“Emulation = no profits for game developers”
That statement is partially true.
Here is some other truth, perhaps the other side of that equation…
If a game is still commercially available, and a person is in a position to see profits from it’s shelf/internet sales, (read - ROYALTY sales, which are NOT common in the industry, most developers get paid hourly/salaried time for their studio work, and get a paid bonus at the time the game makes it’s initial shipment.) every pirated copy THEORETICALLY diminishes POTENTIAL sales by X amount, where X=somebody who might purchase the game instead of pirating it.
Okay, now, before I go any further, let me say that I do NOT endorse game piracy. It’s bad, it’s evil, it’s illegal any way you slice it, and yes, I’m a horrible human being for using game emulators on my GBA, PC, PSP, PS1, and PS2.
And this is a big but, and one which I believe to be a HIGHLY VALID talking point that I hope to get some SERIOUS (keeps fingers crossed) responses from you of the Panzer community, in light of some butting-heads in recent weeks over PSP emulation and how “bad” it is for game developers, game companies, and their overall profits, or lack thereof due to game piracy.
Here it is.
Game piracy = no money for game developers.
Game rentals = no money for game developers. (other than the initial purchases of the software, which is purchased at wholesale pricing, often lower by rental services, i.e. Blockbuster, Hollywood Video, Gamefly etc.)
That is, Blockbuster rents GTA:San Andreas 100 times over a period of 4 months at $6.00 a rental. Rockstar isn’t seeing cent one of that money, when they could have SOLD 100 copies at $50 a pop IF game rentals were not available.
Used game sales = no money for game developers. (EB, Funcloand, GameCrazy, etc. retain 100% of sales on used merchandise. Nintendo, Microsoft and Sony see NOTHING from the sale of used games, consoles, and accessories. This is a considerable problem for software profitability in certain parts of Asia, to the point that the sale of used games is prohibited by Sony and Nintendo, else the shop owners are not allowed to carry NEW products.)
SO, what is my point??
While game piracy through the use of emulation remains a sticky wicket, as well as remaining illegal…the argument “it hurts game companies FINANCIALLY” wears a bit thin in my book.
Especially when GAME RENTALS and USED GAME SALES are such VERY ETHICALLY ACCEPTED practices.
Not that I’m opposed to either of the above services. On the contrary, I think that they both serve their purposes, and that they do them exceptionally well.
However, for those of you who have waved the finger of judgment at emu-enthusiasts and shouted down from your soap boxes “piracy hurts game companies bottom line profits!!!”
I sincerely hope that you’re buying ALL of your software brandy new. Otherwise, you might want to think about how YOU’RE hurting the industry that you love so very very much.
Thoughts? Flames? Mindless psychobabble?