NiGHTS 2

according to the guy who made it, this is true (posted on gamefaqs)

thats what i’m afraid of… if NiGHTS 2 gets the response of Sonic Heroes or Sonic 360… thats it, the magic is ruined, and NiGHTS’ name is in tarnished.

I’ll never understand that way of thinking…bad sequels don’t ruin previous esperiences.I still consider PD the best series ever and I didn’t love Orta that much…

That said, they should at least respect Yuji Naka’s wishes of never making a sequel for NiGHTS.

NiGHTS, while popular, ultimately failed in the one area that matters to developers: sales (Sure, perhaps it sold well on a Sega system, but they’re not a first party anymore). That’s why there won’t be a NiGHTS 2.

Thats true though NiGHTS is a million seller .
Anway leave the magic that was the 1st game alone . Sonic Team not got it in there to make a NiGHTS II, they can’t even get the basics right and make a decent SONIC game , never mind a NiGHTS too, and anyone thats plays BLiNX would see where a lot of the Art Direction of NiGHTS came from .
So unless SEGA are going to work with ARTOON for a NIGHTS II it should be left alone.

I don’t see the need for a NiGHTS II , the 1st game was perfect there’s no way it could be made any better , and unlike the likes of Panzer Dragoon . There’s not much scope to expand onthe story . I rather see Sonic Team make a Burning Rangers II (would be brilliant online) , but the state SONIC Team are in at the mo , I rather they don’t make a NiGHTS II, becasue if they can’t get thier bread and butter game right (Sonic) they’re hardly going to pull of a NiGHTS II.

There’s a lot of people that work hard inthe Sonic Team, but most of that is lost, thanks to thier games feeling and looking unfinished , with some just plain dull decisions , that even I can see, and I can just about spell the word decisions.

I’m also all for a second Burning Rangers, and that they finally include that multiplayer mode of which sound clips persisted in the final product. :o

Co-op would be brilliant at any rate.

Of course, Burning Rangers was even less of a seller than NiGHTS, but then, there’s only one print of BR in the US and Europe. Can’t make much sales if there aren’t many copies. It has potential to become a smash hit though. o: Heck, even if they just called it Burning Rangers: insert subtitle as to not confuse people who never heard of the first one I’d be interested. o:

Sega will never make a good product ever again until they go back into the hardware biz. They lost their self-esteem when they pulled out of the console wars, and it really shows in their games. Name one good game Sega has made ever since the demise of the beloved Dreamcast? You can’t name any, can you? Neither can I.

-EDIT- Add in the fact that all the real talent in Sega left and went to Artoon and elsewhere, and you have yourselves a very frustrating dilema.

BTW, does anyone know who the movie coordinator was for PDS? Was the name ever translated? My god, you folks should watch all the cinema scenes again and look at the motion and camera angles…I have never seen so such refinement in my life. Anyone know who did them?

I’ve only played the demo, but how about Condemned: Criminal Origins? That game was developed by Monolith, but it was also published by Sega.

Although I do agree with your comment in general, even if I don’t believe it applies to every single game that Sega released since it stopped producing hardware.

Virtua Fighter 4 (any version) and I’m sure VF5 will follow suit, even though the series will never get the recognition it deserves.

[quote=“Kadamose”] Name one good game Sega has made ever since the demise of the beloved Dreamcast? You can’t name any, can you? Neither can I.

[/quote]

I can name a few , VF 4, VF4 evo (The best Fighter) , Monkeyball (one of the best games onthe Cube), SEGA 2002/Online (way underrated) , HOTD III, ORTA , Out Run II 2006 , Project Rub , Yakuza , JSRF (one of the best game ever made), Gun Valkyrie

I can name a few , VF 4, VF4 evo (The best Fighter) , Monkeyball (one of the best games onthe Cube), SEGA 2002/Online (way underrated) , HOTD III, ORTA , Out Run II 2006 , Project Rub , Yakuza , JSRF (one of the best game ever made), Gun Valkyrie[/quote]

Are you fucking serious? Those games blow! I’ll admit that Orta wasn’t a bad effort - the game did suck major ass, but it still wasn’t a bad effort compared to Sega’s other recent works. Seriously, if anyone truly liked the games you listed, they have a severe case of Sega fanboyism. I’m definitely a fanboy of the Sega I knew in the 90s - but certainly I’m no fan now.

