[quote=“Geoffrey Duke”]The Motorola CPU in the Genesis was more than twice as powerful as the one in the SNES with better sprite scaling capabilities (mainly because the misers at Nintendo took the cheapest route possible), and loved by our good old friends at EA because they were simply more familiar with it.
The Genesis’s software was just amazing. It was the PS2 of its time to be honest.
As for the Saturn, when the twin CPUs were synced up it had more processing muscle than the Playstation (and more RAM) but by the time people managed to do it, it was too late (compare the Saturn version of DOA with the PS one to see what I mean - both pushed each console to their limits). Sony had most of the media on its side by then. It’s safer to say the Saturn was a 2.5D console which is what Sega of Japan really wanted in the first place because there was still a huge market for 2D games at the time but they saw the 3D age coming so they hoped to bridge the gap. Sega’s arcade developers were more than familiar with dual processing as well (like Team Andromeda) unlike the rest of the world who weren’t quick to catch up.
I really hate the Saturn myths, because it was truly one of the best consoles ever made, despite some shortcomings.[/quote]
Oh I agree the Mega Drive was the PS of its time, which literary hundreds of good games , with ever genre covered much like the PS/PS2
|Sure the Snes might have had more what one could call AAA games, but for every good Snes game there were at least 10 good Mega Drive games When it came to shooters and sports games the Mega Drive outclassed the Snes by a HUGE margin .
I liked the Snes more as a games machine myself (NCL were in a class of thier own in those days) , but like the Saturn I hate this myth that it was somehow underpowered , when back in 88 the Mega Drive was the best kick ass hardware around , and there is nothing on the Snes that comes close to Streets Of Rage II , Red Zone , Adv Of Batman and Robin or more so Thunder Force IV (plays the Snes version of Thunder Force for a bloody good laugh) . That part of SEGA problem in that in mose cases it was 1st with its Hardware , not so much SEGA never pushed the boat out with the spec’s . One would expect with the Snes coming out 2 years later to have better hardware and to a point it . But NCL cost cutting came into play , it had fantastic 2D Hardware (better than the Neo Geo) all held back thanks to a poor CPU .
As for the Saturn yes it had drawbacks , but it wasn?t has bad as people loved to make out (just cover to back the PS more, as EGA were lossing it) . Play Virtual Cop and SEGA Rally and tell me this machine wasn?t made with 3D in mind . I see people go about Assembly , the fact that it drew quads instead of triangles, lacked transparencies .
That?s a Laugh Model 3 drew it words in Quads , and that?s one of the best 3D machines ever made, The early version of Model 1 and II used Assembly and lacked transparencies effects in Hardware , which is one of the reasons Model 2 SEGA Rally had a mesh effect on the Car windows and the Team didn?t put in a Snow track , people going to call the Model 2 board rubbish at 3D ??
I guess the Really problem was the Twin CPU and the fact they was delay as both could work in true parallel , or access memory at the same time .
But to SEGA with most of its boards using at least 2 CPU most cases 3 CPU this wasn?t so much for a problem .
I remember a great interview with Mev Dinc: of Vivid Image being asked why the Saturn version of Street Racer looked so much better (running in higher Res , more effects ect ) And d he said at 1st he used C and the Saturn version looked rubbish in comparison and run slowwwwww , but his Team spend the next 3 months studding Saturn and changed to Assembly and the results speck for their selfs .
The Saturn version destroys the PS version, much like DOA on the Saturn . Like Mev said the Saturn was powerfull Hardware just to the best out of it, one couldn?t port across PS engines made in C, One had to code to the metal and use Assembly