Revolution's Controller Revealed

I just googled “Power Glove” Now I get your point Abadd. :stuck_out_tongue:

When you mentioned glove I immediatelly thought of Minority Report.

I actually really like it. I thought like some of you at first, good but what about more conventional games. But then I saw the analogue stick add on, with that (which comes with 2 buttons itself) and the buttons on the main unit and the d-pad which can be used as buttons, I’m trying hard to think of games that wouldn’t work. So I’m really pleased, it seams great to me, I’m completely sold, I can’t wait to get it.

Agreed, and yes its going to come with the standard remote and the analogue stick according to Nintendo’s president in his speach, here if you’re interested, its long but worth watching:
irwebcasting.com/050916/03/f … index.html

I have no doubts that Nintendo will make innovative use of the design. I can see it putting off every third party developer ever though, as well as making porting games nigh on impossible due to the severe reworking that they’d need to accomodate such a unique pad.

I think Nintendo have it all wrong. Vertical pads were thrown out in the early 80’s because they weren’t as comfortable to hold for long periods as horizontal pads - who wants to start a game knowing they’ll get hand cramp after half an hour?

Also, one of Nintendos perennial problems is third party support - compared to any other current game console, the GC has a lack of non Nintendo games, meaning fewer releases for consumers and less press coverage. Surely they should be trying to attract developers, not scare them away? Look at the much vaunted GC->GBA link up; what did we get out of that? FF Crystal Chronicles and Four Swords. I loved both of them, but two games…? It’s not exactly the riding the crest of a new wave of game design is it?

My last point - a controller should be “invisible” you should have to think about it when you’re playing, you shouldn’t even notice you’re holding one ideally. Not only do you have to take your thumb off the dpad to press any of the face buttons with this, but expecting people to control two floating units (realistically, as standard) while wafting one of them around in the air, is going to require motions that will take you away from the game experience.

I’m excited about this device too - it has potential. But to me, recently Nintendo have nothing more than promises and potential. Can we see some games now please?

cube.ign.com/articles/651/651559p1.html

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Something like this would solve many problems indeed.

I think it would bring more problems. As Abadd said, having many different accessories will be bad and make it less user friendly in the end.

I also think developers would get lazy and not incorporate the great features of the pad if they had a normal pad to play with.

This is a nice concept but I was imagining the pad would go on its side when put in the “classic” shell (why make a new d-pad when you already have one). I guess that if it was on its side you would lose the pointing functionality (but not the moving) but I’m still hoping the whole point of this attachment is simply to play the Snes, N64 and GameCube games rather than new Rev games.

The way I see it, the most common game types today are either First or Third Person Shooters (or maybe not shooters).
On PC, the mouse and keyboard combo is perfect for both of the above with the same control scheme.
Since people have already commented first hand how the Rev’s set up is perfect for FPS games, I believe it would work just as well for third person games.
As far as racing games go, you can probably turn it on its side and move it around as you would a wheel.
Alongside all the other possible uses displayed in the “commercial”, as well as the ability to turn it on its side for a retro feel (limited buttons but they’d be more than enough for retro platformers, shooters, puzzlers and the like), I don’t think there’s any genre the console will have a problem with apart from traditional fighting games and maybe sports games - though they could engage in some gimmicky motion sensing ability and make do with the “on its side” set up and limited buttons.

But again, imo, for all the classic games you may miss out on, you get new alternatives. Such as the idea of the sword fighting game where you swing the sword around on your own. And imagine all the puzzler possibilities as well… Or simply how much every single game type can be enhanced. A tennis game may look the same as on another console, but is the game the same when you swing your racket yourself instead of pushing a button? Apply that to any game, a hack and slash RPG, a first person shooter (lightgun style aiming) or whatever else… Endless possibilities…

As for third party support, I think that all the major companies (and all the smaller but creative ones, Treasure etc) will want to create atleast one killer ap for this thing… Kojima with his whacky mind and accessory craze, Naka has expressed interest, Capcom would be able to really enhance a survival horror game’s atmosphere, Namco could make some crazy first person fighter…

What kind of self respecting game designer wouldn’t want to give this atleast a shot?

Also, the thing is smaller than some pictures make it look, I realised from the unveiling shots where Iwata is holding it in his hand.
I don’t think it would be uncomfortable to hold and play with at all. People (press) that have experienced it say holding the two-piece combo is just as comfortable as a normal pad, resting it in your lap as always (for games that don’t require outrageous waving, like the Metroid tech demo).
Not to mention that wherever you’ll go you’ll see people punching away SMS messages or playing games on their cellphones holding them in exactly the way the “remote” part will be held.
The cell phones can be uncomfortable, but not the holding pose, instead the punching of the many tiny buttons of which the Rev doesn’t have any.

