capabilities. It’s a toss-up.
The GC and Xbox came in a year and a half later and blew the DC out of the water, though.
Had Sega stayed in the hardware business (and made enough money to build a next-gen system), I think Sega could have produced something comparable, but I highly doubt it would have blown away the competition. Both the X360 and PS3 feature state-of-art consumer technology…[/quote]
C’Mon Abadd the NES did not have better specs than the Master System , the MS could handle more sprites and had better colour the only area that the NES was better was inthe Sound dept, with a better sound chip, but that was fixed with the FM chip in latter Master Systems .
Seeing as the Snes came 2 years after the Mega Drive one would expect it to have the better spec, and while the Snes had some of the best 2D hardware ever (even now) It was held back with NCL cost cutting issues with a poor CPU, one aera the Mega Drive killed the Snes . Just look at the likes of Streets Of Rage II, Thunder Force IV (looks better than Neo Geo games for crying out loud), or the likes of Earthworm Jim with more effects onthe MD, never mind stuff like RED Zone which smokes anything the Snes could handle .
The Saturn while it desgin wasn’t the best , it wasn’t the poor man 3D machine most loved to make out . Play DOA onthe PS and then play the Saturn version, Play Time Crisis and then play Virtua Cop onthe Saturn, thats no to talk about Duke, Street racer, Mass Destruction or Exhumed/Powerslave , all games where the Saturn versions smokked thier PS counter parts (yet people always bring up Wipeout)
Oh the PS faboys went overboard with the Tekken III port with its one scaling backround , when 2 years before Tekken III onthe PS, VF II onthe Saturn had better graphics , running in higher Res (well higher res than any DC game ever made) and multi scailing backrounds .
One only needs to look at AMOK, Decatlete (Almost Model 2 Quality ), VC II , Panzer Dragoon Zwei , Sega Rally . To see the system had real power and when used right was up there with anything the PS could do, I’ve yet to see a better looking PS game than Zwei or RSG .
Sure people go on about the mess inside the machine , but then so was the PS2 , people go on about the machine being hard to program for, but then so was the Snes, N64 and the PS2
. To me the biggest mistake was the lack of 3D Transparencies that was the machines fatal flaw , otherwise it remains the best console I?ve owned , when the likes of SEGA, Treasure , GameArts, Lobotomy , RAIZING .
Seeing as the X-Box and Cube shipped near enough 3 years after the DC , Its not really fair to compare the specs, and I agree than when it comes to polygons and effects the PS 2 was more powerfull than the DC, and to a point the Cube. But when it comes to textures even the X-Box had trouble beating the DC (VO II as some of the best textures I’ve ever seen) . I also agree if not for the 32X (in my viw that cost SEGA) and SEGA still being inthe Hardware game , SEGA would have a hard time making a console with the spec of the 360 or PS3 , given the huge R&D costs