Have u played through it? There are many larger areas where it doesn’t even look like you’re on small planetoids at times, and it never drops below 60 fps.
It really is a beautiful game, and doesn’t use funky toon shading or other tricks to hide anything. But I still think it’s mostly art that makes it look this great, everything is so consistent and nothing is lower quality than something else seen @ the same time, it helps a great deal. It really seems to be Pixar quality stuff, especially seeing some of the details or the bosses you encounter. Sure there’s cool toon shading in some games but I dont think the look of this lacks compared to say, something like Team Fortress 2, even if the latter has HDR isntead of just bloom, and it’s only a FPS allowing greater detail, etc… I really don’t see why anyone would think this kind of graphical quality is not sufficient.
I don’t think the likes of Ninja Gaiden (which I think is 30 fps on Xbox) or such games allow for greater draw distances and stuff since levels are much more closed up usually. Similar to FPS games, they always look better than other types, say RPGs, because of the smaller scope, though they often use tricks to make it seem like levels expand far beyond where you can go, like the Source Engine’s 3D skyboxes. Everything in Mario Galaxy looks so smooth with high res textures and barely any funky corner to see on anything, at least not during regular gameplay.
I wish they’d licence the engine to other studios. I bet it’s what they’ll be using for many first party titles to come, maybe even the next Zelda.
I said, “Technical” I am not talking about art. Something can be artistic without necesarily being impressive from a technical point of view…
The planets themselves are not exactly high polygon, look at the hills in the background - you can clearly see the geometry in rather large polygon patterns.
Those hills are also not THAT far away from the camera…
Look at the draw distance in the likes of the original OutRun 2, it quite litterally draws all the way to infinity with volumetric clouds, sunglare and diffused lighting effects…
I have no doubt that you could get a near perfect representation of Mario Galaxy running on an Xbox.
I’m sorry but I think the Wii is a poor next gen console and I’m not a fan of motion controls . Also while I have no doubt a Team like the ICO Team could produce wonders onthe PSP , I much rather the team work onthe PS3 . Not because I hate the PSP (i quite like the system) but because I love to see what the team can do on good hardware with less limits in place .
Ninja Gaide is also handling a lot more half the time , with a lot more going on in the fore and backgrounds (rather than black space).
Yes I know the Wii can make good looking games , so can the Cube , But any game can look far more gorgeous on the 360 or PS3 . There’s nothing what so ever realistic about Valkyrie , but its doesn’t half look stunning and there’s no way the Wii could produce those sort of visuals up to those standards .
[quote]
You still refuse to acknowledge my single point which is to say games don’t have to exploit every single bit of technological advancement to look good or be worthy[/quote]
No I don’t , I quite clearly made a point that a game like JSR have always been about being onthe cutting edge of graphics and if SEGA were to make a new one , I much rather team make it for the 360 and PS3 where they can take JSR to a new level and do far more , not just in terms of Gfx but also on a game world side given the bigger RAM limits.
Where as a game like Space Channel 5 it wouldn’t be so much an issue . Btw it was SEGA that hinted RE5 was coming to the Wii (not you)
So why do people think JSR would fair any better , the series has been built around analogue stick and the standard pad after all .
Because it would be a new game, not a port… I don’t see why that’s hard to understand… They know their game style, and they know what machine and interface they’re making it for, therefor they’d hopefully attemp to exploit both in the best way possible. Solo gave examples of what they could do with motion controls, as have the few ski/snowboard games released on Wii, though they’re all mostly mediocre they show some of the controls possiblities.
JSR is not a typical skateboard or Snowboard game , So I really can’t see how JSR could be carried cross and I thought Tony Hawks was just dreadful on the Wii - All thanks to the controls
I can see the Team making use of the Wii remote for the Graffiti, but there that’s a small part of the original game appeal , and a area that the Team ditched in favour of the faster easier systems of JSRF, so maybe the Team don’t like that style ?
To me JSR is about the very cutting EDGE graphics and a kick ass soundtrack , and to me thats screams 360 or PS3 .
