[begin rant]
Oh boy, this whole Kinect stuff is really annoying me.
Great, we now have something Panzer-like coming, but hell, did it really have to depend on that thing? I mean, Kinect isn’t even released yet, and lots of studios are making huge bets on it like it’s going to change the future and the past and do your laundry and homework. Let me put it shortly: motion sensing is ridiculously imprecise and requires the use of algorithms that cannot guarantee a high degree of accuracy without a large computational cost or lag. Most, if not all games require precision, accuracy and responsiveness. So yeah…
Alright, cool, I’ll be able to ride a dragon and control it with my body instead of the “unrealistic” gamepad. Awesome. No, really! The next best thing would be to actually ride a dragon in a Holodeck! I don’t really mind the dragon designs, nor the graphics quality (well, I do have my standards; they’re just a bit more relaxed), but please, PLEASE, make it fun enough to compensate for the technical difficulties that will inevitably arise from the use of this immature technology called motion sensing. Bad things already happened; please learn from these mistakes. cough Sixaxis cough Lair cough. And PLEASE give us the option to play the game with a gamepad. I’d love to play it online, but I’m pretty sure the game will be nearly devoid of players if it’s Kinect-exclusive. Even more so if this Kinect fails to deliver an acceptable experience.
I’m depressed to know that there are so many dragon riding games out there, but none of them making justice to the severely underrated Panzer Dragoon series. They’re crippled by bad game mechanics, poor story, annoying controls, horrible gameplay, or any combination thereof. The only few good (or passable) dragon games I can remember are the Panzer Dragoon series (obviously), Drakan (really good, but it’s very old, probably won’t work on Vista/7, but may work under virtualization), Drakengard (fun for the first few levels, but it gets boring really quick) and Divinity 2 (a bit of a stretch, because the game is still glitchy and imbalanced as hell, and it takes about FIVE in-game hours plus a nearly unwinnable fight against a boss who can one-shot you to actually get the dragon form, and even after that you must spend most of the time on foot because all you can do as a dragon is fight a few flying things and destroy turrets, AND on top of that there are places where you simply cannot fly). Darksiders deserves an honorable mention here, although the Panzer Dragoon section is depressingly short (and it’s not a dragon).
I’m not even gonna get started with Kinect as a whole (and motion-sensing controllers in general, for that matter) because it would become an even bigger unreadable wall of text.
[end rant]
Sorry about that. Anyway, it’s good to know that the Panzer spirit is still alive on those guys. I hope their work doesn’t get crippled by “innovative” technology like what happened to that poor Lair. Damn, that game had such great potential…
On the other hand, if this Kinect works great, Project Draco will probably be the best Panzer Dragoon game ever, even if it’s not canonically part of the series.
I really wanna see Project Draco becoming a great, fun, enjoyable, memorable game, but I will remain skeptical until Kinect proves me wrong.
[size=75]BTW, this post just made me want to play Drakan again. I’ll find a copy and hope VMWare cooperates. And hope StarCraft II doesn’t steal my weekends.[/size]