Were you meant to say that Abadd, or am I looking too deeply into your post? Some of us have theorised for a while that Edge died after the Divine Visitor left him, but it is difficult to confirm.
Very nice story introduction by the way, Iâll definately be reading any more chapters that you write.
I wonder why exactly that happened, if it wasnât a translation error. The games lead you to believe that the Towers were one of the Ancients most prized possessions.
Actually, months before Panzer Dragoon Orta was even released in Japan, this strange guy hanging around the old forums calling himself Abadd said exactly that: Edge died the moment the Divine Visitor left him, because it was only keeping him alive.
[quote=âSolo Wing Dragonâ]
I wonder why exactly that happened, if it wasnât a translation error. The games lead you to believe that the Towers were one of the Ancients most prized possessions. [/quote]
Perhaps the ancients lost control of their own dragons just like the Empire later did. That way we have humanity failing to learn from the lessons of history, as usual.
The statement that âdragons ended the Ancient Age by terminating all of the active ruins and towersâ remains pretty strange, especially as it seems to contradict the explanation that âover the years, the Towers have worn downâ (or at least to offer an alternative explanation).
Assuming for the moment that dragons did attack the Towers in the Ancient Age though, it would actually make a fair bit of sense. After all, if a dragon was posted at each Tower, and if the âonly force that can counter the dragonâs power are the dragons themselvesâ, then the rebels who opposed the Towers in the Ancient Age would have no choice but to create or hijack dragons for themselves if they wanted to try and force the Tower network offline.
Those rebels would need dragons simply to overcome the Towersâ defenses: the guardian dragons. What exactly took place is of course a mystery, though (including whether or not such an attack was in any way successful).
I always thought the dragons that ended the Ancient Age were those of the Towersâ creators themselves. They had to shut down the ruins, in order to rebuild the world (rebooting your computer involves shutting him down too). As weâve seen, the ruins and Towers are still there, so itâs likely that âterminatingâ should be more like âdeactivatingâ, unless the ruins that remain were not active in the Ancient Age, but I doubt that. Perhaps the Towes were deactivated in the same way Lagi âsealed the lifeâ from Shelcoof. When Lagi left, the ship was reactivated.
You have to take into account that most of the new public Panzer Dragoon would have to reach donât even know anything about the original storyline. So I donât see why a new story would have more appeal. If you mean that they would have less difficulty understanding a new story, then I agree. Panzer Dragoon Orta relied heavily on the old storyline, and in doing so very few of the people that never played the older games managed to understand the new story. But the question is if AV is capable of writing a plot that is as good as that of Saga, without having the Ancients and the Towers as the main enemy. Iâd hate to see a âPanzer Dragoon: Attack of the Dronesâ as a sequel to the seriesâŚ
Iâm sure if there never was a PDS, and it was done proper for a next-gen system, it would get a lot of attention.
The problem is that the game has already released. If you were to put out a remade version of the same game, youâd get a lot of people who would buy it out of curiosity to see what all the hype was about, but youâd also get a big portion of the public whoâd say, âWhat? Itâs a remake of a 5 year old game? And a Saturn game at that???â And thatâd be the end of it.
A lot would depend on the changes made to the game, especially in the graphics. The main reason PD Orta got that much attention was because of the quality of the graphics, not because it was a shooter or a sequel to Saga. However, a lot of people thought of it as a demonstration of the XBoxâs capabilities but not as a game that was worth buying. That would be different in case of a Saga remake. Give it some great graphics, new sidequests to expand on the original story and a bunch of minigames, and I think it would sell a lot better than PD Orta did.
It isnât the same as a Metal Gear Solid remake; in that case a lot of people already played the original game, so theyâre less eager to buy a remake. In Sagaâs case few have ever played the original, so that would make a difference. For example: would it really have mattered if KOTOR was a remake of an old unknown Saturn game nobody played? I donât think it would have affected its sales.
Actually, it would affect sales. If you heard about a game that was being released for Xbox that was a remake of an RPG from the 3DO, would you be excited? Thatâs how some main stream gamers view the Saturn. All it takes is a few vocal people and it could potentially slow the gameâs momentum to a crawl.
Not saying that itâs not possible to sell. Iâm just playing devilâs advocate and letting you know itâs not that simple
I see your point. But the way I see it, those reactions would only appear after the first announcement of a Saga remake. When later the game shows some high-quality next-generation graphics (of course, a simple emulation wouldnât be enough), people would eventually begin to change their mind.
You can be sure the entire Sega fanbase would support the game as well, something that wasnât the case with PD Orta because a lot of people wanted an RPG.And eventually, if the game keeps its original qualities and includes some new game elements that weâve seen since then, I think a lot of people could be tempted to buy the game. It would probably cost less money to create a Saga remake too instead of creating an entirely new RPG (at least I think so, Iâm not sure how much difference it would make).
Just cause the Towers are back it doensât mean they have to be the focus of the game.It doesnât mean our mission is to destroy one either.It ainât hard to picture something elseâŚ
Do you mean, if the Towers were in the next game, they wouldnât have to be the focus of the game? If thatâs what you mean, then it sounds like a great idea to me. Flying through an abandoned ruin of a Tower would be interesting, especially if they were damaged during the Great Fall (I wonder if the Towers could stand up to the earthquakes that apparantly created new mountains).