Anyway what does it matter , its never going to happen . Not with Nagoshi and the Yakuza successes , meaning that’s all most of the Team can look forward to working on
Wow, that’s a big battle in a short time for this board. I can’t finish reading it all just now, but I have to comment on where this started…
Al3xand3r, TA made it pretty damn clear what the context for his reaction was - that he objects to the assumption Wii is the natural home for these franchises - but you deliberately ignored that and represented everything he said as a wholesale bash against the Wii. I usually respect your perspective in general (believe it or not), but once your evident passions are involved in a discussion your arguments often become emotionally short-circuited.
[quote=“Al3xand3r”]The original did have a better style than Jet Set Radio Future after all, despite the technical advancements incorporated into that.
It’s why Panzer Dragoon Zwei is so beautiful even compared to the technically superior PlayStation’s best games.
Back in the 32bit era, I didn’t see you complain about the Saturn sucking in 3D and how you’d prefer to see Panzer Dragoon and Nights on the PlayStation so that you could have true transparencies and more polygons and whatever else. [/quote]
Since you seem to be such a fan of declarative arguments that presume another person’s opinions and/or effectively stuff your own words into their mouth…
How many times in your days crusading against the original XBOX did you use the handy “most of the good games are on PC, with better graphics and I can play in higher resolutions” argument? And if you try to claim you never ever did I’m simply not going to believe you, since I have personally witnessed too many of the anti-XBOX cliches registered by you in this forum, whether I can be sure of that one or not…
Having become accustomed to 720p and next-gen detail, and also associating the JSR/JGR as well as Panzer Dragoon franchises with bleeding edge visuals and in every case thinking “wow this is the next level” when first seeing them; I can absolutely agree with TA in those terms.
Just because you don’t have the same perspective Al3xand3r, doesn’t give you any justification for acting like it’s a crime to have different priorities.
Certainly not PD IMO, but a new JSR game doesn’t really need the graphical muscle of the new consoles to reach a sizeable audience.
I mean take Ikaruga for example: the graphics in that are perfectly adequate for bringing the gameplay across without needing to be ultra realistic.
Besides, wouldn’t the gameplay fit the Wii well?
Because I just don’t see Sega putting a lot of muscle behind next generation versions of sequels to non-mainstream-successful titles whereas they kind of have a market on the Wii now.
In the end it’s a graphics versus gameplay debate, but here I think graphics have reached a point where they don’t really need to be better. Maybe that is just me.
^Well it seems to mean something to Al3xander as well, at least it does when it’s in favor of his argument… but I’m not sure he can consistently notice the difference if he thinks Ninja Gaiden was only 30fps. Then again, everything I’ve ever read from him still leads me to believe he’s theologically (if not actually physiologically) incapable of being remotely objective about any game running on any XBOX. shrug
When I’m told about what game has to be on the absolute bleeding edge visually, of course I’ll say that then it should be on the PC instead. If it’s about the graphics so much, that’s where it should be. Otherwise it’s just not bleeding edge, but console fanboys have a habit of ignoring the PC as a gaming platform when they’re discussing how powerful their PS3 or 360 is compared to other systems.
When did I bash the Xbox’s games? Though I don’t think I have said what you paraphrase before, since I’d play a game that is available on my PC instead of buying an Xbox (or 360) even if I couldn’t run it with as good graphics (heck it’s how I’ve been playing Bioshock, Call of Duty 4 lately), I guess I might have said it, depending on what was actually discussed. It wouldn’t be a false statement, would it? I have made that point before when discussing console purchases, the Xbox, and the 360 for that matter, mostly offer the same style of gaming (and often the exact same games) I easily get on my PC, thus they’re not suitable for me. But I don’t see what it has to do with this.
Heck I spent half my posts trying to explain that not only the best looking 360 games can be great games, that just because some may not have all the fancy lighting of Valkyria or the detailed visuals of Gears of War 2 or Resident Evil 5, they’re not bad games, and they don’t look “poor” which shows it’s not just about being on the absolute bleeding edge.
