Project Draco for Kinect Art Looks Familiar

Oh God when will we see a real Panzer Dragoon game? :anjou_sad:

Sonic is pretty much dead, Tomb Raider died long ago and Metal Gear is gonna die soon (seriously, a MGS without Snake?Whithout stealth?Thats not MGS!) and Panzer Dragoon seems as dead as ever.

In other words, all my favourite game series are DEAD!

P.S- Except for Call of Duty which is still rocking :anjou_happy: !

Rising is just a spin off (and is starting to look pretty good actually, the last videos showed promising features)… Although I don’t see what more they can do with Snake outside the recent Peace Walker and the upcoming enhanced version of 3 for 3DS…

You should try Guardian of Light, it may look and play so very differently and not even have the name but it’s definitely a good Tomb Raider game, and even better in co-op (locally at least, online whenever that’s added). Good action, platforming & puzzles.

Panzer Dragoon is no more dead now than it was before we heard of Orta. Who knows?

No comment on COD, if you still enjoy it, cool. Perhaps you missed a Sonic thread though.

[quote=“Al3xand3r”]Rising is just a spin off (and is starting to look pretty good actually, the last videos showed promising features)… Although I don’t see what more they can do with Snake outside the recent Peace Walker and the upcoming enhanced version of 3 for 3DS…

You should try Guardian of Light, it may look and play so very differently and not even have the name but it’s definitely a good Tomb Raider game, and even better in co-op (locally at least, online whenever that’s added). Good action, platforming & puzzles.

Panzer Dragoon is no more dead now than it was before we heard of Orta. Who knows?

No comment on COD, if you still enjoy it, cool. Perhaps you missed a Sonic thread though.[/quote]

Guardian of Light? Well, depends, the thing is, the recent game are just waaaaaaaaaaaaaaaaaayyyy tooooooo eaaaaaaaaaasy, i mean, they are extremly linear, just go from A to B, in other words, the massive scenarios and the puzzles which forced you to expore every inch of the level seem to be gone, for example, all the ledges were you can grab are “highligted”, and that makes it so much easier, which i don?t like, in the old games, however, many times we had litteraly to guess were we could grab.

Anyway, its just not the same.

Sonic 4 seems pretty neat, but still didn?t play it, and Rising i?ll never touch it, i HATE Raiden and that crazy Ninja/Samurai gamestyle doesn?t attract me at all, its just not Metal Gear.

If you wanna know my opinion, if they really need to take Snake out (and trust me, my heart hurts when i say this, after all, its my fav. character of all times) they would be much better doing some stealth mission with “The Boss” in WW2, shes a pretty interesting character, and a MGS with her could be great actually.

About PD, well, i guess hope dies last, but i don?t know… :anjou_sad:

The Gray Fox missions in the MGS Integral expansion were pretty cool at the time, the game could end up as a modern take of that, athough it’s hard to say as they haven’t really shown real gameplay, only the cutting features.

And if you haven’t played Peace Walker do it, it’s really really good and has Snake, although the Big Boss snake, not the MGS1-2 Snake. It gets repetitive but that’s mostly the post-game content which is really vast, and good to have since it doesn’t look like we’ll get another Metal Gear in this style any time soon (even 4 wasn’t really).

The Lara Croft game is good, there should be a demo to try although it does lack the expansive type puzzles you mention, so far at least. It’s mostly about self contained challenges. And it’s still just a spin off but at least it’s a really high quality game unlike other recent Tomb Raider games so it shows promise for the real sequel they’re making.

I meant the Sonic Fan Remix more than the official Sonic 4 :stuck_out_tongue:

A couple of screenshots (they appear to be from the trailer):
kotaku.com/5693953/your-first-br … er-dragoon

From this post:

[quote=“Andriasang”][size=150]Grounding’s Yukio Futatsugi[/size]

Futatsugi, director of Panzer Dragoon and Phantom Dust, is working on the tentatively titled Project Draco to be published by Microsoft in 2011. Draco is a 3D flight shooting game. Players use Kinect to communicate with a dragon, raising it and making it learn skills, with the hopes of deepening your bond with the creature. In the game’s online mode, you can fly through the skies with your friends.

For their work on Kinect, Futatsugi and his staff are taking care to ensure that players can enjoy themselves for lengthy periods without betting tired. They’re paying attention to such things as the length of a single map and the frequency of enemy attacks. Explained Futatsugi, Project Draco is not a party type game where everyone enjoys themselves for brief periods, but is rather the type of game into which players sink their teeth. Because of this, they’re developing the game to keep players from being tired while still delivering a control scheme that delivers a direct feel of movement.

As a sales point for the game, he said, “Don’t you want to be able to actually experience the feeling of communicating with a dragon and riding it into battle? I do.”[/quote]

Well, seems like they’re trying to do a good job in adapting the game to the hardware. I hope Futatsugi knows what he’s doing.

It sounds very promising from that post. Thanks for sharing.

Any word on whether Project Draco will be a full Xbox 360 game, or an Xbox Live Arcade title?

No word about that yet Solo, but from what Futatsugi said – “Project Draco is not a party type game where everyone enjoys themselves for brief periods, but is rather the type of game into which players sink their teeth” --, I can only think this is not going to be XBLA game.

I think so too. I wonder what their budget is? Hopefully it will feature a detailed story and setting like Saga, or at least build up an interesting world to assist the player in filling the gaps with their imagination.

I just wish the dragon designs were a bit cooler :frowning:

I get they are trying to be more mas market, but the mass market has changed a bit- Halo, Gears of War, etc are all taking little cues here and there from more esoteric japanese stuff, this doesn’t have to try to be so western!

The concept art still gives me hope, but those dragons in the screens are boring …

As stated above, there is something very Panzerish about this project…

Here’s to hoping for some relation to the PD series.

Yes, because it features original Panzer Dragoon team member(s) and was intended to take inspiration from that series, as discussed in this Joystiq article: ?Project Draco ‘inspired by’ Panzer Dragoon, not a Panzer Dragoon game?

[quote]“there are some differences between – as a Panzer Dragoon fan – the stuff we’ve seen in the Panzer Dragoon series and Project Draco],” but he didn’t elaborate on those differences. During the Microsoft keynote where the game was announced, Futatsugi explained, “What I wanted to do most is to fly.” So perhaps Draco is more flying and less on-rails shooting?

So if it’s not a Panzer Dragoon game, then what’s up with the whole dragons-you-can-ride thing? “Futasugi-san does have a passion for dragons and the interactions between humans and dragons,” Spencer said. “I think you could say ‘inspired by’ and obviously Futatsugi-san’s heritage with that franchise is an important part of his history.” But Spencer still "wouldn’t characterize Project Draco] as a Panzer Dragoon game."

“I think there’s some great things about the mechanic in Panzer Dragoon that can work really well, but we’re not in any way trying to diminish the value of that franchise or steal from it.”[/quote]