Some publications have hinted at a “classic” attachment for the backwards compatibility (SNES, N64, GameCube games). I do hope that is only used for the emulated games and not by new games though. I’ll quote something I wrote in another forum, some things are repeats of things I said here though… I’ll try to skip the obvious repeats…
[quote]I agree with the optimistic crowd here. All the naysayers simply haven’t done enough research in my opinion, or have done it and just want to bash anyway.
This is simply the biggest thing to happen since analogue controls. And it’s bigger than that!
As for people saying they don’t want to “sweat”. Please do some research. There will obviously be games that require lots of swinging or whatever because that will be the point, to have outrageous fun. But I’m sure it won’t lack in serious games. Sources (online publications etc) that have played the tech demos, have said for example that the Metroid tech demo was perfectly comfortable to control, resting your hands on your legs like you would with any pad, and barely requiring any real movement because it’s VERY responsive.
Imagine a survival horror game in the style of Silent Hill. I’d probably be glued to the screen holding my “flashlight” and looking around, moving closer to zoom in on some item to investigate better… then when hearing a sudden loud noise flip out, back up to zoom out, wildly swing the “flashlight” looking around trying to spot what caused it. It’s immersion taken not just to the next level but to the level after the next!
There’s really not much more you can do with games without requiring a new visualisation method. This is going to just plain ROCK.
Multiplatform titles will have it bad, I understand. But if the companies are willing to recode the controls to fully expoilt the controller’s uses then even if graphically inferior, I’m sure the Rev’s version will be the most fun of all!
I’d buy this even if it didn’t have ANY third party support really. I don’t buy many games per year and the other home consoles haven’t offered much I want and that I can’t find alternatives on the PC.
The Revolution WILL be something NEW for once (and good too).
No third party support would mean Ninty’s death but they’d go down with a bang much louder than Sega’s for sure (yeah I know Sega’s still going, but in a different way)…
Oh and I’m not a Ninty fanboy but with this, I can become one. I’ve only ever owned the original Gameboy, then I went to the Saturn, PSOne, Dreamcast, PC and stayed there. I got a PSP while waiting to see what next gen console I’d buy, if any, and while the PSP will obviously be graphically inferior, I think it’s enough to sample the gaming experiences I’ve missed with the lack of a current gen console, and possibly of a next gen console aside from the graphics. The Rev on the other hand is DIFFERENT.
Everyone blames it being a gimmick without stopping to think of the immersion and fun factor possibilities really…
Gimmick is the new graphics of the new consoles that come with nearly identical controllers as before and so have the same feel as before aside from graphics, possibly physics. NOT this one.[/quote]
And to add that many developers should be able to use this very well without too much trouble. After all, with the analogue attachment, it can basically be used as a controller with dual analogue sticks… Except the right “Stick” has much more functionality which can replace button functions (though the d-pad could also be used as buttons like on the Dreamcast to make up for the lack of actual buttons).
I think that, with just a little thought, any developer can adjust most any game to it unless they had really gone overboard with using every single button on the dual shock or something.
Only traditional fighting games will suffer I suppose… Maybe the “classic” attachment will be a must for them if anyone makes them at all… But think of all the NEW fighting games you can have with full control over your character’s arm or weapon movements (while still using the analogue to move him around the arena).
Think of morrowind like games, where you’d have the same freedom of movement, but in combat YOU swing your weapons rather than hold down a key, and YOU do your spells similar to Arx Fatalis by shaping runes in thin air with your own hand… It’d just be a whole new experience…
I think, for what it may lack, it can make up for it with something totally new and just as great if not greater.
Yeah I guess from when I made the first post to now, I’ve been hyped up…
Abadd, if by power glove you meant some failed past attempt of a gadget like this I’d like to remind you that they all had very limited motion sensing ability (some of them only a little bit of tilt on each side), and also they tried to work with games that WERENT MADE FOR THEM. This one is the main controller so games will have to be made for it, not just translate a conventional control style to the new controller. This one from reports seem to basically be able to understand any kind of movement and distance change if the developer wishes to…
Edit: Did you even read the article in detail or just checked the pictures Shin? Because, if anything, atleast most everyone, speptical or not, agrees that FPS games have the potential to be much better with this than they have ever been on consoles and possible on PCs… Please read it if you haven’t and maybe search around for more publications’ opinions on it that may offer more than the article above.