I never said I’d hate to see JSR on the PS3 or 360. I was playing the devil’s advocate when I talked about sequels that only offer improved graphics. If the Wii can be accused of just offering “the same” graphics with “tacked on waggle controls” on top, meaning we should just play an Xbox game forever instead of expect anything new (just play JSRF instead of wish for a new game as TA said), then the other systems can be accused of just offering better graphics and nothing more. Both are just as absurd statements, which is the point of saying the latter, to show both are wrong. What will be actually offered is up to what the developers wish to do on the system they’ll develop for.
As for the original Ninja Gaiden running @ 30 fps, it wasn’t a definite statement, or an important one, I just went by google searching since I don’t have an Xbox, like most Wii haters don’t have a Wii (but apparently, had one but sold it after playing 2 games in most cases). The discussion simply went off track in various cases, I was once again playing the devil’s advocate since if being on 30 fps mattered enough to make Jet Set Radio poor, it would make a lot of the Xbox’s (and the 360’s Halo 3 for example) library inadequate, even if not Ninja Gaiden itself. It was, again, an absurd statement to counter another…
Finally, of course I’ll state the Wii is better than last gen systems, should I agree that it’s on the same exact level just because I don’t claim tech specs are everything? I never said I want poor graphics anyway (though TA has a different sense of what poor is apparently), I said the Wii is adequate to provide good graphics. That doesn’t mean I’ll accept it can just do Dreamcast or PS2 (basically 2001 as stated) graphics. If people claim that, I won’t just say “you’re right, but graphics don’t matter so much” or something. By stating that, they change the topic discussed from if bleeding edge visuals matter so much, and if Wii’s visuals are adequate, into if the Wii is a PS2/Dreamcast level system.
I guess I’m a nut who thinks Super Mario Galaxy is beautiful even without Tomb Raider Underworld’s latest graphical techs, or that Cave Story is gorgeous and doesn’t need large resolution sprites, backgrounds and tons of animation frames like SNK’s Metal Slug series. Feel free to call me crazy and cross your fingers for JSR on PC because nothing else could ever produce adequate visuals which won’t limit the developers’ imagination.
Oh Dear the sad term ‘fanboy’ as to come into it , does it . Console and PC gamers are different audiences and have completely different tastes right down the interface.
I’ve never been a PC gamers and never will, I like the console interface , I like the simple setup and I like the fact that when I buy the console I know I do not have to upgrade the chipset to play the latest games some 4 years down the line .
I like the fact that a game bought at the end of the Saturn life , will run and look just as good and have all the features running on a Saturn bought right at launch, or right at the end of the systems life , that’s always been the key differences
I’ve had this debate with Sole . PC and consoles are called that for a reason they are not the same .
So I like to compare consoles vs consoles its the only fair way , If PC were called consoles , could run standard consoles games you’ll have a very valid point , we don’t and there’s a reason for that, they are different mediums that share some values .
It’s like a Petrel heads saying its all about speed then Motorbikes are the only way to go , forget the car , but there are many petral heads that simple don’t like the Bike setup
Even though both the car and motorbike share many common vales and parts , the audience is very different
I can’t think of one game that started out life out on a X-Box that now looks better on the Wii , or a non NCL 3rd party game made before the Wii, That’s actually makes any decent use of the Wii Remote and plays better as result I can’t think of one .
I bet most people play NiGHTS JITD are using the classic pad , rather than the poor Wii motion controls which simply don’t work , even Monkey Ball is a bit of nightmare on the Wii
Of which you were wrong , because Like I said I was comparing a sequel that runs at 60 fps to the previous game in the series than run 30 , so you see the diffrence is far more pronounced.
I defy any gamer to play Sonic Adv II and then go and play Sonic Adv (on the same machine) and not to be able to see the diff in the frame rate and how the game seems more jerkier.
That’s quite diff to playing Halo 3 and playing Halo 1 where the series has never run at anything other than 30fps .
I owned a Wii that I got it to Play Mario Galaxy and a couple of the SEGA stuff , but after playing Mario it just wasn’t used, and I wasn’t impressed with the games or the controls so I sold it
I’m not one to bash consoles or games I’ve never played , that said I’ve never once owned a Nintendo Handheld (other than the Gameboy) and never onned a PS (will never own one) so people can have me on that one , for sure
Certainly not PD IMO, but a new JSR game doesn’t really need the graphical muscle of the new consoles to reach a sizeable audience.
