Shenmue 2 to Maddox to the future of the gaming industry to the prohibative size of the Xbox to Warp Curry to poisonous fish? That’s the kind of awesome topic deviation that makes me feel bad about going back on-topic.
Yeah, I’m not so sure about the QTEs’ appropriateness myself; I got through them fine, but I spent each sequence staring rigidly at the dead-centre of the screen waiting for the next command to pop up, so I tended to miss what was going on in the scene itself. As they’re essentially interactive cut-scenes, that did seem to defeat the object a bit for me; I did think they were much more interesting and better integrated into the action in the second game, though. (Oh, and I’ll be sure to search out the duck racing and Fangmei side-quest when I replay the game.)
I forgot to mention, but this is partly why I was so surprised with Shenmue 2: I was never really gripped with the first game because of its extremely slow pacing, and I was disappointed that the main storyline barely progressed between the opening sequence and the sudden end of the game, too. I’d feel harsh calling Shenmue 1’s story and characters “filler”, but I do think the main plot could have been developed more than it was in that length of time (which is something that Shenmue 2 seemed to do a better job of).
Not many reviewers seem to pick up on this, but I thought exactly the same thing; Ryo’s walking feels like the old Resident Evil walking to me, but slightly more awkward. I guess it doesn’t get in the way of the experience too much in this kind of game, though…
Can you find them in Shenmue 2 as well as Shenmue 1? I’ll certainly have a look when I replay the game if you can…
I know I’m heading back off-topic here, but wasn’t the N64 period a very good time for Nintendo in terms of game quality? If we’re talking about in-house games, things like Super Mario 64 and Zelda: Ocarina of Time were crazily important, and other games like Mario Kart 64, Star Fox 64, F-Zero X, 1080 Snowboarding, Super Smash Bros, Paper Mario and so on were fairly top-quality games that more or less kept the system afloat (when paired with the exclusives coming out of Rare).
I’d say that the N64 era was possibly a better time for Nintendo games than now, as most of the company’s current top titles are updates of those N64 games - they’re being criticised for unoriginality more than anything else. Nintendo’s N64 output seemed of a considerably better quality than Sega’s output in the last few years, at least in my opinion (which I think was the topic at hand)…