[quote=“Kadamose”]Sega will never make a good product ever again until they go back into the hardware biz.

-EDIT- Add in the fact that all the real talent in Sega left and went to Artoon and elsewhere, and you have yourselves a very frustrating dilema.[/quote]

So, Sega will be as awesome as before if they go back into the hardware biz, despite having little or no talented developers left? Nifty. Maybe they could do a PS1 and flood the market with crap third party stuff.

Regarding the list, JSRF is something that you should play through just to see what all the fuss is about and get rid of it. Listening to the music and Professor K is about the only enjoyment I can get out of a game which is essentially “find the graffiti spots”. True, there’s the post-story mode where you score points, but that’s pretty much spamming the Y move on the bonus rail. House of the Dead 3 is…uh…OK. Time Attack mode is a challenge and increases lastability a bit.

I can name a few , VF 4, VF4 evo (The best Fighter) , Monkeyball (one of the best games onthe Cube), SEGA 2002/Online (way underrated) , HOTD III, ORTA , Out Run II 2006 , Project Rub , Yakuza , JSRF (one of the best game ever made), Gun Valkyrie

Are you fucking serious? Those games blow! I’ll admit that Orta wasn’t a bad effort - the game did suck major ass, but it still wasn’t a bad effort compared to Sega’s other recent works. Seriously, if anyone truly liked the games you listed, they have a severe case of Sega fanboyism. I’m definitely a fanboy of the Sega I knew in the 90s - but certainly I’m no fan now.[/quote]

Oh get real if you’re going to make out the likes of VF 4 Evo blow, then I have to question what sort of gamer you are , because that game is AAA in every where and the quest mode is a revelation for a single player mode in a Vs Fighter. JSRF is a master piece and for me way better than the DC original , a game with massive amounts of dept thanks to the street challenges ect.

I’l can see HOTD III and SEGA GT aren’t for anybody, but if you can name me a better light gun game than HOTD this gem I like to see it, SEGA GT features the best 5.1 sound in any racer , top coruse desgin and some of the best AI , its also got the best car modles this side of GT, shame SEGA couldn’t get the online part right though. Yaukza and GV are a acquired taste , but what they do they do well, and its nice to see games not playing like the rest

Though with you whats the point ?. You’ll not be happy untill SEGA make a SAGA II, but there again all the talent left SEGA (utter tripe) and so maybe it’s best SEGA don’t make a SAGA II

For someone who just call me retard after comparing Saga and FF

Calm down, there are people who like or dislike games, even the popular ones (Halo, FF7,etc)

Sega is trying to do its best. I don’t care Sonic for the PS3 got a low score. at least it got people’s attention to buy it.

And I don’t think they’re going to make SAGA II because it sounds stupid and it will end up being like Orta because no one but a few will remember it.

anyone who says that vf4 blows really needs to get their head checked.

sega has dropped a couple of bricks lately (specifically the new sonic) but no doubt they have created some gems as well, both during and after the hardware era. If anything, sega has to try harder to make their games stand out now that they’re a third party company.

Most people here know of my rather… um… slanted view of the recent batch of Sega products, but even then, I think your statement is a bit much, Kadamose.

The simple fact of the matter is that a 3rd party publisher can’t afford to put out quirky product after quirky product like a 1st party can, nor do they have the production budgets that a 1st party has (unless you have a giant, established franchise like FF, MGS, etc). But, even then, 3rd parties manage to make some great games. So what gives?

Simple… for the first few years after Sega got out of the hardware manufacturing, it was the first time Sega devs found themselves developing in an unprotected market. They were competing for the same consumer dollars as everyone else. Strike one. In addition, Sega had survived on the strength of its arcades, an industry that was quickly becoming a niche as the industry shifted from arcade-like experiences to more home-oriented games. Strike two. And there was simply a lack of clear direction and a willingness to really stick their neck out to do what was needed to get back on top.

But recently? Like TA said, the VF series is as strong as ever, and Sega has completely surprised the industry in Japan with the success of Ryu ga Gotoku and Love&Berry. Sega Japan has been reestablishing itself with the gamers in Japan, and the same is happening in the west. As was mentioned, Condemned was a noble effort on Sega America’s part, and the announcements concerning the partnerships with developers like SK and Obsidian are promising.

How much input did Sega have in Condemned, exactly? Because you don’t get any respect for just publishing a game if you had nothing to do with actually making it.