I mean take Ikaruga for example: the graphics in that are perfectly adequate for bringing the gameplay across without needing to be ultra realistic.
Besides, wouldn’t the gameplay fit the Wii well?
Because I just don’t see Sega putting a lot of muscle behind next generation versions of sequels to non-mainstream-successful titles whereas they kind of have a market on the Wii now.
In the end it’s a graphics versus gameplay debate, but here I think graphics have reached a point where they don’t really need to be better. Maybe that is just me.[/quote]
I don’t know JSR was always about the visuals , let face it that’s what hit most people when they saw JSR or JSRF , and you only need to play the likes of Eternal Sonta or Naruto Ulimate Ninja (Ps3 demo) Just to see what the JSRF Team could achieve. I’m not kidding you , but Naruto might as well be a real time cartoon , it just looks stunning motion in motion and really shows what a possible JSRF II could look like
Space Channel 5 well that’s never been about graphics , but games like REZ and JSR were always about graphics and sound , lets face it in gameplay terms the Saturn could handle the gameplay , but the visuals and sound are key to those games , just as much as the gameplay.
And as for controls other than waving your arms to spray the graffiti I don’t see what motion controls could ever add to the JSRF game.
I think a game like Space Channel 5 would work better onthe Wii myself
[quote]I can’t think of one game that started out life out on a X-Box that now looks better on the Wii , or a non NCL 3rd party game made before the Wii, That’s actually makes any decent use of the Wii Remote and plays better as result I can’t think of one.
Of which you were wrong, because Like I said I was comparing a sequel that runs at 60 fps to the previous game in the series than run 30 , so you see the diffrence is far more pronounced.[/quote]
Better can come by refining the designs and making better use of available resources rather than using new technological mumbo jumbo. JSR was their first attempt, I bet they could do a better game if they had the resources to start JSR2 as soon as 1 was finished, just on the Dreamcast itself. Heck, that’s proven by how games advance throughout a generation of consoles, the last examples are most always much more refined, not only because they exploit more power but also because the content creators do a better job.
Do you really only notice the jarring lower fps when it’s part of a particular series and cannot notice it or wish for better when it’s a different series which has always had that drawback? That’s quite absurd.
But the Wii can still do better than the Dreamcast and could certainly have a better looking game than JSR running at 60fps so that point is void really.
As for good games on the Wii, a) not all of them have to make extensive use of motion controls and b) not all of them have to exploit all of its power. It happens on ALL consoles, does Soul Calibur IV require the right analogue sticks or the PS3’s tilt? It all depends on the game’s DESIGN.
If I do have to bring an example, there’s a little game called Lost Winds, and another called Zack & Wiki. Maybe a decent list of games that score well accross the board. And no, it’s not a contest, Metacritic is NOT the ultimate quality assurance, they’re just examples. There are also many upcoming games, examples of which can seen here. Several of them are already rated very well by the Japanese media.
So, yes, I have faith that Sega could (if they actually tried, not like next gen Sonic) make a grand JSR game with unique and efficient use of the wiimote, now that they have a little more experience, and a few more games to pick up ideas from and a few more games that show how NOT to do things, like their own Nights (Sonic was a better effort, and better than the other systems’ Sonic game), and also Okami.
You’re being absurd by asking for previously existing games that work better ported to the Wii because, since it was not available, it would be impossible to have it in mind when they developed games like the original JSR.
But like Lost Winds uses the age old platformer concept and adds a good twist to it thanks to the Wii’s interface, just like how all the (good) FPS games make great use of the pointer (which give me another example, Metroid Prime controls better on Wii than on GC). Just like the second analogue stick of newer pads enabled different control types, or how the PS3’s tilt can be used to enhance games.
In the same way, now they can think of new or refined or changed gameplay elements that do make use of the Wii’s strengths and result in a grand game.