As for the A button being far from the d-pad, I believe that the d-pad will mostly be used as buttons in itself (like on many Dreamcast games) since you’ll be using the motion stuff to look around and the analogue to move. So I don’t think it matters you have to lift it off the d-pad to press A, as it may not be used as an actual d-pad all that much except for when you put it on its side for NES games (or other old games with the classic attachment)…

This is really the next level in interactivity in my opinion… Like years ago we played FPS games without using a mouse but just the arrow keys… Then the mouse cwas used and gaming changed radically. Compare the original Wolfenstein with Quake in gameplay. I think the Rev’s controller can provide a revolution just as big as the mouse did all those years back.

I mean, everyone looks up to VR experiences for the future, wouldn’t a VR setting totally forbig certain current genres? The same happens with the Rev’s controller exactly because of how much new it offers. It doesn’t mean it’s a bad thing overall…

And, again, this is not the absolute final design either… Not that I’ll mind if it is, just saying…

Sorry for all the hyping, I think I’m finally 100% excited over something gaming realted once again…

From what I understood the possibility in the picture would disable the “wand”.You could still use it to aim etc.

Yes, I was explaining what I thought it would be like in that part rather than what IGN thinks it will be like. I was expecting the attachment to require the pad to be on its side rather than in that position.

did they have something before the NiGHTS pad?

It brings a smile to my face to see you so excited about it, Al3xand3r!
My other problem (sorry) is with the analogue “module” - by unveiling an add on before the design is absolutely finalised says to me that before any games have even been announced the standard unit alone is not enough as a control device.
The tennis idea is a good example of what the controller could do but then how would you play it (unless every ball was directed at you and all you had to do was swing the raquet)? You’d need at least the analogue add on, unless they bring out another unique module for it. How much will the standard unit cost? How much for each add on that I need? Nintendo used to charge ?15 for a flipping link lead, let alone an infra red-tilt sensing-multi use pad!

From what we know so far the remote and analogue ‘add on’ (I’d just call it attachment) will be the standard set included in the box.

That’s the reason I’ve been using it in all my examples, because I feel with these two there’s no game that is impossible…

It’s an interesting concept, although it’s a bit unusual to see a standard controller that won’t work with many game types. Usually the controller that comes with consoles is designed to work with all types of games, while this one seems like it will offer new options and work well with some games, yet would require a near complete change to the gameplay of other games. The uses for it, on the other hand, seem to be extremely diverse and will likely take a while to be fully explored and exploited. I’m just wondering how it will affect some game types, since many would almost require the “classic shell” to be used efficiently.

Also, it seems like many of the applications for it that people have thought up for it sound cool at first, but would have problems with their execution when you really think about it. For example, the most common idea I’ve heard is to use it to control an on-screen sword for melee sword battling. While this sounds cool, what would happen when your in-game sword hits resistance or is pushed out of the way? Your on-screen sword would no longer match up to the controller’s position, so you’d either need to move your controller to where your sword was moved to, or the game could try to automatically move the sword back to where your controller is, which could move it in ways you don’t want it to. Of course these are all issues that would be addressed in a game that really uses it, but I’m just hoping that the uses for the device won’t have to be simplified to avoid problems.

Still, it certainly sounds intruiging, and I’d definately like to get my hands on it to try it out and see how it works. But it won’t be until we actually use the controller that we can say anything outside of speculation.

Which “many game types” won’t work with it and require the classic shell? All I can think of is traditional beat em ups and sports games like soccer and the like. Anything else is either a side/top scrolling thing for which you can use the pad on its side (can’t for beat em ups because of the limited buttons), or a first, or third person view 3D game for which the controller sounds pretty much perfect for.

I mean just think, the PC users have been happy with keyboard + mouse set up and play all sorts of games on it (except console fighting games lol…). Sure some of them are going nuts over things like buying joysticks for flight sims or wheels for racing games but that happens to some console gamers too. You can play the majority of PC games fine with a mouse and keyboard, and most modern titles tend to use the “FPS” style controls even if they aren’t a FPS.

Why would you need an add on with the Rev’s controller when it offers pretty much the best of both worlds and even better?

You have a setup that is better than the keyboard and mouse because your “WASD” keys are replaced with a nice analogue stick while the mouse is replaced with a device that can work in far more diverse ways.

There also are enough buttons if you think about it. When you use the remote in conjuction with the analogue stick you aren’t likely to need ANOTHER directional input so the d-pad would be used as 4 extra buttons like in many Dreamcast games.

So, yeah, you may miss out on traditional beat em ups and such but you gain many new things as well as majorly enhance and improve the fun and immersion factor of the old things.

