How ? Games that push the envelope take longer and always will have development troubles across the board, even good teams or an established genre can have difficulties too
Alan Wake millions and 5 years in development, GT 5 millions on 5 +plus years in development and god knows how much Square is spending on FF 13 X2
It happens.
Again you missed the point . There you are on the one hand having a go at SEGA for not making the games they used to make or the quality levels of the old SEGA , but you want SEGA to make a bog stadard Shenmue now ?
Shenmue was about modelling a world to almost anal detail to the smallest thing, like fish in a pond. To do that for this generation would take millions and massive of manpower . if SEGA didn’t make Shenmue III with the same level of care and detail as it did for Shenmue 1 and II, you and Duke would have enough to say on the subject
It was not the fault of AM#2 that the Saturn market wasn’t their for the time they had planned to launch Shenmue and so the game had to be remade for another platform .
Its happens to a whole host of games on all different platforms . Lost Planet was meant to be a PS2 game, ICO to be a PS game, Grandia a Mega CD game , Heavily Sword a X-Box game , Ninja Gaiden a DC game and so it goes on ; Those are issues not just down to miss handled development, but market forces which are completely out of a developers control in most cases.
Again !. You can not blame the development team for market forces where you planned platform market isn’t there any more and so development as to be switched to another platform . It happened to loads of games , and I doubt making the game twice added that much to the development costs .
The size of the Team and anal detail of the DC version of Shenmue is where the vast amount of money went really . I pretty sure that at the time of Zwei Panzer Dragoon Saga was SEGA most expensive game in development(and that was at the same time Shemmue was being made for the Saturn).
Again you just don;t get it . Its not about making a new ground breaking game at all , after all Shenmue came out after Omikron: The Nomad Soul which was one of the true 1st games of this time .
That’s not where the money went, it was on the anal detail of modelling a world to near perfection, even down to correct weather
Even into days generation shaders , that would be a massive effort and cost millions and a huge risk for any corp where the sequel on 2 different platforms sold less than 300,000 copies
So Silly. If the original tracks and cars that were in Daytona USA 2001 played and handled like Model 2 Daytona USA they would have been no issues of problem at all and people would have put up with the new graphics extra courses ,but like Daytona USA CE (which suffered from the same issues as Daytona USA 2001) The fans really wanted to play the original Daytona in their home.
I simply said it was not Arcade perfect which it wasn’t in terms of AI, handling. That’s why people are so happy with Datona USA on the XBLA and PSN - Its Arcade perfect right down the handling and AI.
No idea I’ve not played many of them or the Arcade version . I’m just pointing out they’re still being made and while some even review well, to most people until Camerlot make a Shinning game, it not be a true Shining game no matter the quality of the product.
LOL jumping on ‘other’ people bandwagons is what the Japanese do, after all PSO is nothing more than Diablo for the consoles but hey… that doesn’t take away from the games quality, or that the PSO hand held games are well made games , and the new up coming PSO II looks brilliant.
No not until you came into the debate. I simply said that even the best of corps post losses , make bad games, make mistakes from time to time.
Please stop with the swearing it doesn’t become you . I’m simply pointed out that NCL mishandle the 3DS launch, which NCL it’s self owned up too and where even Satoru Iwata-san took a 50% pay cut and said sorry after the 3DS troubles .
Simple facts of the matter .
[quote]Duke was saying that Nintendo has been doing good like SEGA should
[/quote]
That’s if you think NCL are making quality games these days, Take out Mario Galaxy and Zelda and they’re not and fast becoming old new for the console gaming masses these days while SONY and MS go forward
But like I said it’s all subjective
What this a school yards playground ? Since when did sales prove quality?. Next you be telling me GTA 5 is amazing, that COD is one of the best games ever made since they sell millions and millions and that the PS2 is the best home console ever made.
Now if you want to talk about the games them self’s . I think Mario Kart onthe home console are poor and NCL have more or less killed the Star Fox brand on the home console
Not it was a sequel and launch title and one the best reviewing games of all time. I perfect example of quailty doesn’t always sell . To make out it’s a niche title is simply laughable due to sales.
LOl. Donkey Kong been on most generation of machines in some shape of form and a lot of games from that list have been dormant only for one generation anyway . But hey I though NCL were known for originality, other than milking IP .
Not make by NCL , but please carry on. What next SEGA made Bayonneta ?
No need . In the past when talking of the 360 having the better 3rd party support ect, you jumped in produced a list and even said I could play COD IV on the Wii (remember ?) going on about the wonderful sales of the Wii and its great 3rd party support . Now you’ve finally coming round to the real world, where the Wii is lacking 3rd party support and new games out each week at retail
Mate the 360 is more or less in the same price range as the Wii. How anybody can try and be superior I do not know. My issues with the Wii with the lame graphics, the lame 3rd party support , lame On-line and a joke of a controller.
Issues with as time as gone by have all become to clear and why NCL is rushed out the Wii- U to E3 .