I don’t agree the like of NCL, Enix (never make a game In-House), EA do pretty well out of it, so did SEGA inthe Mega Drive days (published more than it developed in house).
What SEGA needs now is to get it name back on the shop shelves and with the masses?, and its on the road to do that . Singing up the Alien deal and buying the likes of Sport Interactive is a sure way to get the name SEGA notice and taken seriously again .Not just a name people think of , when talking about the Arcade , or classic consoles of yester year . But a name that people think of when wanting to buy a good game

I?m really impressed with the direction SEGA Europe and America are going (used to be one of their biggest critics ) they making all the right moves , and striking deals with some top developers (Gearbox are ace in my book) SEGA West have a clear vision , with a plain to get there, its parts of SEGA Japan I still worry about .
Sonic Team needs sorting out , and I don?t like how Capcom seem to get the right balance of how to make a game that East and the West can both enjoy and play , When SEGA Japan should be the leaders in the this field .
That?s said their Arcade divisions have never put a foot wrong and the likes of Yakuza, Berry, MushaKing are striking a cord with the gamers in Japan and SEGA enjoyeing mega success as a result .

Next years line up of the Box, Sega Rally Revo, VT III, VF5 isn’t half bad , If only they will add Yakuza II for the west :slight_smile:

Now what would be nice from SEGA is a top Football/soccer game to call its own (easier said than done I know ) and for it to use assets from Football Manger , some sort of WW based FPS/3rd person shooter. And lastly , a plain to make a top Racer.
I think I?m on my own in this, but SEGA never quite been the same since it lost its racing crown to SONY after GT (before then most saw SEGA as the choice when it came to racers ). I know the market is tough these days , but the likes of GTR show you can make a impact with a quality racer made on a modest budget .

SEGA GT 2002 was 80% a perfect racer in my eye?s , and F355 is about as good as it gets . Would love SEGA to give it one more shot and this really go all out for getting their racing crown back

Funny, I’ve seen EA get lots of respect for publishing games they didn’t have major design influence over… of course they don’t publish anything anymore unless they’re out to absorb the developer. But speaking of EA, that’s kind of the point, I think of Sega (SegaSammy) as a label first, developer second anymore. And what does depress me is that they are reminding me of EA more all the time, which from a purely business standpoint might be good for Sega, but if that likeness continues to play out accordingly then it will only ever be the new recruit developers contributing anything exciting to the label. At least until their games hit big and become too important to allow too much dangerous creativity in the sequels…

Shadow: Do you think a company will simply publish a game without having any control over it? Who would do that? You sign up a game when it’s simply an idea on paper (with an extensive evaluation of the developer, of course). Without input/control over the development, who knows what you’ll end up with. What do you think producers are for? :slight_smile:

The creative “heavy lifting,” of course, is the domain of the developer, but developers also have a tendency to develop in a vacuum. A lot of them (not all) tend to build game designs off of the idea of “wouldn’t it be cool if…” 9 times out of 10, the developer is the only one that thinks it is cool. The other 1 time out of 10, sure, it’s best for the publisher to simply stay out of the way and spend money to get the game to market (and to make sure everyone knows about it, is talking about it, etc). However, even if it’s not that 1 out of 10, if the concept has potential, it’s up to the publisher to guide the developer, tell them what they should/shouldn’t do, etc. The producer an auditor, not only of schedules and budgets, but of designs, art, etc.

Does a movie director get less credit if he directs a movie that he didn’t write himself? Granted, a publishing producer doesn’t have as much influence as a movie director (that’s the role of the development producer), but it gets the point across.

Unless the game is mostly finished before the publisher picks it up, a game can change drastically depending on who publishes it. Though I cannot say what, Sega certainly did have a significant impact on the overall design of Condemned. Make no mistake, though… the quality is as high as it is because Monolith is a top-notch developer, but every game produced is a partnership. Had, say, EA produced it, it would probably have been quite a different game (for better or for worse).

But, my question to you is: why does it matter if a game is developed internally or externally? It’s the recognition of good design and talent that gets a game signed… why does the source matter? Is internal development somehow intrinsically “better” than external? If that’s the case, then why do people give such high praises to independent developers such as Double Fine, Looking Glass, Black Isle, Bioware (though not really independent anymore), etc?

Many of Sega’s great games in the past were externally developed. Shadowrun, Herzog Zwei, Thunderforce, Gunstar Heroes… And yet those are all considered great Sega classics.