Everybody looks up to eventually reaching VR style games (if it ever happens). Won’t that kind of technology also forbid some current genres? Won’t the new possibilities still be worth it? That’s how I see the Rev’s controller. It may not work well with a FEW of the old ideas but it offers many new that make it more than worthwhile…

I’m just sad we have to wait until E3 to see games :anjou_sad:

I just don’t think that this controller is necessary (revolutionary maybe, but not necessary)

It’s like, if you call the Nintendo Helpline, and listen to that recorded announcement (The same guy has been doing those since the NES. “Listen closely to our prompts, as they’ve recently changed.”) guy, and select “If you’re having trouble using your Nintendo DS Stylus to control your games” option.

He goes on to explain “…Don’t worry, after a certian amount of time using your DS and stylus, you’ll get used to using it, and it will become easier to play your games with it…”

I mean, isn’t that kind of the same thing as saying “This device is not natural to use, but given a certain amount of time, just about anything will become useable as a means to control a video game.”

I’m glad Nintendo is giving us a shell for the remote…but, seriously, I don’t LIKE having to re-learn how to play games with a motion sensitive, gyroscopic wand device.

I’m sure it will be fun and novel, but I’ll venture to guess that when it’s all over and done with, I’ll STILL take a d-pad or analog stick over it any day of the week.

No it’s not the same as saying it’s not natural at all. The mouse wasn’t ‘necessary’ either, you could use keyboard keys to move around the cursor in RTS games or look around in FPS games. But did it completely change the game experience to the better? Sure it did :anjou_love:

3rd person action and adventure games, games with fixed cameras (such as the original RE games), and many 2d games are the first that came to mind. For 3rd person adventure games, you could use the remote section for camera controls, but they rely primarily on multiple buttons and an analog stick for movement, and it looks like it would be akward using that setup for that since you only have access to 4 main buttons (and 4 extra ones farther down on the remote) and your grip on the analog stick section doesn’t seem like it would be as solid as it is on a regular controller. 2d games might work, especially if you turn it on it’s side and use the D-pad, but most 2d games require more than 2 action buttons (or maybe 4 if the other two are somehow usable at the same time), and I’m not sure how the gyroscopes could really be used to help except for maybe games like Guardian Heroes to switch plains when you tilt it and such. Mainly, it’s just games many buttons and the movement of the remote couldn’t be used for anything really (though if nothing else the rotation of the remote could be used as a substitute for a second analog stick).

Umm I’ve already explained several times that any 3D game with a first or third person camera seems to be able to work more than fine with the controller.

For the Metroid Prime tech demo that the press got to play with they used the analogue stick to move around and the wand to look around. Why would it not be able to work the exact same way for a third person game?

Did you even read all of my post? Again, the same way third and first person games work on PC with mouse and keyboard (Sands of Time for example played great), using almost identical control schemes to a FPS game, they would work with this set up as well. I don’t see why I need to keep repeating this…

And again, when you use the remote in conjuction with the analogue you have the A button, the B trigger, the 4 directions of the D-pad and the 2 triggers on the analogue part and possibly even the start and select buttons which are a bit further down. I don’t count the small a and b buttons because they are too far down to be used. But even without them you basically have 10 buttons and maybe 11 if the stick can be pushed in, and without counting the Home button which could possibly have pause functions on top of going to menus etc. Do the rest consoles really have had that many more buttons actually used intuitevely in games?

As for games with fixed cameras, well, Capcom was pretty much the only decent developer and they thankfully got over that. The controls pretty much sucked on those games on first place! Resi 4 is a huge step forward for the series.

For 2D games, I haven’t played many than require more than 2 or 3 action buttons and the tilt functions could certainly be used for various things. Just watching a beginner play Mario (or any platform game) and how he’d keep swinging the controller around as if this motion would help the character reach higher or dodge an enemy or run faster gives many ideas on how things could be implemented.
Sure you may think that it would feel awkward, but I’m sure PC users also thought it would be akward to play a FPS when the mouse was first introduced and it probably took them a while to adjust.
For the record, some platform games on the GBA (Or was it the DS? maybe both) have used limited tilt sensors to add functions and they were considred quite great.

And as you say maybe more buttons may be usable even when held on its side. And let’s still remember that this is not the absolute final design either. I’m sure Nintendo isn’t simply testing it on their own unique games but rather every kind of game they can get their hands onf. They have also been in contact with other developers for this subject since about a year or so ago is what I read I think.

Also, I don’t think we should all judge if the grip will be as good or not just yet. From the feedback we have so far it works more than fine (site editors have said even the select button was used in Metroid and it was easy to reach).
Of course if the controller is fundamentally uncomfortable it’s going to suck, but we can only judge what we know and this doesn’t seem to be an issue at all so far… If it turns out to be one later then I’ll be the first to say it here.