And yes, they could also make a differently grand JSR game on the 360 and PS3, I don’t think I ever said otherwise.
What a ridiculous statement. What’s the machines you play them on called ?. Do console video games work on the PC or vice verse (emu not counted) .
Why do always bring up the DC? I really don’t know , The Cube could do more than the DC
I can’t think of one game on the Wii (non NCL) that looks and runs better than the best looking X-Box game . I can’t think of one 3rd party Wii game that looks anywhere near that of Riddick , Ninja Gaiden , Orta , if fact I can’t think of one 3rd party Wii game that looks better than Star Wars RS II (for me always the best looking Cube game).
[quote]
As for good games on the Wii, a) not all of them have to make extensive use of motion controls and b) not all of them have to exploit all of its power. Just like it happens on ALL consoles, does Soul Calibur IV require the right analogue sticks or the PS3 the tilt controls? It all depends on the game.[/quote]
Oh No I asked you to name some non NCL games that started out life on previous consoles that now thanks to the Wii remote control better and as result play better and are better games . Its hard to list any of those games isn’t it??, Pro Evo is one of the few , maybe RE 4 at a push and that’s about it .
Please this isn’t gamefag’s I don’t need to go by magazine scores or game rankings and that short of stuff . If you want to play that game , I would have thought it more of a case that 360 get higher scores all round given its greater line up of good games .
Lost Wings is good I give you that , but is that the best you can do. And as for Soul Calibur IV I think most people would rather play that than the Wii version , even with its ‘motion’ controls wouldn’t you ? . Yet another Wii port where motion controls just don’t quite work as the series was really made with a traditional pad in mind
Do PS3 games work on 360, or Wii games on both of those without being ported? It’s the same situation.
You’re the one who went all out on the original JSR being on 30fps, I simply continued…
Super Mario Galaxy looks and runs better than all your examples but at least you admit that companies have yet to exploit the Wii’s full power if you believe they have yet to achieve even the graphics of the less powerful GC. Does the incompetency of a studio mean the system can’t do good? It takes one game with motion controls and one game that looks good to prove the Wii can do both, even an army of shit games can’t prove otherwise. Just like all the shit games of the 360 don’t prove it’s a bad console when it also has good games. Right? I hope so.
Yes, that’s why I said all of this:
*"You’re being absurd by asking for previously existing games that work better ported to the Wii because, since it was not available, it would be impossible to have it in mind when they developed games like the original JSR.
But like Lost Winds uses the age old platformer concept and adds a good twist to it thanks to the Wii’s interface, just like how all the (good) FPS games make great use of the pointer (which give me another example, Metroid Prime controls better on Wii than on GC). Just like the second analogue stick of newer pads enabled different control types, or how the PS3’s tilt can be used to enhance games.
In the same way, now they can think of new or refined or changed gameplay elements that do make use of the Wii’s strengths and result in a grand game."*
If you want examples of motion controls there’s Metroid Prime, Lost Wings, and Resident Evil 4 with Winning Eleven that you mentioned. All it takes is some creativity and I think we have enough examples of diverse genres. If you think Sega lacks creativity then I don’t think any game they make on any system will be good, just like their shitty next gen Sonic game, which was far worse than the lower budget Sonic and the Secret Rings, but that didn’t mean the 360 and PS3 are shit while the Wii is, well, less shit.
Soul Calibur on Wii is not even a port, what the hell are you on about? Do you even read the same discussion as me or what’s wrong with you? Get someone to translate posts rahter than go on and on about bullshit. Soul Calibur on Wii is just a shitty hack and slash title. You keep mentioning all the bad Wii games as examples of what it can do and I have yet to mention any bad Xbox 360 title because I don’t fall to that level. Do you want me to get a list? Once again, just like Soul Calibur (the real series) does not use dual analogue sticks and tilt controls, not every game should be made to use the motion controls. I’m the one who first admitted traditional fighting games wouldn’t work without the classic controller, but that has nothing to do with the Soul Calibur game which is not even a traditional fighter, just a shitty game. The genre also has nothing to do with first or third person action/adventure/sports/whatever games which are all proven to work well on the Wii.
