i know some people here have connections within the industry but the views of those who don’t will also be important (skip the next 3 pargraphs if you have no connections).
i’m almost 20 years old and for the past 4 years i have seriously wanted to become a videogame designer. before that it was merely a dream job, but the more i understand myself, the more readily i realize that it’s probably the only thing i can do. i do have the creativity to back it up, you’ll just have to take my word for it. i have over 10 original game ideas at various stages of completion (some are indeed near fully fleshed out and others are little more than the gameplay concepts). you can be sure that i do consider all aspects of the game design (gameplay, story/characters, environments, etc.) and how they effect eachother.
now, ideally my place would be working on the design of the game (what i mentioned before) and later on the level building. i do not want to be a programmer, but while i do have a bit of programming knowledge i do not know how important it is to developers that everyone know how to write code. so that is my first question: will i really need to learn advanced programming languages for a dev to hire me for a design position?
i have identified a number of developers that i think my ideas and artistic appreciation would work well with and benefit from. lets say a team within sega (i would of course learn japanese and have no problems with moving to japan), how impossible would it be to get in with such a company? my guess is that there is a lot of competition for those jobs and i would also guess that they don’t hire new designers very frequently.
alright, now the games i have ideas for are primarily made for me. each of these games would score new places on my top ten list if they were executed exactly as i have enivisioned them. but i have also taken into account much of what interests the mainstream and other gamer groups- though i would never compromise the integrity of a game to make it sell, i do look at things like ‘how to make something more cinematic’; something that could be shown in a commercial. i’d just like to know what you all value in games. how important is a deep and original story, really? is music just a nice touch or does it really help the atmosphere/action of the game? what about FMVs? one of the things i always strive for is to never take the player out of the experience; i want to avoid menus, avoid non-interactive cutscenes, avoid loading screens with a giant “LOADING…” pasted in the center of it. do you think that sounds like a good things to strive for or is it not really that important? anything else you’d like to add about what really makes a game stick with you?
finally what are your favorite development teams and why? and what are your favorite kinds of games (not genres, you’ll have to explain a little about the kind of game) and why?
i’ll throw out that sonic team (16 and 32 bit days), team andromeda, former smilebit, treasure, novotrade/appaloosa, and bethesda are some of my favorite developers for the utterly amazing worlds and intense gamplay they bring to the realm of gaming. my favorite kinds of games are ones that allow a lot of freedom of control, i just hate it when i think i should be able to do something but the game doesn’t allow it. i like fast games that let me go as fast as i can think. also games where the environment feels like it’s alive, not just a static plane for you to jump around on.
i think that’s about it, i’ll edit this if i remember anything else. thanks in advance