[quote=“Team Andromeda”]Yes you were given more or less complete 360 degree movement and was able to backwards (I know where you’re coming frm ), but that was then limited in zone like Windy Valley and Speed Highway and really limited in all of Sonic levels in Sonic Adv II (so it wasn’t just an issue of the newer games) .
There are sections in Colors and Unleashed where you’re given much more greater player control and far movement and I would expect the same is true of Generations , or are we to base our views on a complete game, just on a 3 min demo ?[/quote]
It’s not so much the lack of going backwards that bothers me (although that does matter too), but the actual control over Sonic is more limited in the newer games. For example, in Emerald Coast I could run around on the beach at the start, run under the ramps, and the camera would be less likely to try to divert Sonic back on the correct course. The controls were less rigid too. This isn’t a level design problem, but a problem with Sonic’s controls.
For this, I don’t need to play the complete game, since the controls presumably don’t change later in the game. I have played the demo of Generations a number of times, but the Modern Sonic stages just don’t sit well with me for this reason.
Again, I fully agree with you that Sonic Adventure didn’t get everything right, and that parts of it were basically automated too, but it got more right in this respect that the newer Sonic games. I would like to see a return to the emphasis on control rather on speed. That’s what made the classic Sonic games so great.
Haha. Well, you got your wish.