[quote=“Parn”]
Go eat cake.
If you say so. From what I can tell, companies like Sega, Capcom, and Namco are still onboard.
Pikmin 2. Tales of Symphonia. Megaman X Command Mission (PlayStation 2 gets this too, though GameCube will have the better graphics… too bad Xbox is completely left out). Xmen Legends. Next year, GameCube and PlayStation 2 are getting some really high profile titles. What is Xbox bringing to the table next year?
Which I’ve already read about having some control issues. Considering Sudeki is an action RPG, control issues is a pretty big freaking deal. No thanks.
Why are you listing a game that I can already play on my PC?
I’m not waiting for this game, which has already suffered through a few delays. There’s framerate issues and the game’s graphics aren’t even all that special. Graphics aren’t everything, but if your code is shoddy to the point that you have framerate problems with not-so-great graphics, it makes me wonder where else you have bad code.
No commentary against this since the developer has done a good job with every Unreal game, but I personally don’t play first person shooters. If I did, I’d just play the multitude of them that are on PC. I don’t need an Xbox for first person shooters.
Oooh, a fighting game. Whoop-dee-freaking-doo. I can get the latest Tekken, Street Fighter and Virtua Fighter games on PlayStation 2 for my fighting game fix. The online aspect doesn’t change the fact that most fighters are good for a rental.
What in the hell is Fonza?
You clearly don’t know what you’re talking about apparently, because you just named off several third party games. Dead or Alive is developed by Team Ninja at Tecmo, not Microsoft. Sudeki is developed by Climax, not Microsoft. Unreal is developed by Epic Games, not Microsoft. Kingdom Under Fire is developed by Phantagram, not Microsoft.
And not for Xbox, no less. By the way, the PS2 port is NOT coming to the US. Namco already made that clear.
Good job pulling that one out of your ass. Tales of Symphonia on GameCube sold over 175,000 copies on its FIRST WEEKEND in Japan. The numbers are available on Dengeki’s website for all to read. Feel free to cruise their website which you can find here.
Do your homework before you try to school me on anything.[/quote]
Maybe you should do your homework. Because the games I talked about or either made in house or being published by M$. TOS, Meagaman or CM aren’t even being published by NCL. So before you give me lectures, maybe you should get your facts right.
Well I read that the controls in Megaman are from perfect and it offers nothing new. How about playing the likes of MM and Sudeki our self?s. Before passing judgment (I mean stuff like FALE isn?t even finished yet).
Obviously you haven?t played much for VF IV Evo, because you might realize that it?s the deepest fighter ever made. And takes more than weekend rental to master.
Seeing as DOA Online will be the 1st 3D Online Fighter the world over (VO II was online in Jp). That?s a pretty big deal and insures replay value.
What coming from M$ next year, well off the Top of my head there?s Kameo BC, Conkers, BliNX II, Meachassault II. What coming from NCL next year (be that in-house or published)? Apart from Zelda and Star Fox I can?t think of any.
Yeah SEGA loves the Cube that?s why aren?t even makeing any more sports games, or stuff like Head Hunter for the CUBE. And the X-Box is getting Out Run II, which is a game worth buying the machine for.
3rd Party wise the X-Box is enjoying the better support. And that?s a pain and simple fact
BTW, Forza is a deep racing sim.