Why did Lagi die?

claps

[quote=“lordcraymen”]

Anyone who claims Orta was brilliant or a milestone of gaming history is out of his mind, sorry. and after all the brilliant saturn games I expected a brilliant game and was disapointed.[/quote]

Mileston No, But Brilliant ORTA was in my eyes , and still remains to this day. No Panzer charcater displayed the emotions ORTA did . TheFaces and expressions she makes in the intro alone are memorising

But nothing will ever top the magic that was the 1st game visopn and art direction or beat in intro, not even ORTA or Zwei comes close to that magic
Stll to this day the best inthe series and the best game I’ve ever had the pleasure to play in y life . And the Blue Dragon is my Staffordshire Bull Terrier in all but name :slight_smile:

Me and him against the whole world , No other Dragoon games gives me quite that feeling

If watching a lifeless, cell-shaded zombie is your forte, so be it. Orta definitely came across as a zombie to me, and I really didn’t give a shit about her – not like I was supposed to, anyway. In the end, I was hoping for Abadd to awaken his masters and give her a serious ass kicking for being so damn naive.

Cel shaded?

What? You don’t think the cartoony cutscenes (ingame - not pre-rendered) weren’t a form of cel-shading? Granted, it may not be full blown cel-shading, but it definitely was emulating it in some fashion – the characters had the 2D cardboard effect on them, which is what cel-shading is known for. Absolutely dispicable, imo.

well it’s definately not cel-shaded nor have the characters a cardboard effect on them… they are just lit a little ambient that’s all. I guess the team wanted to give them the same look the saturn characters had back in the days when CG lighting models where not really advanced…

and about Orta’s acting skills and facial expression I beg your pardon.

“mouth open… mouth closed… blank stare… mouth open… no closed…”

the only expresive gesture she uses during the game is with her right arm during the scene where she speaks to elder ponta, and that is used 2 or 3 times throughout the game. for a real actor that would be called manerism…

to me elder ponta is the best acting character in that game maybe because he smokes some serious sh*t

Remember how badly I wanted that Orta limited edition xbox! oh well =(
well one day i’ll pick up and xbox and orta to check it out for myself… (when its really cheap that is… or maybe an xbox 360)

When Orta was announced this was my main concern, it was the main thing that made it feel kinda… detatched from the rest of the series, and from what most people are saying - i guess its kinda right.

PDO is very unlikely to run on the XBOX360. I guess that’s mainly because japanese developers always try to reinvent the wheel and don’t use as much compatible middleware as US based studios. I think that has mainly to do with the lack of japanese documentation, japanese developers just can’t read an english manual. for most japanese english is like latin.

I wish they would put in more energy in good gameplay and pimping an already existing engine, than reinventing something that has been done before…

Hey you forget the eye movments :slight_smile:

I love the faces/gesture she’s pulls when she 1st looks out of the cell window to see the oncoming Dragonmares, and then when she 1st see the Dragon. You don’t need character to speak or wave thier arms around to convey emotion.

But thats just me ,

[quote=“Kadamose”]

If watching a lifeless, cell-shaded zombie is your forte, so be it. Orta definitely came across as a zombie to me, and I really didn’t give a shit about her – not like I was supposed to, anyway. In the end, I was hoping for Abadd to awaken his masters and give her a serious ass kicking for being so damn naive.[/quote]

Hey it my view and she was far from lifeless. And really you need to back to the game if you think she’s cellshaded or any other person inthe game is

[quote=“Scott”]

Remember how badly I wanted that Orta limited edition xbox! oh well =(
well one day i’ll pick up and xbox and orta to check it out for myself… (when its really cheap that is… or maybe an xbox 360)

When Orta was announced this was my main concern, it was the main thing that made it feel kinda… detatched from the rest of the series, and from what most people are saying - i guess its kinda right.[/quote]

They’ll never a be a 360 version, more so as M$ seem to have given up the ghost on BC X-Box games onthe 360 . If you like the series you really need ORTA in my view. Just get a X-Box or a 2nd hand one they’re cheap enough now

Also I take the point about most of the Team leaving , but that always happens over the years . If people think like that we should never have another SAGA or Panzer Dragoon game then.

yeah, which is more than likely.

I told you guys before and I’ll tell you agehn…no worries there.

When I become filthy rich I will make a game developing guild of my own and I will buy the rights from Sega :smiley:

Truer words have never been spoken.

Yeah so very true :anjou_sad:

Not really…there is no doubt there is going to be a new Panzer Dragoon. The question is, however, do any of us truly want one if they are going to make such drastic changes, especially in art design? The art design, in my opinion, is THE thing which sets the PD series apart from everything else; it’s brilliant.

Orta’s art design wasn’t bad, but it wasn’t of the same caliber as the trilogy. If they bring back the OLD imperial warship designs, then I will be more than happy to compromise to some extent.

Yeah the SEGA ages version., Make the best of it mate. Becasue it looks like we’ll never see another one

Are we really havin’ this debate? PDS = best, Orta = worst. That’s all you need to know. Now stop this foolery.

I’ve seen lots of laments about the “changes” to the art style in PDO, and while it’s certainly not identical I can’t help feeling some people were expecting the impossible.

As soon as I heard there was an XBOX Panzer Dragoon game coming I was apprehensive anyway, I knew the risk with next-gen level of detail, the challenge in capturing the same quality and sensibility the Saturn games had. Because the percieved art-style of the original trilogy is defined almost as much by the limitations of the platform and the execution within those limitations as the actual design.

Honestly after seeing what they were doing with House of the Dead 3 I was sort of hoping for a similar cel-shaded look. Especially since ICO is the next-gen game that comes the closest to an equivalent subjective quality as the original Panzer trilogy. I still think I would have liked it a little better but in the end Orta pulls it off for me as well.

I guess this is the thing… when I see people getting so uptight comparing Orta to the Saturn games and assuming the “new” artists suck I’m a little disgusted. Does anyone believe they know how the original artists saw their creation? On Saturn we saw their vision through a very limited filter, an approximation (albeit a very inspired one) of what they had in their own mind. And if you compare Orta to the prerendered video of the original games I think the differences come across as a pure style evolution and not any betrayal of the core sensibility.

I think there was someone else that said the exact thing something ago…

I disagree completely.

It boils down to simple things like color scheme for instants.The colors used to paint the PanDra world in the original trilogy were a lot less vivid than in Orta.Then there is the new dragon concept…paws?Etc etc…

I dare you to give two or three good examples to prove your point.