[quote=“Geoffrey Duke”]It’s not that I can’t move on - it’s that I won’t allow anyone to defend the mistakes that almost killed Sega.
Weren’t all those Saturn RPGs I mentioned before worth localizing? Other than them, western gamers never enjoyed Radiant Silvergun, Metal Slug, Thunderforce V among a few other games.
When Sega launched the Saturn ahead of schedule in America people were still in the middle of learning how to program games for it. Sega of Japan never released any official graphics engines to any potential third party developers, whereas Sony was all too willing to distribute software libraries for its newest console. As a result, most of the third party developers that actually did support the Saturn only managed to utilize one of the Saturn’s dual processors.
Camelot, Labotomy, Team Andromeda and Travellers’ Tales and Treasure were among the few who managed to realise the Saturn’s full potential.
You can read the complete history of Sega here: eidolons-inn.net/segabase/
Interestly enough, Tom Kalinskie left along with most of his staff because Sega of Japan wouldn’t listen to him and kept over-ruling his decisions (in the end he was convinced that Sega of Japan had to learn their lesson the hard way), and David Rosen (one of Sega’s founders for crying out loud) left with him in a show of support. Sega of Japan had the last say in almost everything.
Also, Sonic X-treme was cancelled because Yuji Naka wouldn’t let Sega of America use the Nights graphics engine. Of course, I doubt that a 3D Sonic game was possible on the Saturn anyway.[/quote]
That was just as refreshing reading, the whole Sega history as it was when i first read it back in my second year in uni back in 2000. It was down to this that changed my mind about Naka san. Well written.
I wish someone would write a book about Sega similar to the Marvel book
by les daniels when it tells you the warts and all stories behind Marvel comics juxposed with all the imagery of the comics and merchandise.
Can you imagine all that Sega art, merchandise, and hardware imagry on the same page detailing how Yuji Naka set about halting any rival development on a Sonic game for the Saturn. It will be a best seller.