Meccania uniform design

[quote=“SegaTecToy”]

I wouldn’t see that as a plotpoint.It’s up to you really.You can still get the Blue Dragon morph (right ending) without killing those two guys.

I’m still trying to get the best ending (I have Zwei for two months now) so I still have to see a part of the Zwei story.
For sure, the guys that keep saying that PDZ is easy never tried to be winged death… ;)[/quote]

There was a point in history when I would say this was E Z, but the last time I tried 100% I missed one or two enemies.Still the game is not that hard.

My main problem is with the routes. I’m still trying to get route three at the ruins stage. Oh well. Eventually I will win :wink:

[quote=“Lance”]Hmm… well, Lundi didn’t seem like a character with much knowledge of the world. I got the impression that he had never really left his village, and that he probably wouldn’t be familiar with all the different peoples in the lands beyond. Perhaps he just assumed that anything moving was hostile, the Hunters included, and so he shot at them in panic. Perhaps he was frightened, and saw it as self-defence.

That might explain why they counted as enemies, anyway: because the character saw them as such, even though they clearly weren’t to us.[/quote]

I think that, plotwise, this explains the whole situation. After all, from their perspective, the whole world was shooting at Lundi and Lagi at that time and Lagi wasn’t ‘that’ powerful at that stage.

When are you going to release some images, Lord Craymen…

Shhhh.He’s getting cocky! :stuck_out_tongue:

In reference to the original post which everybody seems to have forgotten…

Everybody who isn’t you looks the same. At least to me. :slight_smile:

You talking about the Meccania uniforms? X)

what kind of images do you want to see? =)
actually i’m collecting reference material. it’s not easy to find pilot suits from WW1 …

btw, dows anyone know what kind of vehicle Zastava flies when picking up Craymen after he talks to Edge in zoah?

It’s the only place we see it in the series that’s for sure.(or at least I don’t remember seeing it)

It seems like a flying-one-person-hovercraft and it’s pretty unique in style.My limited english skillz don’t enable me to give deeper detail tho. :frowning:

Yeah, I’m sure that vehicle is never seen elsewhere or given a name. It seems to be like the unique pure type monster in the opening sequence - something created just for the FMV.

anyone know what kind of vehicle Zastava flies when picking up Craymen <<

anyone have a screengrab of it?

It seems to be like the unique pure type monster in the opening sequence - something created just for the FMV.<<

it is weird they did that- like the FMV team just never talked to the game team.

It’s this thing, I believe. It seems to be a kind of hover-bike:

http://www.geocities.com/lance_way/mystery_01.txthttp://www.geocities.com/lance_way/mystery_02.txt

A similar thing seems to happen in PDO. I’m convinced that this is the ture reason behind the “unexplained” appearance of Orta’s gun, which she doesn’t have in the opening FMV but which she is holding immediately afterwards in Episode 1. The gun doesn’t appear in any of the three high-quality FMV sequences - Opening, Lathum or Snow. I’d suggest that this is because the FMVs were either created by a different team, or they were made before the gun design was finalised.

Ah yes, Orta’s gun. Do you really believe that the creators of a game brimming with so much attention to detail simply overlooked the gun even if the FMV sequences were handled by someone else?

The creators of the Panzer series love leaving mysteries behind for fans to solve and very few clues with which to solve them.

[quote=“Geoffrey Duke”]

Ah yes, Orta’s gun. Do you really believe that the creators of a game brimming with so much attention to detail simply overlooked the gun even if the FMV sequences were handled by someone else?[/quote]

I mentioned the same thing Lance said a while ago, and got the same response. But I’ll ask my question again:

[quote=“I”]In the second FMV (village of the Wormriders) Orta isn’t carrying her gun either. In the 3D sequence immediately after that, the gun magically returned into her hands.

How do you explain why the gun is missing from the 2nd FMV then? That doesn’t make sense. I still think that the FMV’s don’t show us exactly what they should have.[/quote]

I’m afraid it was 4a’cloclk in the morning and they were just tired Geoff.

Even if there was a mistake, the mystery of Orta’s gun was deliberately left in the final release.

The mystery, whether it was a mistake or orchestrated by the creators, has served its purpose. Don’t you all agree?

Not really, I think it makes the game’s plot look unfinished in some ways.
Sure we, as the fans tried to find a logical explanation for it but in truth I don’t think there is any (especially since it doesn’t appear in ANY movie scene, not just in the intro) and if we consider it a good thing because it made us think up of some stuff then they might as well leave more silly plot holes in the next games… I for one wouldn’t enjoy more of this…
It’s one thing to think up some of the game’s mysteries or vague plot elements and such but a totally different thing to try and think up theories to cover plot holes the developers left in for whatever reason (and it does seem the reason was one of the things D-Unit and Lance wrote)

Orta’s gun doesn’t represent a huge plothole, but a minor one that can be explained. Do you really think the creators didn’t intentionally create this plothole or leave it open for fans to unravel?

Look at the changes that were made late in the game; more specifically, the introduction of Evren. She wasn’t even in the game until a certain someone made some changes. Now if Smilebit was willing to do that, then why wouldn’t they reshoot or edit the FMV footage to show how the gun found its way into and out of Orta’ possession?

I don’t believe this was a mistake; it was intentional.

Well, yes. Don’t get me wrong, Team Andromeda and Smilebit have paid excellent attention to detail and they have created intriguing mysteries throughout their games - but they’re only human, after all. We all slip up at some point. Now if the gun was actually in the other FMV sequences, I’d be much more sceptical of this explanation - but as it is, it doesn’t appear in any of these FMV scenes, and then Orta does have the gun immediately before or after each one.

[quote=“Geoffrey Duke”]Do you really think the creators didn’t intentionally create this plothole or leave it open for fans to unravel?

Look at the changes that were made late in the game; more specifically, the introduction of Evren. She wasn’t even in the game until a certain someone made some changes. Now if Smilebit was willing to do that, then why wouldn’t they reshoot or edit the FMV footage to show how the gun found its way into and out of Orta’ possession?[/quote]

As far as I’m aware, PDO’s FMV sequences were totally finished and finalised long before the rest of the game was completed. I’d suspect that Smilebit would not have the opportunity to modify them later on, even if they would prefer to do so.

In regards to what Alex said, this does seem like a plot hole rather than a mystery, as far as I can tell. To me it’s just not… intriguing enough to be a good mystery, like the many other unexplained happenings in the Panzer world. The whole not-in-the-FMVs issue just makes it feel like a simple slip-up to me, anyhow. I agree that it’s not exactly a big problem, though - I’ve seen far worse plot holes in games, and at least Orta’s gun can be explained in other ways.

In all seriousness though, this whole gun continuity issue opens the game up to criticism. Although fans like us may appreciate the mystery, general players, reviewers and critics might not be so inclined to wonder. I’d doubt that any games producer would purposefully include something that so clearly looks like an error. Giving people reasons to criticise your game is bad.

The FMV sequences would’ve been reshot or edited if the absence of Orta’s gun was a mistake.