Well I thought you were doing a good job, Alex. Anyway, I’ve only just got back online and SegaTecToy made a point earlier that I wanted to address:
I actually agree with this quite completely. When I was criticising games a little earlier on, I was just focusing on the average quality of narrative in a novel, in contrast to the avarage quality of narrative in a game.
Now I honestly think that the narrative in any given game is likely to be much simpler and less thought-provoking than the narrative of any given novel, but then that’s a necessary side effect of these two things being very different mediums. A game is concerned with so many additional things of its own: gameplay, visual style, music, etc.
When a game’s plot is taken out of context, and it is compared to a purely narrative work (such as a novel), the game’s plot will understandably find it hard to compete. This is because the novel is entirely focused upon the narrative: the game is not.
A novel is all narrative. Beyond what a good game’s storyline will provide, a good novel will usually concern itself with much more complex narrative devices, cultural metaphors, social/historical commentary, and uniquely, some sort of abstract message or meaning that the author wished to impart. (Not all do, but it’s a pretty safe bet to say that a good author wrote a given book because they wanted to draw your attention to a concept.)
What a good novel’s narrative usually has that a good game’s storyline does not is this sense of the abstract. A game’s plot is usually much more straightforward and functional: it fulfills its role, it tells the story of the quest, it has its twists and turns. But a game’s storyline rarely feels to me as if it has so much meaning below the surface: there are few messages that it does not state literally. But then a game is an interactive fusion of several art forms, and other aspects of a good game certainly make up for any lack of narrative depth.
And of course, there are exceptions. Our very own PD series, for example, can be read as a poignant metaphor for the dangers of playing god with advanced technology. That’s a worthwhile abstract message if ever I saw one.