Wait… I don’t get it. Are you trying to get banned?
Wait… I don’t get it. Are you trying to get banned?
That’s what you get when you pay too much attention to awkward-for-the-sake-of-it people…
Not at all - I’m just being a little defensive and stating my opinions, accordingly. If you don’t like my opinions…well, that’s your problem.
There’s a difference between stating your opinions, and just being, well, an ass. Even if you, for whatever reason, feel it necessary to tell everyone that you think you are superior to women, you could at least try to retain some dignity and phrase it so that you aren’t blatantly insulting all the female members of the board and the female companions of some of the board members.
You think women are trash? Fine. Whatever. Doesn’t mean the rest of us have to put up with it.
The majority of the time, it seems like you’re just saying things to get a reaction out of people. I play along a lot of the time, but frankly, your last few posts have crossed the line, IMO.
[quote=“Abadd”]There’s a difference between stating your opinions, and just being, well, an ass. Even if you, for whatever reason, feel it necessary to tell everyone that you think you are superior to women, you could at least try to retain some dignity and phrase it so that you aren’t blatantly insulting all the female members of the board and the female companions of some of the board members.
You think women are trash? Fine. Whatever. Doesn’t mean the rest of us have to put up with it.
The majority of the time, it seems like you’re just saying things to get a reaction out of people. I play along a lot of the time, but frankly, your last few posts have crossed the line, IMO.[/quote]
There you go taking things out of context again. I do not consider women trash - I consider ugly, genetically worthless MALES and FEMALES to be trash. Unfortunately, they consist of the majority.
And whatever gave you the idea that I was a mysogynist? I LOVE the female form, but only if it’s perfect. That’s one of the reasons I love hentai games so much, because the women characterized in the games ARE perfect. Unfortunately, the real world is a completely different story.
The problem with being obsessed with perfection, is that one becomes highly susceptible to promoting the merely phenomenal to a divine status. Maybe religion would suit you Kadamose, if you had a brand of perfection to believe in that was more socially reinforced… perhaps that’s the very root of your discontent, you’re a fish out of water.
I already subscribe to a form of dogma…it’s called transhumanism.
Thinking that anime women are perfect/unless they have big breasts they are worthless/etc. = misogynistic. Doesn’t mean that you don’t also hate most men, but there you go.
Well Icertainly wouldn’t call somebody who enjoyed a hentai game about rape and dismemberment just “human”…
True, I hadn’t thought of it like that. When I read your post, I was thinking of more complex details, such as characters having their own adventures in the background that your character may or may not hear about, depending on where you are at the time that these happened. But certainly, like you say, just changing little things like seasons would be great, especially if it were subtle. The village idea was cool too.
In a short answer, it’s not =/
The problem we have is that unless game scenes are similar to one another (for example, the almost identical random battles found in so many RPGs), then the differences between these ‘scenes’ have to be preprogrammed. It would be quite a lot of effort to make each scene as interesting as a scene in a movie and would make the game really expensive to develop (as you mentioned above with your dream RPG).
That’s why most of my favorite story driven games are short… PDS, Halo, Dark Savior… I feel like I’ve read an exciting novel or watched an epic movie after playing these games because they keep me interested the whole way through.
And yet, people continue to play these level grinding, “time killing” games, almost as they want the game to take up as much of their spare time as possible, regardless of how fun the experience is. I mean, I’ll play these types of games too if certain aspects are appealing, but I don’t find the level grinding the main attraction at all, to be honest.
Solo Wing. Is that quote about the PS3 actually real?
Now back on topic. All this talk about system vs story and letting a player define a character vs letting a player control an already defined character has given me a thought. I find that some of the most successful games were those that used atmosphere and the system as vessels for the story. The games that were minimalist in their approach. Drop a few nuggets of storytelling here and there, but let the player craft his or her own adventure inside the head. Why risk alienating the player with piles and piles of story if you’re going to have cliches and bad voice acting? If I wanted a movie, I’d go to Blockbuster. That’s why games like Ico and Shadow of the Colossus and Nights into Dreams attracted me so much. Not that much there, but what was there mattered, and you could feel the world around you. I felt these games provided the perfect balance of system and story and definition of character.
Dragoon Lover - My thoughts exactly. First lesson of visual storytelling is show, not tell. Unfortunately, most people playing RPGs right now don’t feel that way.
[quote=“Solo Wing Dragon”]
gear.ign.com/articles/636/636968p1.html
More links on Google
Crazy thing to say, huh?[/quote]
That’s it! I’m boycotting the PS3. What a moron.
This issue of quality vs quantity reminds me of the game that originated my feelings on the issue, and it’s still the best object lesson to me. R-Type is probably right after PDS on my all time faves list, which is after only Boulder Dash and Virtua Fighter 2, so easily one of the most flawless games ever made to me. Compared to the standards for scrolling shooters at the time, it was phenomenally crafted to every last detail, you could feel the attention given to every second of every stage.
It’s also another object lesson in how the difficulty of a game is relatively unimportant as a deterrent to enjoyment, when compared to the other factors that actually create that enjoyment. R-Type is one of the most challenging shooters ever, making you earn every inch of progress the hard way. And that’s what’s so amazing about it, there aren’t really that many inches in the game, the 8 stages are all quite small. But to get to the end feels like a real odyssey, there’s such a wealth of character and gameplay in those stages.
Panzer Dragoon Saga is of course another perfect example of the same thing. In terms of story there really is no filler in it, it is complete and every part is essential to that completeness. And inversely to R-Type it is also sort of an example of how the difficulty of a game is a tertiary factor in how enjoyable the experience is.
I really don’t enjoy the R-type style of shooters. They feel more like a puzzle game than a shoot em up with the way each level seems to have the single ideal route to take through it, especially as the difficulty gets harder and a single slight detterment from that ideal route will mean another death. Atleast that’s how it felt to me, I prefer more “loose” games like Radiant Silvergun that involve twitch skills over near perfect level memorising.
I’m the same. There’s no denying the craftmanship that went into R-Type, but I personally prefer my shmups to rely on my on-the-fly skills and reactions rather than memorizing enemy patterns.
I prefer shoot em ups like Ikaruga that, while could call them puzzle shooters, allow you to creatively take your enemies. Ikaruga was never about memorizing enemy patterns (although that certainly helps), it was about coming up with a strategy to getting past the enemies and defeating them in a reasonable time. Personally I find games like this more interesting than shooters that rely solely on how quick you are with the trigger.
I still haven’t played the legendary Radiant Silvergun, unfortunately.
EDIT: This is another reason why Orta turned out to be my favorite Panzer shooter, actually. Lots of strategy.
With regards to Radiant Silvergun - I have to say, it is worth every penny. I’d put off buying it for years; I’m reluctant to take buying advice off anybody who pays ?100+ for a single game as they’re generally too hardcore to care or extremely obessive fans, but I was dead wrong about RS.
It’s an excellent game, and no amount of gameplay vids or rabid blogs can ever express the feeling of playing it yourself. On a more practical note, the eBay prices are relavtively static, so you’d be pretty safe buying it, playing it for a while and then selling it on again.