Again, you’re being absurd, and don’t read half my post or something. I already said this: "And no, it’s not a contest, Metacritic is NOT the ultimate quality assurance, they’re just examples."
What other way do you suggest other than showing games that are considered good by everyone? You asked me for examples and I gave them, would you feel better if I just listed the games myself without linking anywhere? I don’t have the patience to type all the titles out so I linked instead. Disregard the scores and act like I just listed the first 20 titles myself if it makes you feel better.
Actually you pretty much turned it into an argument about Wii being a PS2/Dreamcast level system all on your own…
This was the initial assertion, a simple and respectfully worded counter opinion to an equally simple opinion given by Geoffrey. And here’s your initial response to that:
In the form of declarative browbeating, and implicitly rearranging TA’s statement to a degree that far exceeds the bounds of paraphrasing, literally inventing an affront he never gave. For starters he obviously didn’t imply Jet Set Radio sucked ass, he rather clearly implied it was in fact “about cutting edge graphics using the most power on the platform available at the time.” And right up front there even…
Then you said some other stuff which, as noted, mostly presents opinion in a declarative form. But that’s like soooo eight hours ago now… so I won’t rehash the whole point… however:
[quote=“Al3xand3r”]Heck, not every 360 game looks like Gears of War 2, do you claim that everything else sucks, and everything that’s been released already is shit because it doesn’t take full advantage of your 360’s power?(*1) Do you not care to play independent developer PC games which don’t take advantage of the latest 3D techs and pixel shading? (*2)Do you not consider any XBLA or PSN games?(*3) I hope that’s not the case.
That’s just not cool behaviour, it’s called having double standards and it’s obvious such statements have motives other than what would simply bring the best game. It’s only about what system you own and what company you clearly hate. [/quote]
So… do you often ask questions that are purely rhetorical even while disguising them as constructive debate, and then pass judgment based on the presumption of their truth before any defense is given? To me that’s just not cool behavior, but I dunno, what do you think?
I challenge you to explain any clear basis for even one of those three points of conjecture you seem to have gleaned, purely from TA’s original post. Since it is after all only that initial opinion you were responding to with that point? Because I honestly cannot see the connection, moreover TA has made it clear time and again that he is indeed capable of playing and enjoying all kinds of games regardless of their technical merits - and even regardless of their native platform, which is something I don’t think can be said for you Al3x.
You appear to be twisting a sentiment of ‘I want to see game X on the most powerful hardware’ into an absolute admission of ‘I am calling every game without cutting edge visuals a bad game’. (see, that’s how to reasonably paraphrase)
And by the same token, I think “we” know that you hate the XBOX platform utterly, and have little love for PS3 either. “We” know you’re incapable of letting any expression contrary to your own world view pass by without some diatribe typically ad hominem in overall character, and virtually guaranteed to be resorting to some form of character assassination if it goes on long enough. Reread TA’s post that got you soooo worked up, every last thing about it stayed within the bounds of exactly what you asked for: “I’d prefer a new JSR game to be on the 360 or PS3”, and he wanted to also express his reasons why… thus exposing your true conceit Al3x, that no one else has any right to express reasons for things you disagree with?
Is there any possible way for you to maybe start holding yourself to this standard that you are claiming to value? Can you reread your own initial response and then claim you stayed within the bounds of: “I also think a new JSR game would shine on the Wii, and here’s why”. Because taken as a whole, it’s not even so benign as a long rant over another console’s suckability, but as much as anything a long rant over another forum member’s suckability.
I’ve often deliberately avoided antagonizing you since you felt the need to take things outside a couple years ago Al3xand3r. But I’m going to remind you of the crime you attempted to condemn me for, this is from your PM:
The personal comment in question being: “and Kimimi you took up the unenviable chore of carrying forward an analogy introduced by Al3xand3r”. Which was a quip I consider a mistake on a number of levels, but mostly diplomatic levels…
There’s a specific reason I actually let that go on my post way back then Al3x, because of a developed reflex. When I see some patterns of reaction and conduct, I sometimes become curious how that person will respond to the fundamental attitude directed back at themselves. It’s largely unconscious, and probably has origins in a youth defined by insecurity as much as anything, since mimicking the attitude of others was a fallback in unfamiliar circumstances. But at some point it became clear that people often reveal themselves when you hold up a mirror like that.
