As far as I’m aware, PDO’s FMV sequences were totally finished and finalised long before the rest of the game was completed. I’d suspect that Smilebit would not have the opportunity to modify them later on, even if they would prefer to do<<
I am almost positive the FMVs were farmed out to a non-Sega company.
At some point they may have thought you could pick up different guns (power-ups) so they wanted to avoid which one they showed.
Most games have a lot of inconsistenacies between game and fmv assets, it is just something that happens during development.
I did say that to us, the fans, it’s something to “figure out” in some way as well. If I wasnt asked about this specific thing I propably wouldn’t bother mentioning it anywhere as a “problem” or “error” or “mistake” or “plot hole”, but since this was the topic of discussion I said my opinion on it…
I do not think it’s a big problem or anything and I’m sorry if my previous post sounded like that…
The CG sequences were all made by buildup wich you can see in the credits (and also it was one of the questions i asked the team in my interview).
Do you hava any idea what it costs to re-render 3D footage in terms of time and therefore money? I’m almost sure the FMVs were created long before the gun design was finished (I’ve seen glimpses of the opening video as early as May 2002) so yes, the gun was left out of the video for a reason. but this reason has nothing to to with fans, the game or mysteries.
I’m sure you’ve noticed that the “hat” is a wound-up turban - it’s what becomes Orta’s scarf for the rest of the game. (In the epilogue, she’s wearing it round her head again.)
As far as I can tell, that short gap in time in the opening sequence is not an oversight, because it’s quite clear that it’s there and it’s quite easy to tell what happened in it.
In the last shot of Orta being rescued, she still has the scarf around her head and the chains attached. Then the scene fades to a long-shot, and we see Orta fly away on the dragon, with the scarf around her neck and the chains broken. By the way it is filmed, it’s clear that there was a time-gap there. In the gap, Orta obviously rearranged the scarf, the dragon bit through the chains, and then Orta mounted the dragon.
It’s worth remembering that the entire opening sequence is not a cotinuous film. It’s all just broken and edited scenes with several moments missing. In dramatic terms, this bit seems like something purposefully omitted. Watching Orta fiddle around with her scarf and the dragon chew through the chains for a minute would probably kill the building sense of urgency and drama.
The viewer doesn’t have to be shown everything; we never see Orta climbing aboard the dragon, for example, but it’s not a continuity error because what happened is pretty clear. Unfortunately, the gun seems to be a different case entirely: it is far from clear how Orta came by it. Orta doesn’t have it even at the end of this sequence, or - importantly - in any other FMV.
Yes, the accepted explanation is that the hat unraveled into a scarf,
and the chains were magically transformed into a gun after a little boost from the dragon.
Like I wrote earlier, if this is a creator oversight then we can give credit where credit is due.
However, nothing in the game, even in the in-game sequences (which are easier to edit than FMV sequences) explains where Orta’s gun came from. Was this an oversight too? I doubt it. Unless someone wants to confirm that the origins of Orta’s gun wasn’t meant to be a mystery, then it will remain a mystery (as opposed to the product of a mistake).
It’s supposed to be a pink flying hippo, can’t you se it?
j/k, it’s a sketch for an imperial fighter pilot for my BF mod.
I think I’ll make it just black fleet vs Imperial army btw.
It has the advantage that i only have to build half the amount of models and simply texture them twice =)
Now that you mention it I think I can see a little bit of pink just there.
my question was mainly : who made this?.I don’t want to put your skillz to shame but I would be O_O if that was official PD material - that’s what I thought you guys were talking about ; you and Lagi.
That’s a neat piece of concept art, cool stuff
I’m sure the mod atleast visually will be sweet =)
Have you thought about ground (or hovering) vehicles?
And what about combat outside vehicles, will it be importand or will the emphasis be on vehicle usage?
I’d like to focus it mostly on the vehicles seenin PDZ and PDS. I simply love epic aireal battles. there will be ground missions as well. historical missions like the “seduction” of azel from the excavation site etc. Most maps will be team deathmatch i guess…
well I’m far from finished with the design doc, and SK works on a different non related project right now. so i guess it will take a while until we can show you something playable or at least visible.
Anything is more interesting than Team Deathmatch. I’d say do your objective missions as you’ve thought but instead of Team Deathmatch for the rest maps keep the standard BF1942 gameplay except maybe add a twist here and there that makes it fit in the Panzer universe more.
/me imagines Grig Orig flying around with fighters launching off of it kind of like a replacement for the carrier ship in the original BF1942
I have to agree with Al3xand3r. The conquest mode is easily the most played on the internet (I don’t think I’m exagerating when I say 90% of the servers is running conquest). It’s what BF is all about. To be honest, I’ve never even played Team Deatmatch or any other mode. I’m really looking forward to this mod though. Those aerial battles should be awesome.
This sure looks good, lordcraymen! It seems to be a very interesting mod
About the Orta’s plotholes, I don’t believe they are plotholes. It’s just like what happens in Final Fantasy games: your character lives in the capital of the greatest empire on earth but the most powerful weapons are located in a shop in a small village in the middle of nowhere… You can’t use logic in games