Panzer dragoon movie

In Sonic Adventure 2, I seem to remember that Robotnik’s terribly voice-acted “world domination” FMV showed the word “Robotnik” in large glowing letters when he appeared on the TV screen. If I’m not mistaken, that would presumably have been in the Japanese version, too…

And yes, whatever sense of storyline (or at least sense of setting) the unfortunate hedgehog may have had was thrown out of the window when the characters moved to Earth and started jumping out of helicopters, stomping about in mech-suits, blowing up flying police mech-monstrosities, hijacking the president’s limousine, etc, etc…

[quote=“Arcie”]Nope. It is said in the Japanese version on that exact same line.

“(japanese mutterings) Robotnik, (japanese mutterings)”[/quote]

I’m afraid you’re mistaken, “Robotnik” was never spoken in the Japanese version of Sonci Adventure. It was however spoken in the Japanese version of Sonic Adventure 2 in reference to Gerald and Maria Robotnik.

Yup.

The setting of Mobius was only used in the West. It originated in the promotional comic that came free with a few magazines at the time of Sonic 1’s release. Ovi Kintobor, Mobius, brown Sonic and the bastardised names and designs of all of the original animals bar Flicky also originated in that comic. That comic went on to be the basis for all cartoons, books and comics in the West, and for a long time Sega of America used it as their Sonic backstory.

The name Dr Ivo Robotnik however originated in the US Sonic 1 instruction manual.

In Japan the instruction manuals contained different and more in depth back stories (the name of the planet was never mentioned, so there is no reason to assume that it wasn’t Earth). Whilst quite a fair bit was altered for Sonic Adventure (Amy’s age, the Master Emerald’s resting place etc) references were still made to details originating from the Japanese instruction manuals. Soncic Adventure’s main storyline for example, with the Knuckles Tribe going for the emeralds and Chaos more or less wiping them out, was based upon the backstory found in the Sonic 3 manual, and in the beginning of Amy’s episode in Sonic Battle she mentions that her cards told her that Sonic was around, which is a reference to her profile in the Japanese Sonic CD manual which stated that she uses cards to make predictions (think tarot cards). Also, for the newer games, enemies returning from the old days have used their original Japanese names in both Japan and America.

I’m something of a Sonic geek.

Don’t forget the major Sonic CD reference shown at the beginning of Amy’s Story in SA with Metal Sonic chasing Sonic with Amy in his arms.

Anyways, all the name and story differences is more of a marketing thing. You let the setting fit the target audience, so things get switched around a bit from society to society. Which is especially important for your universal mascot.

And to throw in my two cents, I watched Kill Bill Vol. 2 and I think Tarantino would be perfectly capable of a good Panzer Dragoon movie. He’s very literate-minded and detail-oriented. He’s shown ability to devise both intimate moments and sweeping epic events. He deals with characters that are not completely black & white, but have certain levels of depth to them. And he wouldn’t wimp out by having it all end happily ever after, not without paying the price, anyways.

And you know, he would be one of the few directors who would love the concept of producing a movie with dialogue from a completely fictional language.

He also would be smart enough to recognize that the Empire has more interesting and complicated characters than the dragon and their riders. So, instead he would have the movie revolve and center around the dragon rather than make it the star.

However, there are a few things about him that really worry me.

  1. He’s a total spaz, and this story would require quite a bit of restraint on his part. (More Pei Mei, less Crazy 88)

  2. No pop references. But like I said, he’s detail oriented so if he really gets access to the source matierial to the games, that probably won’t be an issue.

  3. Quentin doesn’t use sound scores. He just finds the music he wants and puts the song into the movie where he wants it to be. In this case, Wave Master would have to put their foot down and be part of the production.

Otherwise, I think he can do it. Wow, two cents gets you a lot!

[quote=“Skeearmon”]Don’t forget the major Sonic CD reference shown at the beginning of Amy’s Story in SA with Metal Sonic chasing Sonic with Amy in his arms.

Anyways, all the name and story differences is more of a marketing thing. You let the setting fit the target audience, so things get switched around a bit from society to society. Which is especially important for your universal mascot.

And to throw in my two cents, I watched Kill Bill Vol. 2 and I think Tarantino would be perfectly capable of a good Panzer Dragoon movie. He’s very literate-minded and detail-oriented. He’s shown ability to devise both intimate moments and sweeping epic events. He deals with characters that are not completely black & white, but have certain levels of depth to them. And he wouldn’t wimp out by having it all end happily ever after, not without paying the price, anyways.

And you know, he would be one of the few directors who would love the concept of producing a movie with dialogue from a completely fictional language.

He also would be smart enough to recognize that the Empire has more interesting and complicated characters than the dragon and their riders. So, instead he would have the movie revolve and center around the dragon rather than make it the star.

However, there are a few things about him that really worry me.

