Will the Tower Network be brought back online?

Were you meant to say that Abadd, or am I looking too deeply into your post? :slight_smile: Some of us have theorised for a while that Edge died after the Divine Visitor left him, but it is difficult to confirm.

Very nice story introduction by the way, I’ll definately be reading any more chapters that you write.

I wonder why exactly that happened, if it wasn’t a translation error. The games lead you to believe that the Towers were one of the Ancients most prized possessions.

Actually, months before Panzer Dragoon Orta was even released in Japan, this strange guy hanging around the old forums calling himself Abadd said exactly that: Edge died the moment the Divine Visitor left him, because it was only keeping him alive.

[quote=“Solo Wing Dragon”]

I wonder why exactly that happened, if it wasn’t a translation error. The games lead you to believe that the Towers were one of the Ancients most prized possessions. [/quote]

Perhaps the ancients lost control of their own dragons just like the Empire later did. That way we have humanity failing to learn from the lessons of history, as usual. :wink:

The statement that “dragons ended the Ancient Age by terminating all of the active ruins and towers” remains pretty strange, especially as it seems to contradict the explanation that “over the years, the Towers have worn down” (or at least to offer an alternative explanation).

Assuming for the moment that dragons did attack the Towers in the Ancient Age though, it would actually make a fair bit of sense. After all, if a dragon was posted at each Tower, and if the “only force that can counter the dragon’s power are the dragons themselves”, then the rebels who opposed the Towers in the Ancient Age would have no choice but to create or hijack dragons for themselves if they wanted to try and force the Tower network offline.

Those rebels would need dragons simply to overcome the Towers’ defenses: the guardian dragons. What exactly took place is of course a mystery, though (including whether or not such an attack was in any way successful).

I always thought the dragons that ended the Ancient Age were those of the Towers’ creators themselves. They had to shut down the ruins, in order to rebuild the world (rebooting your computer involves shutting him down too). As we’ve seen, the ruins and Towers are still there, so it’s likely that “terminating” should be more like “deactivating”, unless the ruins that remain were not active in the Ancient Age, but I doubt that. Perhaps the Towes were deactivated in the same way Lagi “sealed the life” from Shelcoof. When Lagi left, the ship was reactivated.

You have to take into account that most of the new public Panzer Dragoon would have to reach don’t even know anything about the original storyline. So I don’t see why a new story would have more appeal. If you mean that they would have less difficulty understanding a new story, then I agree. Panzer Dragoon Orta relied heavily on the old storyline, and in doing so very few of the people that never played the older games managed to understand the new story. But the question is if AV is capable of writing a plot that is as good as that of Saga, without having the Ancients and the Towers as the main enemy. I’d hate to see a “Panzer Dragoon: Attack of the Drones” as a sequel to the series…

I’m sure if there never was a PDS, and it was done proper for a next-gen system, it would get a lot of attention.

The problem is that the game has already released. If you were to put out a remade version of the same game, you’d get a lot of people who would buy it out of curiosity to see what all the hype was about, but you’d also get a big portion of the public who’d say, “What? It’s a remake of a 5 year old game? And a Saturn game at that???” And that’d be the end of it.

A lot would depend on the changes made to the game, especially in the graphics. The main reason PD Orta got that much attention was because of the quality of the graphics, not because it was a shooter or a sequel to Saga. However, a lot of people thought of it as a demonstration of the XBox’s capabilities but not as a game that was worth buying. That would be different in case of a Saga remake. Give it some great graphics, new sidequests to expand on the original story and a bunch of minigames, and I think it would sell a lot better than PD Orta did.

It isn’t the same as a Metal Gear Solid remake; in that case a lot of people already played the original game, so they’re less eager to buy a remake. In Saga’s case few have ever played the original, so that would make a difference. For example: would it really have mattered if KOTOR was a remake of an old unknown Saturn game nobody played? I don’t think it would have affected its sales.

Actually, it would affect sales. If you heard about a game that was being released for Xbox that was a remake of an RPG from the 3DO, would you be excited? That’s how some main stream gamers view the Saturn. All it takes is a few vocal people and it could potentially slow the game’s momentum to a crawl.

Not saying that it’s not possible to sell. I’m just playing devil’s advocate and letting you know it’s not that simple :slight_smile:

I see your point. But the way I see it, those reactions would only appear after the first announcement of a Saga remake. When later the game shows some high-quality next-generation graphics (of course, a simple emulation wouldn’t be enough), people would eventually begin to change their mind.

You can be sure the entire Sega fanbase would support the game as well, something that wasn’t the case with PD Orta because a lot of people wanted an RPG.And eventually, if the game keeps its original qualities and includes some new game elements that we’ve seen since then, I think a lot of people could be tempted to buy the game. It would probably cost less money to create a Saga remake too instead of creating an entirely new RPG (at least I think so, I’m not sure how much difference it would make).

Just cause the Towers are back it doens’t mean they have to be the focus of the game.It doesn’t mean our mission is to destroy one either.It ain’t hard to picture something else…

Do you mean, if the Towers were in the next game, they wouldn’t have to be the focus of the game? If that’s what you mean, then it sounds like a great idea to me. Flying through an abandoned ruin of a Tower would be interesting, especially if they were damaged during the Great Fall (I wonder if the Towers could stand up to the earthquakes that apparantly created new mountains).