So that reflex was informed by the fact I’d seen a number of offhand personal comments from you already Al3xand3r, and so I adopted the assumption that that’s just how you roll, so you could be expected to take my jab in stride, right? Well, as I say people tend to reveal themselves…
Now, because the assertion you employed in trying to condemn me at that time - that I had no right to get personal - was something I simply could not let you get away with (as well as the obnoxious attitude you had about it); I of course wasn’t about to back down in any way responding to your PM. But I’ll now acknowledge the actual personal component involved, even though the principle of what I said then still holds - that I respond to the material of a discussion, and exercise a great deal of control over any tendency to let personal feeling compromise my response - because you can and have often annoyed me very personally Al3x.
But here’s the thing, you at times represent an exact type of anti-XBOX zealot. In fact after witnessing your style in that first ever altercation - in your topic (excuse to hate on all things XBOX and MS) about Mass Effect being exclusive to 360 - I was briefly convinced you might be the same person that basically formed my image of anti-XBOX zealots, a troll on the Orta board at GameFAQs. And yet that very particular type were the only ones I ever did take personally… know why?
Because I know some people are actually far more intelligent than the arguments they choose to bring.
So if you absolutely must play the pundit Al3x, and load any and every kind of ammunition that’s most convenient for the immediate task, regardless of it’s origin or quality… consider that the longer you choose to play to the perceived lowest common denominator, the less exercise you give to your own potential.
I may have expressed this once before, I’m not sure, but I can guarantee you that I’ve carried an absolute dislike for Microsoft as a symbol far longer than you. And this is why the people who seemed to oppose XBOX purely as a symbol bothered me the most: because I know precisely why the DOS/Windows dynasty is so distasteful to me, and it is precisely the same fundamental reason the near Sony monopoly of the console market was… a critical mass of people who fervently believe this is the best possible product without any other experience to even know for themselves!
So that “enemy of my enemy is my friend” mentality that so many people who obviously don’t really care about Sony exhibited, just depresses me so much. In effect some people seem to take out their resentment over MS’s undeserved mindshare domination by becoming willing perpetrators of another undeserved mindshare domination? I mean, seriously, I was kind of happy to see Microsoft actually do something with a few of their billions by dropping a kick ass machine into a market where they actually have to compete for a change?!?!?!?!
Anyway, I see there’s been more fun happening while I composed this post, I’m sure it’s all archaic but oh well… I wont say I’m just trying to help you Al3xander, but I honestly think on some level you know better already. shrug
I however have never said the 360 is a bad system not worth owning, only that it is not worth owning by ME and I gave specific reasons for that which I don’t think I have to repeat every 5 minutes, nor are they illogical reasons that claim the system is bad as a whole. Now just because I don’t own it you find room to call me unwilling to play games on it… Eh, whatever really, I’ll tell you what, if you buy one for me, I won’t be throwing it out the window and I’ll actually play the few games I want from it.
I may have been harder on the PlayStation 3 but again with good reason, since as the newer system it still lack(ed?s?) a solid library I’d be interested in. But if Sony keep at it that will obviously change within a couple of years and you won’t see me claim it doesn’t have many titles anymore. If I do, and it’s wrong, feel free to bring it to my attention.
Perhaps I took the original post a little too far, I didn’t see him say something like… "Hey, I didn’t say anything like what, who are you arguing with? Yes, the Wii can have great games, I’m just saying I want to see JSR on the more powerful systems"
Like a good lawyer you do that for him now that the debate has run its course but by himself, TA instead just argued with what I was saying, thus the assumption that my initial well, assumptions, were correct is logical.
