I just finished watching that on GameSpot earlier (watched a replay, wasn’t home when it was on live).
I must say I’m quite excited. There were several games that looked mature like Red Steel, Metroid Prime 3, Disaster: Day of Crisis are the ones I remember.
Red Steel was the most impressive showcase of the controller’s capabiltiies in game. It all looked damn smooth and fun. The game looked quite fun on its own but knowing how it controls (The dude was playing in front of the audience) made it all the more exciting.
Metroid Prime 3 looked similar in controls but we didn’t see enough of it in action to judge.
Zelda looked great regardless of being a GameCube game and the controls seemed intuitive.
A plane game looked like fun with a little kid playing it. Glimpses of wario ware were shown as well I think. Golf games, racing games, and other random things too. Fun stuff overall.
Mario looked quite crazy and cool like a true sequel to Mario 64.
Sonic looked like a Sonic game should look unlike the uber realism stuff of the other next gen consoles. It wasn’t cell shaded, it was more lighthearted like the Sonic Adventure games though.
The ending was a four player tennis match where the fourth player was a random person who won a prize of some sort. His team won.
There will apparently be 27 games available for the press to play with during the whole of E3. Most of them third party from what I understood.
I’m probably forgetting a lot of what I saw already lol… Anyone else watched it/read about it and wants to share thoughts?
I watched it all, and was very impressed with the controller. None of the games jumped out at me really. One thing though: The controller is gonna require a fair bit of space to move around in. I’d hate to try playing a tennis match on Wii in my bedroom with a friend =P
I would pray that Nintendo use some common sense and don’t force montion sensing into every game, regardless of whether it is appropriate or not. [/quote]
That and the developers don’t feel they ‘have to’ put some use of it into the game like the touch screen on the DS. Many games use it really well but for some the ‘feature’ that uses it makes me go… huhhhhh?!? (It just doesn’t fit with the rest of the game. etc)
The more i read about this new system the more it comes across as the home system eqvilent to the NDS is to the GBA. Not exactly an upgrade system more of an alternative system with marginally better graphics and unique controls.
The DS is quite a lot more powerful than the GBA and not just an alternative system. Gba support has been dropping games wise if I’m not mistaken and I haven’t seen people talk about the DS as “alternative” but simply pit it “against” the psp just as they pit any console against another all these years.
This is Nintendo’s next gen system and it just happens to offer different things compared to the competitors. Its price may make it sit alongside a 360 or similar in many homes but that happened with the GameCube as well.
The home button is on the remote too… they had to put it SOMEWHERE here too you know… Either way, this is simply a “classic” pad for the Gamecube and N64 (and SNES I guess) games, what sort of innovation did you want for a non standard-issue accessory meant to play older games? Sony themselves copied the analogue stick on first place anyways…
Come on its a ripp off and I bet the Home button will do much the same thing . As for Analogue the 1st Analogue stick was onthe Mega Drive and it we want to be anal about it , Atari were the 1st to have 4 controler ports as standard .
Making two seperate Resident Evil games, one for the high definition consoles (and PC), and one for the Wii was a good plan. I respect that fact that companies like Sega and Capcom are going out of their way to do this.
The XE-1AP - retailed for Y13800, had twin analogue sticks, and was compatible with Afterburner 2 and Super Monaco GP2.
Out of interest, why is it when Nintendo rip off somebody elses idea it’s swiftly defended here, but when Sony do it then it’s a sign of the evil company forcing Satans will upon the game playing public, and the beginning of the downfall of the industry? What’s the difference, really?
Because, as I said above, you are being anal for the sake of saying Nintendo don’t innovate by nitpicking on a classic controller which couldn’t have been innovative even if they wanted since it’s meant for CLASSIC PRE-Wii GAMES.
Seriously, you say Nintendo are ripping their twin sticks off but I never heard you say that about Microsoft or even about Nintendo’s Gamecube back in the day. You think those were OK because they switched the position of the d-pad and the left stick? Wow, what a major breaktrhough in console pad design that should be considered good while we should all decide to wake up and nitpick an extra not-in-the-default-package Wii accessory meant for PRE-Wii games and ignore the truly innovative design Nintendo presented as the official Wii controller meant for Wii games.
By the way I didn’t say WHO Sony copied the analogue from, I simply said they did. Hell if I were you I’d say something along the lines of “Sony ripped the twin sticks idea from Virtual On” LOL.
[quote=“Al3xand3r”]It’s simply a “classic” pad for the Gamecube and N64 (and SNES I guess) games.
Criticising that just to say Nintendo don’t innovate after what they have presented and what Sony attempted to copy is being very anal, you don’t need to talk about the ports to be that.
The PSP has a home button.
And the Atrai 400 had 4 joyports as standard , doesn’t stop every one saying NCl were the 1st . Point is if M$ or SONY had done the same enough would be said. The home button is even in the exact same place as the guide button . I’m mean everybody having feild day with the fact that SONY pad had a tilt motion as some sort of ripp-off. Never mind that there was such a pad on the PS, or right now onthe PS you have Gametreck.
NCL do anything but innovate , you can count the new IP they showed off on 1 hand
Dude, there were gameboy carts with tilt sensors as told before. But the fact remains those were simple MINOR ACCESSORIES and not the whole point of the console. Nintendo is the first to bring the FOCUS of gaming to a motion sensitive controller that WORKS WELL and incorporates a lot more than just tilting - unlike shitty cheap accessories of the past that never worked. Sony is clearly attempting (and failing) to copy that for their next system as well. After mocking Nintendo on first place.
What you are criticising for Nintendo, the classic pad, is also just an EXTRA ACCESSORY meant to play PRE-WII GAMES. Who cares WHERE the buttons are, it’s a pad for the EMULATED OLD GAMES and is supposed to work well with them. It’s an alternative to the GameCube pad (that works on the Wii) as not everyone that wants to play emulated games on the Wii will own one.
It’s NOT the default pad and it’s NOT the main selling point of the system. The remote + joystick attachment is its default controller and it’s innovative. Also the remote has a HOME button, that they had to place SOMEWHERE on the classic pad as well since it needs to have everything the remote has in regard to buttons. The center works fine as it’s not a main action button. Is a HOME button so damn innovative anyway? What’s so special about it?
You are being anal about a tiny part of the Wii console. You just want to find something to put down the Wii about. If you cared so much for dual-sticks you’d have bashed the GameCube controller and the Xbox controller years ago instead of bring it up now. A slight altering of the position doesn’t make it an all-new thing you know. Especially not when even that is taken from another system as well (Saturn 3D pad, DC pad).
By the way, none of the extra accessories shown were final designs. According to Nintendo they were simply showing the possibilities.