By the way Abadd, I see you didnât object to Geoffreyâs comments above. If it really is a fact that Edge died at the end of Panzer Dragoon Saga, and youâre allowed to give that fact away, then I wonder if this revelation hasnât been revealed elsewhereâŚ
I would personally love to see a remake of Saga first before a new RPG is released for the series. Why? Well, for starters, Saga was a MONUMENTAL release that was vastly ignored due to market conditions at the time and it is also the the most important game out of the entire series to date, plotwise. It deserves the recognition it didnât receive on its first debut.
Iâm sure it would piss off alot of people who originally bought PDS off Ebay if the game was ever remade - but thatâs their problem.
PDS was sheer genius, and it is the only game in videogaming history that was created with love (love translates into paying attention to detail from beginning to end) - and this shows.
I donât know about the rest of the world, but if I heard that a Panzer Dragoon Saga remake was in the works, I would be one of the first to pre-order.
It would be a good thing to include a emulated version of PDS in a future new PD RPG as an unlockable feature, like they did with Orta. It would be a little costly but great nonethless to promote the new game.
I think it would be too risky to release it as an standalone. Players nowadays are too bigoted against old games, no matter how good they are.
Yeah, that was more or less what I was thinking. By âappealâ I meant that even RPG fans might be put off by reviews that said âthis is a pretty damn great game, but the story makes no sense if you havenât played an extremely rare and expensive five-year-old RPG that was relesed on a dead Sega sytemâ.
I thought thatâd be a good idea, too. It would be really nice if they released a new RPG in a similar way to Zelda: The Wind Waker, and packaged an emulated version of the previous game (Zelda: Ocarina of Time, or in this case Panzer Dragoon Saga) with the new one.
Iâd prefer it if a new game revealed more about the nature of the Towers and the Ancientsâ masterplan indirectly, in the same way that PDS and PDO revealed details and truths about the previous games without literally focusing on the same things. That way a new RPG could move on with an original PD storyline whilst still satisfying the fansâ desire for continuity and knowledge of things past.
Flying through the ruin of a Tower (as Solo suggested) would be a really nice touch in my opinion; but then having another story based entirely around the Towers (for example, them becoming reactivated somehow) would feel too unimaginative to me. Iâd prefer a new RPG to deal with things that we donât presently know about but which fit into the greater PD story perfectly: in the same way that PDO dealt with the prospect of the Ancientsâ resuscitation and the threat of a Drone reproducing himself to carry out the Ancientâs will and take control of the world, for example.
So something that fits into the PD universe well, but which doesnât carry on the previous storyline directly: something new and intriguing that we wonât see coming.
[quote=âLanceâ]Iâd prefer it if a new game revealed more about the nature of the Towers and the Ancientsâ masterplan indirectly, in the same way that PDS and PDO revealed details and truths about the previous games without literally focusing on the same things. That way a new RPG could move on with an original PD storyline whilst still satisfying the fansâ desire for continuity and knowledge of things past.
Flying through the ruin of a Tower (as Solo suggested) would be a really nice touch in my opinion; but then having another story based entirely around the Towers (for example, them becoming reactivated somehow) would feel too unimaginative to me. Iâd prefer a new RPG to deal with things that we donât presently know about but which fit into the greater PD story perfectly: in the same way that PDO dealt with the prospect of the Ancientsâ resuscitation and the threat of a Drone reproducing himself to carry out the Ancientâs will and take control of the world, for example.
So something that fits into the PD universe well, but which doesnât carry on the previous storyline directly: something new and intriguing that we wonât see coming.[/quote]
Well, I agree with thatâŚjust as long as it isnât another hairbrained idea like the Cradle and the Dragonmares. They just felt generic to me.
It would be interesting to fly through the melted Tower of Uru, completely battered and torn from the Great Fall, but a new Tower altogether would be interesting too.
It would be tricky to invent a threat as dangerous as the will of the Ancients, but I believe Amusement Vision have the ability to create a force that threatening enough so that it the next game will feel like an epic story.
Remember that PDO wasnât supposed to be a story of Saga quality or scale. I actually liked the theme that the Empire had almost become like the Ancients themselves, showing how history could easily repeat itself if no one was there to stop the Empire.
For the dragonmares, I believe that was the point. They were attempts by the New Empire to recreate a true dragon unit. Instead, they created âdistortedâ ones. Ones that are excellent pieces of work, but donât cut the mustard when compared to the pure type dragons made by the Ancients.
As for the Cradle, I like it just fine. Itâs a ruin dedicated in designing and producing monsters. It makes sense when there are so many ruins to explore. The Empire just added a few Float Engines to keep it out of the hands of civilians or something⌠Heh.
And yes, letâs allow the Towers to sleep. There are other things of interest to focus on, such as the true nature of Sestren, Azelâs tampering with Sestren, the Southern Peoplesâ influence, policies of the New Empire, the Wormridersâ civilization, and the backward engineering of the monsters. Besides, with the Towers deactivated, they are free for the looting insuring more chaos over time. And each one has a dragon that someone truly bold can attempt to tame. >:)
Actually, Geoffrey, there is a moon in our Solar System that does resemble the Death Star! Thatâs due to a extremely large crater positioned just about where the laser cannon would be. That moon revolves around Uranus or Neptune, but I donât remember which exactly. Heh, but thatâs what I learned from playing âWhere in Space is Carmen Sandiego?â
And I abhor the remake/bonus notion to the extremeâboth ideas belittle the greatness of the game in countless ways. Need I go into the details? PDS is perfect the way it isâif you want to play the game, buy it. There is ALWAYS a copy on ebay for sale.