Sonic Forces

sonic-series
sonic-forces

#1

Sonic Forces is the other new Sonic game released this year besides Mania. It’s basically Generations 2.

Since it was just released: did anyone play this and, if so, what are your thoughts? I’m debating over whether to buy it or wait until a sale. I had mixed feelings about Generations, so probably the latter.


#2

Every review Ive seen so far states:

-Levels are too short, use the same themes over and over again (rather than play a new stage, most of the time you’ll return to the same level again or similar variation of an old level.)

-Levels feel automated giving the player very little control, it was compared to playing a quick time event or a music game where you just press a few buttons and just watch the screen most of the time

-Classic Sonic feels underused and almost has no reason to be in the game

-Modern Sonic feels like he is stuck on rails, until you get to the minor platforming sections

-Game throws too many ideas/gameplay styles at you and doesn’t know what it consistently wants to focus on

Pros:

-They said the story is a bit more mature (but that’s not saying much considering what we’ve got in the past)

-Avatar character creation, seems like an interesting idea, don’t know how well executed it is, but almost all of the extra content and rewards seem to focus on unlocks for said avatar.

-A lot of people like the soundtrack. It tries something different this time. With catchy dance music…(reminds me of DDR music) Don’t know if that’s necessarily a good choice for a Sonic game though…

I haven’t played the game yet by the way and am in the same boat as you Solo!..


#3

I just watched the first six levels on YouTube. Unfortunately, this point in particular appears to be highly accurate, at least for the start of the game. I think I’ll just play some more of Sonic Mania instead of getting Sonic Forces.


#4

I will share what I thought about it:

1/ I am totally ignorant of the past Sonic games. I have not played them.
Mainly because I never took fun in playing Sonic 2D games. Even Mania which had such a good reception was not fun for me. But that’s just me.

2/ I bought Forces and had it a bit early. I have finished the game yesterday (I started it on Saturday).
I had fun with it, and to me it deserves more than 5/10 (one the reviews I have seen). Personally I’d give it a 7.5/10, but that’s from someone who doesn’t have all the Sonic references remember. So to me it’s a nice effort to try to grow the audience, which is always good for the future of a series.

3/ I played it on the Switch and… I had no problem with it at all, the games looks nice on the go (I haven’t played it docked but I’m not interested anyway, HZD, ACO already keep me busy when I’m home). I have been a bit shocked by the Digital Foundry reviews which should have stick to the facts and not tried to influence people on what version they should get. We are old enough to make our decisions, just give us the facts. So a bit disappointed by the so called “comparison” by DF.

4/ The games alternates 2D and 3D stages as if they were following the Mario Odyssey path but without the same aura.
Anyway, the 2D stages were the ones I liked the least.
2D Sonic have been a problem of readability for me so I’m not surprised I didn’t like them. I simply don’t have fun in 2D Sonic platforms sections, I think you don’t know where to go and you have to do the same stage over and over again to get the best score. Sonic fans are going to hate me. ^^


#5

They are not automated but they are maybe similar to a rail shooter:

You can move left, right, increase, reduce speed but there is mainly one track yes and it’s a matter of reflex when you hit ennemies or jump to get certain bonuses.

Now, that shouldn’t be a problem since we like rail shooters here :smiley:

In fact, the good thing here is it is accessible to most players, but the best players will get the best scores. You can still improve and get a better rank when completing each stage. Which is cool I think.

Same in Mario Odyssey: the main game looks easy but it will take commitment to unlock everything.

The older I get, the more I realize good games are the ones that gives me pleasure and do not necessarily punish me with “death” all the time.


#6

I shared my thoughts on Generations and the problems with Modern Sonic in the topic for that game and in the “Sega” topic when I finally played the full game. If you can be bothered reading those posts, does Forces improve anything over Generations to make the player feel more in control? I’m guessing no.

They’re a bit different I think, since with Rail shooters you generally have complete control over the cursor. The limited movement is beneficial because it allows the player to focus on aiming,


#7

I can have a look but I will lack the knowledge of the past episodes… so hard for me to compare to any other Sonic or do a very details analysis… apart from saying I had fun with it. I still think I disagree with the final scores reviews give to Forces.
5 or 6/10 is not what I experienced. The game may be improved but for me it felt like a 7 or 7.5/10. I liked the arcade feeling of the 3D stages.


#8

I do wonder if Sonic burnout is part of the reason for the low review scores. The formula doesn’t appear to have improved much since Sonic Unleashed, an almost ten year old game (a game not without issues).


#9

Burnout ?


#10

I played Sonic Mania and was totally in love with it! I tried Adventure back in the day and saw some videos of every other new 3D realease and I never felt it clicked. 2d is where it is at with Sonic and I’d love if they expanded on what they did with Mania going forward.

Until they can lock on a 3d-based gameplay that feels as enjoyable or BETTER than the original 2d games …and manage to somehow deliver the same feel you had with a 2d camera that enabled you to SEE sonic’s face while plowing through the levels…with the quirky kickass music and the same cute enemies and arstyle…it doesn’t matter how many coats of new paint they throw at this franchise. It’s tough. It requires a serious breaking down and matching of all the key elements of the originals. You can’t just change a franchise from 2d to 3rd willy nilly. One might say Mario managed to do it…but I’m not a Mario fan so I don’t know how close to the original spirit the 3d ones are.


#11

I mean there’s been a number of games using the same formula now, and that formula hasn’t changed significantly. Players can get tired, or “burnt out” from experiencing the same formula with little or no improvements.


#12

Anyone here tried the fan game called Sonic Utopia? I think this might be Sonic in 2D done right, or at least in the correct direction! The level design stays vastly open while placing platforming sections, loops and ramps everywhere! And I believe they nailed Sonic’s physics as well. Basically, if you took a level from any of the Genesis games and transported it into 3D, this would be the result!

I think you’d like it Solo, it’s a very cool and interesting demo: