Meh, it was going to happen eventually.
Ever since the sad, tragic and traumatic demise of the much-abused and sorely-underrated Dreamcast (requiescat in pace, princeps magnificus), I haven’t bought a new computer game (beyond a couple of PC titles) - all of my purchases for three years have been old preowned titles picked from the Retro shelf at the local Gamestation.
However, my sense of dislocation from new Sega games has driven me to invest in an Xbox this Christmas.
Now I can FINALLY enjoy Panzer Dragoon Orta (I’ll post a review about it when I’ve finished it), and so finish that article on dragonriders that’s been moping about on my hard drive for months. But also I can sample the experience of decidely more dubious merit of having to pay the full ?40 for games for the first time in over two years…
However, it also enabled me to sample one of Microsoft’s flagship titles, Halo 2… and I certainly can see why such an elaboreate marketing campaign was orchestrated for it. Having booted up a new profile on the Heroic difficulty setting, I can definitely say that this game is absolutely stunning!
From the first moment when you witness the grand city of High Charity splayed out beneath the smouldering shoulder of ash that is the despoiled Halo, you can tell that Halo 2 is going to be a game of some great magnitude. The aesthetics of both of the belligerent empires - humanity and the Covenant - are extremely impressive, and have created one of the most beautiful titles I’ve seen since Ecco the Dolphin: Defender of the Future. This palpable sense of atmopshere is matched by the excellent music, authentic effects and the emotive voice acting (always a welcome rare flower in any game). The story won’t win the Man Booker Prize, but it is executed well and still is something more engrossing than the simple Doom-fest of many FPSes. The fact that humans evolve into a global monarchy is cherished.
At Heroic, the game provides quite a furious and unrelenting challenge and each stage requires several attempts to accomplish. However, the game is so well-crafted it provides an absolutely compelling "Just one more go!" factor. There's also a certain macabre relish in smashing down the L and R triggers and reorganising a Covenanter's digestive tract with a torrent of dual-wielded plasma rifle action at point-blank range (and then burning off the Master Chief's hands when they overheat). Aspects such as this left me up at half-past-two in the morning on the 26th, still ducking behind crates every other moment and wishing my shield would recharge faster.
Halo 2 is certainly a worthy game - now, if you’d excuse, me, I have an irresistable urge to die - again - on the “100,000 Years’ War” level…