By the way Abadd, I see you didn’t object to Geoffrey’s comments above. If it really is a fact that Edge died at the end of Panzer Dragoon Saga, and you’re allowed to give that fact away, then I wonder if this revelation hasn’t been revealed elsewhere…

I would personally love to see a remake of Saga first before a new RPG is released for the series. Why? Well, for starters, Saga was a MONUMENTAL release that was vastly ignored due to market conditions at the time and it is also the the most important game out of the entire series to date, plotwise. It deserves the recognition it didn’t receive on its first debut.

I’m sure it would piss off alot of people who originally bought PDS off Ebay if the game was ever remade - but that’s their problem.

PDS was sheer genius, and it is the only game in videogaming history that was created with love (love translates into paying attention to detail from beginning to end) - and this shows.

I don’t know about the rest of the world, but if I heard that a Panzer Dragoon Saga remake was in the works, I would be one of the first to pre-order.

It would be a good thing to include a emulated version of PDS in a future new PD RPG as an unlockable feature, like they did with Orta. It would be a little costly but great nonethless to promote the new game.

I think it would be too risky to release it as an standalone. Players nowadays are too bigoted against old games, no matter how good they are.

Yeah, that was more or less what I was thinking. By “appeal” I meant that even RPG fans might be put off by reviews that said “this is a pretty damn great game, but the story makes no sense if you haven’t played an extremely rare and expensive five-year-old RPG that was relesed on a dead Sega sytem”.

I thought that’d be a good idea, too. It would be really nice if they released a new RPG in a similar way to Zelda: The Wind Waker, and packaged an emulated version of the previous game (Zelda: Ocarina of Time, or in this case Panzer Dragoon Saga) with the new one.

Yes.They could be deactivated but we could still find interesting things within…

I’d prefer it if a new game revealed more about the nature of the Towers and the Ancients’ masterplan indirectly, in the same way that PDS and PDO revealed details and truths about the previous games without literally focusing on the same things. That way a new RPG could move on with an original PD storyline whilst still satisfying the fans’ desire for continuity and knowledge of things past.

Flying through the ruin of a Tower (as Solo suggested) would be a really nice touch in my opinion; but then having another story based entirely around the Towers (for example, them becoming reactivated somehow) would feel too unimaginative to me. I’d prefer a new RPG to deal with things that we don’t presently know about but which fit into the greater PD story perfectly: in the same way that PDO dealt with the prospect of the Ancients’ resuscitation and the threat of a Drone reproducing himself to carry out the Ancient’s will and take control of the world, for example.

So something that fits into the PD universe well, but which doesn’t carry on the previous storyline directly: something new and intriguing that we won’t see coming.

New guardian dragons are in order too … :slight_smile:

[quote=“Lance”]I’d prefer it if a new game revealed more about the nature of the Towers and the Ancients’ masterplan indirectly, in the same way that PDS and PDO revealed details and truths about the previous games without literally focusing on the same things. That way a new RPG could move on with an original PD storyline whilst still satisfying the fans’ desire for continuity and knowledge of things past.

Flying through the ruin of a Tower (as Solo suggested) would be a really nice touch in my opinion; but then having another story based entirely around the Towers (for example, them becoming reactivated somehow) would feel too unimaginative to me. I’d prefer a new RPG to deal with things that we don’t presently know about but which fit into the greater PD story perfectly: in the same way that PDO dealt with the prospect of the Ancients’ resuscitation and the threat of a Drone reproducing himself to carry out the Ancient’s will and take control of the world, for example.

So something that fits into the PD universe well, but which doesn’t carry on the previous storyline directly: something new and intriguing that we won’t see coming.[/quote]

Well, I agree with that…just as long as it isn’t another hairbrained idea like the Cradle and the Dragonmares. They just felt generic to me.

It would be interesting to fly through the melted Tower of Uru, completely battered and torn from the Great Fall, but a new Tower altogether would be interesting too.

It would be tricky to invent a threat as dangerous as the will of the Ancients, but I believe Amusement Vision have the ability to create a force that threatening enough so that it the next game will feel like an epic story.

Remember that PDO wasn’t supposed to be a story of Saga quality or scale. I actually liked the theme that the Empire had almost become like the Ancients themselves, showing how history could easily repeat itself if no one was there to stop the Empire.

For the dragonmares, I believe that was the point. They were attempts by the New Empire to recreate a true dragon unit. Instead, they created ‘distorted’ ones. Ones that are excellent pieces of work, but don’t cut the mustard when compared to the pure type dragons made by the Ancients.

As for the Cradle, I like it just fine. It’s a ruin dedicated in designing and producing monsters. It makes sense when there are so many ruins to explore. The Empire just added a few Float Engines to keep it out of the hands of civilians or something… Heh.

And yes, let’s allow the Towers to sleep. There are other things of interest to focus on, such as the true nature of Sestren, Azel’s tampering with Sestren, the Southern Peoples’ influence, policies of the New Empire, the Wormriders’ civilization, and the backward engineering of the monsters. Besides, with the Towers deactivated, they are free for the looting insuring more chaos over time. And each one has a dragon that someone truly bold can attempt to tame. >:)

Actually, Geoffrey, there is a moon in our Solar System that does resemble the Death Star! That’s due to a extremely large crater positioned just about where the laser cannon would be. That moon revolves around Uranus or Neptune, but I don’t remember which exactly. Heh, but that’s what I learned from playing “Where in Space is Carmen Sandiego?”

Not that I dispute you can, but how?

And I abhor the remake/bonus notion to the extreme–both ideas belittle the greatness of the game in countless ways. Need I go into the details? PDS is perfect the way it is–if you want to play the game, buy it. There is ALWAYS a copy on ebay for sale.