NiGHTS 2

And you know this… how? The vast majority of things they developer are done internally. Their best game (IMO) of late, Fight Night 3, was done internally. The very respectable LOTR action games (as far as licensed games go) were done internally. Even so, reeling in a developer like Crytek is no small matter. How do you know they didn’t have any influence over the game they are making?

Did you think that way about Sega when it was publishing the games I mentioned above? How about Shining Force 1-3? Or to pick even more recent games, how about Sonic Rush? Did you feel like those games were somehow “lesser” because they weren’t developed internally? Shall I list a few more games? Dark Savior, Land Stalker, MSR, Guardian Heroes… How is Condemned any different from any of those?

Abadd, I think you illuminated the same principle I was (in part) trying to, only from a different angle. I fully realize this may not sit well with you… but again the issue is a matter of label vs developer, and while I fully agree with the point you made, I fully agree with it only to a point.

To pick up that Hollywood parallel, the games biz is mired in it’s own studio system period right now. Most of the recognized talent is locked up in permanent development arrangements which are then owned or exclusively optioned by specific labels, and that is the only reason the fans are still caused to care about the label first.

At this point in time there are many reasons someone might usually decide to spend money to see a film… the actors in it, the director, the writers or subject, even to some extent a recognizable producer. But no one ever chooses a movie anymore because “oh, it’s a Paramount presentation!” or “I see everything FOX releases”. Yet that’s still significantly the way things are for games right now.

For myself I don’t actually think of Gunstar Heroes as a Sega classic, because Treasure is the more meaningful label as the entity that gave birth to the game. Not to minimize the essential role Sega played either, but indeed, at times Sega has seemed far ahead of the curve in it’s support of more personified recognition, Yu Suzuki and Yuji Naka were among the first bona fide stars (after Shigeru Miyamoto) to have their names become synonymous with an expected quality or experience. The individual team labels from even before the restructuring was also commendable.

Ahh, distastefully back to Electronic Arts… few people have any memory left of the philosophy that label was actually founded on. I still have a couple of the cool old album style computer disk packages, with photographs of the people who actually created the games! They literally wanted you to know those people’s names and to associate the experience with those names, EA was all about the artists first…

And now the company is the very antithesis incarnate of that idea, funny stuff ain’t it?

I have no idea how long it may take, but I do believe it’s inevitable the games industry will mature to something more in line with… well basically all other entertainment. But it can’t be too soon for me.

And I’m adding this after I saw the above post Abadd… speaking for myself I didn’t actually mean that comment to imply I think there’s anything “lesser” about external development, but only that I used to have a greater association with Sega as being a developer, and thus closer association as the “creator” than now. As for EA I’m not talking about recent history but overall history, and again this is about labels, in terms of mainstream mindshare it has been the norm to associate all credit for a great game with EA, frequently in a context of defending the label against accusations of mediocrity.

My opinion on this : the sad part of not seeing internally developed content is because Sega became great in my eyes (and im sure in a lot of other people’s eyes) as developers.It’s sad to see they are wasting the human resources they still have (I don’t know how many of the real influent developers left but…).

I think Sega just needs a new marketing/targeting approach; it doesn’t need to look for talent elsewhere…

Anyways I don’t really care much about this sort of stuff.The part that worries me is Sega’s IP and what will become (is becoming) of it in the end…

PS:Producers are the embodiment (sp? :P) of evil in EVERY industry!Enough said! :stuck_out_tongue:

I agree with your comments about the structure of development. It’s run more like a software industry rather than an entertainment industry… Not sure to what extent that can be changed, due to the need to maintain certain levels of tech libraries, etc, whereas movie companies can start from scratch each time.

And I completely understand your comment about label vs development, but my (overly wordy) posts were pointing out that a lot of people don’t give a lot of thought to that difference when complaining one way or another. Also, how much of those assumptions are valid? How much do people really think people like, say, Miyamoto (as he is sort of a brand in his own right) really contribute to the recent Mario games?

I can see people complaining/arguing about certain things like (for argument’s sake):

  • Sega’s quality consistency has really gone down.
  • Sega’s internal teams really haven’t been doing well.
  • Sega’s external dev efforts haven’t been consistent.
  • etc.

But the vast majority of the complaints lump all those points (which are distinct) into one, amorphous and inconsistent complaint. It’s the sort of meaningless weight that’s added to the importance of internal development over external development, when nobody seems to care about whether its internal or external at any other company.

Yup, and I think you now understand some things I wasn’t necessarily saying already, but to make clear, I’m in agreement with you on the mootness (not a word, don’t care) of internal/external development, in general. As an extension of my existing tirade… Sega has always been essentially a label, I do understand that, there has never been A Sega waving it’s magic wand and infusing every cartridge or disk with Segamagic. Even as a pure games developer I imagine Sega may have been the biggest defined operation that had ever existed at one point, these games have never come from a single entity with an enveloping skin.