Anyway, he did still act like the best possible graphics achievable by technological specifications are the best future for JSR, which is what I’ve been disagreeing with. I was stressing it can have different potentially grand futures, one of them on the other consoles (which again I never said they’d make for a poorer JSR game) and another on the Wii. It all depends on Sega’s efforts rather than the system and I said that multiple times, while at the same time defending the Wii as a machine capable of having beautiful games, even if they lack the latest technological advancements by bringing examples of games which are great without being the best looking by technical definition.
I think I’m hardly the one that loads that kind of ammunition, I’ve yet to start calling the 360 the poorer system with examples of all the crappy titles released on it, that’s what TA does with the Wii so I think you could at least accuse us both of doing that.
My initial post still mentions that I’d rather see JSR on the home consoles (ANY home consoles, naming them even) rather than handhelds, and only prefer the Wii because it’s what I own rather than call it the best choice period.
As for the rest of your irrelevant post that I refuse to fully read in here since it seems to mostly be another attack against me that has nothing to do with the subject, if you want to discuss a different debate, feel free to go back to that thread and I guess I’ll respond. However, if I do make something personal, I won’t be the one who asks to not make it personal and it sounds like that’s what I accused you of, that you made something personal while claiming you don’t, or asking I don’t, whichever.
While there is no arguement in that the world’s fastest PCs overtake consoles in terms of raw power,
Developing for a 360 or PS3 would be less limitational in terms of graphics than developing for Wii.
I’m not sure PC would be the right place for a “cutting edge” JSR game anyway, most PC users who have graphics cards powerful enough to run recent games are members of the RTS, MMO and FPS crowd.
Also known as the “lol, Sega” crowd.
I reckon if JSR appeared on PC as a title that could only run on hi-spec machines, it would bomb down faster than Paris Hilton’s panties in a room full of men.
True, but I can’t play any of my 360 games on the PC or vice verse , even ones that are produced and published by MS .
On the back of all PC games is the minimum spec , and set up you need to be able to play the game , there’s none of that with consoles game boxes . I prefer that environment
All out hardly , I was stating a matter of fact , how ever with using 4 times the numbers of polygons, far bigger game world with far more happing on screen the JSRF Team were able to also double the frame rate as well . None of which they would have been able to do on the DC . Showing in simple terms was a increase in Hardware performance can do for a game
You’re so set out and so ready to try and get one over people that you don’t take time to read.
I said 3rd party , because in most cases 1st parties will always make the best use of the consoles and its setup , given that The In-House teams have too , and they have all the tools and libraries .
And in no shape way or forum does Mario Galaxy run better than Ninja Gaiden and that’s a 3rd party title , and I’ve yet to see any 3rd party Wii FPS come close the graphics of Riddick onthe X-Box
Oh no I keep talking of tiles that started out on consoles with traditional pad layout’s , just like JSRF. I’ll ask again tell me about a game were it stated out life on console before the Wii, but benefited from the Wii controls and motion , and 3rd party btw. There’s not many, so that tell me that even if JSRF was built up from the ground up on the Wii, it wouldn’t mean it would work .
Town Hawks didn’t , Monkey Ball didn’t , Soul Calbiur didn’t benefit so why you would think JSRF II would work and benefit on the Wii remote , rather than if it was being made for the 360 or PS3?
So why even bring them up . Score and sales do nothing for me , more so as a SEGA fan
Yeah I would , I think reviews and press coverage is piss poor these days, and linking to gamerankings sites the stuff for gamefaq’s .
GTA IV might be getting 10 out of 10 in most of the press, I think its a poor game and does nothing new or takes the series anywhere .
I much rather listen and read what real gamers have to say , rather that what a piss poor journalist has to say
Do give me that , I never ever at any stage knocked Mario Galaxy (I even bought the system just for that game), I don’t think I’ve ever said that the Wii doesn’t have a couple of good games . It’s fine for you to hate the X-Box , yet take issue with people that don’t like the Wii.
All I ever said is that I wouldn’t want a game like JSR limited on the Wii poor chipset . You might be happy with Cube levels of graphics for the JSR series , but we had them with JSRF, I like to see what the Team could do on the 360 and PS3 given thier performance for Cartoon style graphics, and not limited by Wii GPU and Ram levels