I mean, were we judging the Dreamcast before we knew details by saying “but what if the graphics suck and the control pad is chunky and low quality”?

I don’t know if anyone has flown KLM recently, but their inflight entertainment uses a remote that is almost exactly the revolution controller. And you turn it on it’s side for games, too.

And if you want to fly KLM just for the controller, I recommend you go first class. KLM first class is awesome.

I, for one, am disappointed. I think this will pretty much be the suicide that Nintendo was aiming at since the 64. The controller would work pretty well with a few games, and I’m sure Nintendo’s first party games would be great, but they’re not going to attract many third party developers with this. Most developers that would make games for it, are going just have the normal controller and the analog stick attachment (that Miyamoto said comes with it) in mind. So there will be very little, if any, multiplatform games that go onto the Revolution. It seems that ever since the 64, Nintendo has been going for the most awkward, and uncomfortable design for their controllers. The 64 had two ways to hold it, and was a pretty bad layout all over imo. Then the GC had a horrible button layout that you had to get used to no matter who you were or how long you’ve been playing games, not to mention the sticks on the thing blistered the thumbs and slipped around under your fingers easily. And now this piece which frighteningly resembles a sex toy http://www.1up.com/do/imageDisplay?id=2308865. Nintendo was fun while it lasted, but I think they went a little crazy with this.

Now, this is innovative technology (unlike the DS? touch screen/pad that everyone seems to think is), but it doesn?t look like it could do much, or be very fun most of the time (once more, unlike the DS which has many more possibilities and is fun when utilized in the right way). The technology is nice, what they should have done is had that controller packaged along with a regular(ish) controller so that developers could open their options by a wider margin.

So, I think that this time around, Nintendo will once again sell the least number of units. Hell, I?m betting that they sell less than what they did this time. I?m not saying it will flop completely like how the Xbox did in Japan and will probably do again in this next generation, because we all know Nintendrones will stick with them no matter what, just as Sony and Xbox fan boys would do with those companies, but I think it won?t catch as much as an audience as the GC did. I might be wrong though, we can always wait and see :slight_smile:

*I have to say this but it’s not my main point for this post:
How is the DS’ touchscreen thingie offering more possibilities when the remote can be used in the exact same way (draw in thin air style movement) and in MORE ways than that since it doesn’t only detect vertical and horizontal motion but also tilts, rotations and “Depth” motion? Basically any kind of motion you can do in 3D space unlike the DS “any kind of motion you can do on a flat plane”?

And this is what this post is all about. Wondering:*
Okay… since everyone thinks it can’t work but only with a few game types…

Could you guys explain to me why? Just read all my points about the PC users mouse + keyboard combo, read what I’m saying about first/third person games… And please just explain to me why you think it can’t work.

I just don’t understand it at all, but so many people think so, that I may well be totally missing something obvious that ruins gameplay instead of making it better like it is in my mind.

So, anyone care to elaborate a little to counter what I’ve said so far?

I mean, seriously, the way I see it, what does the second stick of the PS2 and X-Box get usually used as? A camera control, something akin to mouselook.

So why is the Rev’s controller not going to work? It’s the same capability except instead of a second analogue you have the “remote” to look around with.

Not gonna talk about how much more you can do with it since that’s not the point right now, just simply staying on the pure basics of modern games.

Really, it feels like most people haven’t even read what the thing was used like and just go with seeing the pictures and knowing it’s “controlling stuff with motion” or something. Either that, or I’m TOTALLY missing some aspect of it.

Anyone? :anjou_sigh:

Keep in mind I’ve accepted traditional beat 'em up and possibly sports (soccer and similar) games can’t really work with it in it’s current form (but you have completely new possibilities about these two genres and that’s a good thing imo - also we don’t know the exact contents of the final box or if anything’s planned for change on the pad’s final version). But it’s the same with PC users really and for the last decade I haven’t seen any PC gamers yelling and wanting standards to change so that the PC gets a default “controller” thing so that companies can finally release conventional fighting games on PCs knowing the standard input device supports them fully and comfortably.

its just the fact that people generally don’t like change
"if it ain’t broke don’t fix it"

I think this can work well, as long as people are optomistic rather than rejecting it straight away.

the touch screen on the DS was innovative, but I personally wouldn’t buy it just because of that. The revolution controller looks really neat imo, but i have no problem with it, i just see it as the consoles standard game controller.

Like when N64 had that analogue stick in the center, i didn’t like that, but it was the consoles controller and people adapted.

That controller addon gehn posted looks awesome tho, and if something like that is made, i fail to see any problem anyone has. If you want a bog standard controller, there you go.