  1. He’s a total spaz, and this story would require quite a bit of restraint on his part. (More Pei Mei, less Crazy 88)

  2. No pop references. But like I said, he’s detail oriented so if he really gets access to the source matierial to the games, that probably won’t be an issue.

  3. Quentin doesn’t use sound scores. He just finds the music he wants and puts the song into the movie where he wants it to be. In this case, Wave Master would have to put their foot down and be part of the production.

Otherwise, I think he can do it. Wow, two cents gets you a lot![/quote]

I think Tarantino’s too tongue-in-cheek to provide us with a serious PD film. It’s just his not his style.

Yeah, like I said. He’s a spaz. :slight_smile:

I’m sat here giggling at the thought of a “Kill Craymen” movie.

Heh, the life of Kraymen would make a fine movie. Starting from a young ensign who takes part in hopelessly fighting against the countless monsters and two mysterious dragons to protect his captial… but decades of service watching the injustices of the Empire embitters him so much that he eventually wipes it from the face of the planet. I’d watch that.

KILL CRAYMEN vol.1… sounds like what PDS’ original title should have been :wink:

I’m aware of most of the things you brought up myself; my real point (which I wasn’t very clear about) was that from the western gamers’ perspective, things have come off really odd. Personally I’ve never been bothered by this though, as I’ve only ever played a Sonic game for gameplay rather than plot. I still couldn’t help noticing how much Sonic Adventure 2 conflicted with the western storyline that was floating around in the early nineties, though.

As to the Tarantino thing… I think I’ll reserve my judgement, but I also suspect that he’d be too tongue-in-cheek, or at least not quite suited to the PD style.

Sonic is just (in my eyes) a shambles now. A Sonic game with a decent plot is what Sonic Team really need to do. An RPG. And drop this amazingly immature style. I know Sonic is aimed at kids… but it’s just ridiculous how far it’s gone.

And get some decent lip sync going. Jesus.

i completely agree, i think sonic team has not been delivering with their post saturn achievements. actually, i think this is partly due to a core group of sonic team leaving to create smilebit with members of team andromeda and a few others. if you watch the credits of burning rangers and NiGHTS then watch the credits of GV and PDO you’ll notice some of the more important positions are being filled by old sonic team members.

the only one i can remember at the moment is toru watanabe (or is that watanuki?). he was the mapper for the underwater research facility/theme park in burning rangers and also the concept artist for orta.

ok, i don’t completely agree. i think the time spent on a sonic RPG could be better spent making a burning rangers sequel (with online play).

I personally thought that Sonic Adventure 1 was a very good 3D platformer (for the time it came out, and if you could ignore the cringeworthy voice acting). It’s just Sonic Adventure 2 that really changed my mind about the current capabilities of Sonic Team; despite the fact that it came out years after SA1, SA2 didn’t really seem to improve on anything over the original game beyond the obvious graphical update. It actually seemed to be worse in several ways in my opinion, and it only felt like a mediocre game overall.

Just out of interest, have any of you guys played Sonic Heroes? I haven’t got around to checking it out myself, and I’m curious to know what other (sceptical) gamers thought of it…

And Shadow, what kind of an RPG did you have in mind? I don’t think I’ve heard the suggestion before, but it doesn’t sound like a bad one.

Sonic Adventure was amazing. Bringing Sonic into 3D so well was a spectacular achievement. Sonic Adventure 2 wasn’t bad, just thoroughly mediocre and in many ways a step backwards from the original Sonic Adventure.

Sonic Heroes is an okay game. It’s certainly not an awful game. But it just doesn’t feel like a Sonic game. The levels are incredibly long (yet linear) and the team system and focus on battling enemies slows the game down to snail’s pace at times and more worryingly makes the whole experience inprecise and fiddly - a huge part of making Sonic work is the speed and fluidity, Sonic Adventure 2 managed to capture the speed and fluidity in the Sonic and Shadow levels at least (most of the time anyway, the somersault/lightspeed dash button sharing caused many problems, as did the rail mechanics).

Perhaps that’s why I enjoyed playing as Team Chaotix the most - because I was used to them functioning in teams from Chaotix’s partner system, they had varying missions, and I didn’t feel like I was being conned out of a Sonic game, I felt like I was playing a Team Chaotix game. Quite frankly I think that this SHOULD have been a purely Team Chaotix game as opposed to a Sonic game, at least then Sonic Team could actually take the team gameplay further rather then let it be tied down by traditional Sonic gameplay (a compromise, that as Heroes shows, doesn’t work very well).

Team Rose is easy mode and Team Dark is slightly harder mode. Very redundent.

