Robert finally joins the seventh generation

The art is Orta could have evolved into something a bit different.Flower bosses (ep2),boobed statue bosses(ep5),legged machines bosses(ep8)…

I can’t remember one place in Orta where I coudl see the color BROWN which used to be a trademark of the series.

Don’t come with the “pandra got organic” concept.There were other valid ways of getting the same idea across.

Well, Gehn, if you want to be pedantic then you’ll have to concede that the skies in Episodes VIII, IX, and X of Orta were quite a ruddy hue…

I was contemplating the furore this completely innocent issue of art style has generated whilst listening to my new, clean, high-quality Panzer Dragoon Orta OST CD ( :anjou_love: ).

Do you remember Iva’s side-story? In Episode V, he’s trundling about in his hoverpod over a verdant, luscious, rich valley over a river of iridescent water - yet despite its beguiling and enticing appearance, the water is so hideously contaminated with miscellaneous bacteria and effluent that it’ll dissolve the flesh of the unfortunate soul who falls in. This is the crucial observation you need in order to realise that although the world has cosmetically changed, it still remains quite desperately and savagely hostile.

In the previous games, it was quite obvious that the world was an inimical one - “I spy with my little eye-patch, something beginning with W” - “Wasteland?” - “How’d you guess?”. SmileBit chose in Orta to represent the evils that beset the world more subtly - now the agents of the Old Century operate with an insidious, infiltrating, omnipresent menace. You can represent the pure-types, mutants, Towers et al as a monolithic, oppressive, earth-blasting purger (Saga), or as subversive ecological manipulator (Orta) - both remain consistent with the Ancients’ plan of a global defence system.

And what exactly are you trying to say?Yep the skies are ruddy.So?

Well, you were complaining about the lack of brown… those skies gave you it with hints of orange and burgundy, too. :stuck_out_tongue:

People like twisting things around.I dind’t say I despised every new inclusion in the aesthetics department.I loved that setting that you just mentioned for example.Unlike many people I like the Wormrider concept.I can’t think of a pure-types I dind’t like.I loved the Seeker village at Yelico Valley and I loved the carrier Vermana.

That’s why Orta bugs me : I like most of it but the things I don’t like JUMP at your eyes.

Same thing with the music.I love the City in the Storm track and I wouldn’t have much trouble picturing it in another PD game.I also like the Dragonmare theme and Ancient Weapon 2.I like the Sestren theme.

But everything else just looks too ambient for a PD shooter (with the exception of the sestren track which is appropriate for the level it portrays).And they took a less synthetized aproach to the music.Much of the other OST’s appeal was in the distinct “PD souns” we heard.Most fo them keyboard made.