[quote=“Arcie”]Well, in Warhammer anyhow, you compare WS (weapon skill) values, then roll to hit based on the difference. If a Chaos Marine (WS4) went up against a Striking Scorpion (WS4) you’d need a 4+ to hit. If a Chaos Marine went up against an Eldar Avatar (WS10) then the Marine would die fast, since the Avatar needs 3+ to hit and the Chaos Marine needs 5+, not to mention a 6+ roll to wound followed by a 5+ invulnerable save…
I think I’ll give an example (warning: extremely geeky bit ahead)
Chaos Space Marine VS Eldar Striking Scorpion
CSM has Weapon skill 4, Eldar Striking Scorpion has WS4 also
CSM has Strength 4, so does Striking Scorpion
CSM has toughness 4, Striking Scorpion has toughness 3
CSM has Initiative 4, Striking Scorpion has initative 5
Both have a standard 2 attacks per assault phase
Both armed with 2 close combat weapons
Both have a 3+ armour save
Say it’s the Eldar player’s turn. He uses the initative to charge in. For doing that, he gets a bonus attack, bringing him to 3 attacks to the Chaos Marine’s 2. The striking Scorpion has higher iniative, so goes first.
He rolls 3D6 and gets a 4 and two 3’s. Heavily gutted, he hits the Chaos Marine once. He now needs a 4+ to wound with that hit, so he rolls a D6, and gets a 5. The Chaos Marine rolls his save (needing a 3+) and makes it.
Now the Chaos Marine can strike back. He needs 4+'s to hit, and gets both of his attacks to hit. Next up are the to-wound rolls, which only need to be a 3+ since the Scorpion has Toughness 3 against Strength 4. He makes both of those, then the Eldar player manages to roll a 1 for one of his armour saves, and with no Farseer in range to grant a re-roll, the striking scorpion falls, only to see a Wraithlord blast the Chaos Marine into pieces with a Starcannon (I HATE CHAOS MARINES!!!).[/quote]
Thanx for all your trouble but even after three years of learning how to program and the such there are just too many variables in there for em to understand O_O