Actually, it is not a control group. There is no consistency in how games are rated on forums (I’m talking about scores). The majority of user scores on sites like Gamefaqs are either 10 or 1 (a bit of a hyperbole, but you get my point). While the exact meaning of a score of 5 from any given site will differ from site to site, a 5 on a specific site will always mean the same thing. However, on a user review site, one user may give something a 5 to mean it sucks, another may give it a 5 to mean it’s average. This evens out through consistency with media reviews, but with user reviews, there is no predictability.
I did not say they are impartial, only that they are the most subjective due to the context of the reviews. I do not take media review scores to represent the overall opinions of gamers, but use them instead as a abject score of the overall quality (if such a thing can be defined) of a game. There is a fine line.
Well, I never argued that hype doesn’t help. What I argued was that MP’s hype was reinforced by the quality of the game, and the subsequent positive word of mouth. Had word of mouth been negative, sales would have rapidly declined, and the sequel would have not sold well. That is not the case. You took my quote out of context, as I stated one of the criteria of judging a game’s success is sales over a longer period of time, and the sustainability of the brand.
Whether or not something is a launch title does not change the fact that there was more than usual hype building up to their respective launches. People used Halo as a justification for the Xbox. People used Zelda as a justification for the N64. What defines something as a system seller? Is it a game that people buy a system for? If that’s the case, then even Metroid Prime counts, as the Gamecube received a not-insignificant boost to sales (at least in the US) when the game released.
The N64 “lost” to the PlayStation… what makes the Gamecube’s situation any different? The best selling games on Gamecube sell just as much as the best sellers on Xbox (with the exception of Halo, of course). And while I’m too lazy to look up the exact numbers, the number of hit titles on both platforms is fairly comparable. Not sure how you made that distinction.
Actually, I never split any issue. I just clarified that you can’t dismiss Metroid as an example, as it is clearly a good example of a game developed in the west that was a proper extension of an existing IP.
I have tried to explain above why it is not a double standard, but simply a view of the success of a game from as objective a viewpoint as can be achieved. When judging whether or not you would be personally interested in a title, user reviews are completely valid reference material. You can pick and choose which reviews seem to best match your own personal tastes and use them as reference.
However, that is tailoring the usefulness of reviews to your own needs. In order to have an objective “bird’s eye view” of a game, you need to use a structured system of judgement criteria. In that respect, user reviews are not as reliable as the media review system in place.
I understand that you are speaking about personal opinion, but I simply wanted to clarify that personal opinion cannot be used in place of abject observation when making blanket statements. We’re simply talking about two different things on two different levels… I completely agree with you about your opinions and whatnot (I feel the same way, for example, about games like FFX. All the “objective” materials would suggest that it’s a fantastic game - but I simply don’t like it), and while this is the internet so I understand there is futility in this, but I feel that when debating about generalized ideas, one should try to be as scientific as possible (I know you don’t think I am, but I really don’t know how to answer that.)