Still, the reactions are essentially the same as when someone hates Men in Black 2 and laments that Tim Burton should have directed it, or someone becoming attached to a certain writer/artist’s era of the Spider Man comics. This odd hypocrisy over expectations for the manner in which Sega’s development is conducted is all a part of my own lament, that the consumers in this industry have been conditioned into such an attachment to the big label they don’t really care about the reality in the details.

EDIT: It has come to my attention that Barry Sonnenfeld directed both MiB movies, I guess it was the Danny Elfman connection that made me remember the first as Tim Burton, and MiB2 impressed me more than the first yet I know a fair number of people hate it. So that example is meaningless, but… IF Tim Burton had directed MiB it would have been a good recent example. shrug

i was extremly happy when Sega turned out to be the publisher for Football manager, because EVERY person out there who has a love for football knows its the best Football Management sim around.

But things like this, i can’t imagine Sega having much influence over the actual gameplay. It was just good to see their name on such a top title once more =)

As for everything else, if Sega suddenly take a U turn and enter the hardware business… i will buy the console on launch day regardless. Who else shares this feeling?

It would depend on what games came out for it. If the launch lineup compared to that of the Dreamcasts with quality titles like Sonic Adventure and Soul Calibur, I would no doubt buy it, regardless of whether it was destined for success. But I wouldn’t buy it just because it had the Sega name on it, but with no quality games.

i would probably buy it even if there was no quality game line-up…
well that is as long as it was actually Sega and not just a bunch of people using the Sega name with no intention of releasing games like in the Saturn/Dreamcast era…

but even then how would we know? i guess we could just terrorise abadd =P

ah well, enough of the imagination…

[quote=“Scott”]i would probably buy it even if there was no quality game line-up…
well that is as long as it was actually Sega and not just a bunch of people using the Sega name with no intention of releasing games like in the Saturn/Dreamcast era…[/quote]

Wouldn’t it be better to wait until some games that you wanted came out for the console before buying it? Just asking, because it just seems a little strange to buy a system with nothing (good) to play on it. :slight_smile:

yeah but i would be an excited sega fan :slight_smile:
i guess its like since you enjoyed the other consoles from them… i would wanna buy the newest one just to “experience” it like the others…

If it was likely to be a depressing reminder of how much the wonder has faded then no, I’d rather not have a new Sega console actually. If there was at least one great game at launch then sure, the Sega brand could be an added incentive.

But this made me think of another answer to Abadd’s lament, people hold Sega to unreasonable standards precisely because, as a label, it has accounted for more sheer coolness than any other label, hands down. Sega was a true exception for a good long time, and now the label is a victim of it’s own legacy.

The ONLY way Sega can ever truly recover (and this is what I would do if I were in charge) is combine all of the development teams into three teams. Team one will do the graphics, Team two will do the coding, and Team three will do the overall design. Instead of making several craptacular titles during the year, internal development will only release 1-2 games a year, but with incredible S-rank production qualities. By focusing on quality over quantity, Sega will redeem itself…but if it keeps going the way it’s going, it will never recover. The consumer standpoint (i.e. let’s churn out as much crap as we can, and make as much money as we can in the process) is a fucking stupid ideal to be following; unfortunately, that’s precisely what 99.9% of the industry follows.

It’s quite transparent what happened to Sega. They still haven’t quite come through this identity crisis yet because people are steering Sega in opposite directions.

I mean, take a look at the latest Sonic game. This could have been a true masterpiece if the non-Sonic missions had been made optional and if Sega had taken a few more months to iron out all the bugs.

Instead, Sega rush the game out for Sonic’s 15th anniversary, which let’s face it, no one cares about anyway, yielding questionable results.

But guess what? No one will care one iota as long as it sells, and that is a very dangerous train of thought.

Don’t wait for Sega to make your dreams come true. Go elsewhere, because until someone has the courage to say no more, in Sega, nothing will change.

I bet Mr Nagoshi had a terrible time delaying the release of Yakuza. But thanks to the success of other games made under his guidance, he had the influence to make people be patient.

wii.ign.com/articles/753/753174p1.html

well i probably already said this earlier in the topic, but if NiGHTS 2 does come out in the wii (as much as i dont want it)… i’ll buy it straight away

man my posts make me look like an extreme sega fanboy =S
well i guess i am, just i know im not ignorant to stuff (i hope…)

New Trailer : media

i think i’m gonna cry
looks amazing

gamevideos.com/video/id/14919

Looks like it won’t be disapointing at all.

“Dragon Persona: NiGHTS transforms info a massive dragon that makes him resistant against wind effects.”

Getting warmer, Sega. :anjou_happy:

Now the original Nights is coming to the PS2.
kotaku.com/gaming/thank-you-sega … 324781.php

They need to open up a wishlist for Saturn conversion.