The Special Stage access system doesn’t work well - you can only get a Chaos Emerald in the Special Stage for the second act of each zone, and as the Advance series has already shown, one emerald per zone simply does not work. It’s sad that nowadays the Chaos Emeralds have become something that you mostly have to go back for after completing the game. In the 16 and 8 bit games the goal was always to collect the Chaos Emeralds whilst playing through the game for the first time, not afterwards (although the opportunity was there in Sonic 3). You should be able to have multiple attempts at Chaos Emeralds whilst playing through the game normally.

The Special Stages themselves just plain suck. They’re fiddly and illogical and with a terrible physics system due to the analogue controls in a Sonic 2 style tube. It would’ve worked much better with just simple left and right, then you wouldn’t get slowed down to a halt when running on the sides.

The characters talk a lot during gameplay. This wouldn’t be a problem if there was an option to turn voices off, but alas, there is not. If you have the GameCube version (and Xbox too I believe) you can’t even switch between English and Japanese voices.

The bosses are cheap. There’re 3 mediocre Eggman bosses, one of which is just a rehash of the first, more grudge battles where you fight other teams (which sucked in both Adventure games, and they sucke here) and endurance battles, where you fight wave after wave of regular enemies. The penultimate boss is cool, but the Super Sonic section that follows it is fiddly, annoying and just not as cool as it should’ve been.

On the other hand, whilst Sonic Adventure 2 was visually repetitive, too realistic, dull and unappealing Sonic Heroes has some beautiful looking levels that are vibrant and fun, reminiscent of the Mega Drive games (the only one I didn’t like, was the casino level, which I felt offered little new and was too unrealistic for my tastes, it didn’t seem like a fantasy location like the other levels, just a mish-mash of platforming objects with a gambling theme). Unfortunately they don’t offer as much in-level variety as Sonic Adventure did (Twinkle Park for example, started out in a techno dodgems area, then went onto a roller coaster, then outside a general castle themed theme park and with Amy you could even go inside the castle, that’s in-level variety). The music is quite nice too, but again, not up to the standards of Sonic Adventure.

Not sure about a PD movie… it would be a nice idea if the people who made it could stick to the plot and everything, but even if AV worked on the film, it might turn out to be a completely different thing altogether. Example: Even though Sega worked on Sonic the Movie, they claimed the planet was called Freedom, there was a glacier holding the world together and that Knuckles wore a hat. Knuckles does not wear a hat, for God’s sake!

And relating to the Sonic debate:

Yes, Sonic has degenerated. Sonic Adventure was pure class whilst Sonic Adventure 2 was awful. I mean sure, it had great graphics, and the scenery in the levels was believeable, but the levels were completely frustrating. For instance, as Sonic/Shadow, you’re running at top speed, and you come towards a gap that you need to roll under. You press the somersault button, and you immediately slow down to snail’s pace! Plus, whenever you take on a boss, you jump onto it, you hit it, but when it should be the boss taking the damage, your character takes the damage instead! The only things that were improved in SA2 were the Chao Garden and the ability to replay your adventure without having to start a new game.

Sonic Adv is hand down the best platform game I’ve played. Maye even the best 3D one too.

The ammount of work that went to that was nuts. The music score alsone must have cost millions to produce.

That was made by Sonic Team Jp and its shows. Sonic Adv II, and Heroes (not that bad a game) were made by ST America and it shows.

What Sonic Team need to do is go back to the games routes.
And just make a game around Sonic. Will all the level build with Sonic in mind. None of this multi characters rubbish.

[quote=“Team Andromeda”]…What Sonic Team need to do is go back to the games routes.
And just make a game around Sonic. Will all the level build with Sonic in mind. None of this multi characters rubbish…[/quote]

Unfortunately, that’s what will not happen. Based in a EGM interview and some statements from Sonic Team it’s almost a sure thing that all future Sonic games will use this multi character crap.

I loved the way picking a different character worked in the origional sonic games, they put you in exactly the same level, but you could use your characters special abilities to take completely new routes, which worked very well. Unfortunetly, in the later sonic games, chosing a different character ment do a completely different sort of stage, all of which were inferior to sonics stages, and reduced knuckles (my favorite character in the megadrive games) to being slowed right down and confined to tiny areas, which sucked. And don’t get me started on Tails stages.

Why the heck am I the only person who liked SA2!?

And yes, the Tail’s stages for SA2 did suck. It seemed an almost lazy way of just having 3 game systems instead of whatever.

I played Sonic Adventure 1 and I dind’t like it.It was boring as hell.

And the voice acting was really poor.Can’t say anything about about SA2 tho…

Sonic started sucking shortly after they first introduced Knuckles, at least in my opinion. It lost its pace after a while. It lost what was originally so fun in it: the mindless fun!!

Sonic Adventures 1 was a sign that it was going to fall through.

Sonic Adventures 2 was the eventual collapse.

Sonic Heroes was the straw that broke the camel’s back, even though it did get some of the speed back into it.

That’s just my opinion.