I think if it was released today it would just have the bare basics like a few achievements for various progression points and completing it because the developers wouldn’t really bother thinking any elaborate scheme for them and just focus on the awesome game.
I think it depends how much the developers care about implementing interesting achievements. I don’t see the point in amending the game by adding anything too complicated. But it should be fairly straight forward to add an achievement when condition X is met. It’s more about the creativity of the developer, than technical restrictions.
Sure. Another achievement could be the Verato Pipe side quest.
Maybe there could be a joke achievement for reading “They Killed Kenny” on the table in Juba’s.
Here’s a few others:
“The Bond” - Reach a certain level of Spiritual Closeness with your dragon.
“Dark Dragon reborn” - Morph into the Solo Wing with 200 Spiritual, 0 of everything else.
“Pedantic Explorer” - Fly over every section of the map.
Attachment Case - Acquire all the gun attachments in the game.
Winged Death - Learn all Berserk attacks, including Extra class.
Monster Biologist - Defeat one of each enemy creature in battle.
War Historian - Defeat one of each enemy ship in battle.
Warmaster - Obtain an “Excellent!” rank against each enemy in the enemy codex.
Archivist - Obtain all readable texts in the game.
Master Geographer - Explore 95% or more of the game maps.
Unbreakable Bond - Obtain 100 Spiritual closeness points.
Puppy Love - Rescue the Dragon Pup from Shelcoof.
There would be one for each Form Change (Valiant, Stripe, Panzer, Eye, Arm, Light, Solo) with Light and Solo being worth 20G instead of 10G or something.
Ancient Enemy - Defeat the Guardian Dragon.
King of the Skies - Defeat Atolm for the third time.
Saviour of the Forest - Defeat the infested Grig Orig.
Divine Visitor - Defeat Sestren (and beat the game).
Oops, it broke - Summon the storm that destroys the max laser rank target in Georgius (while the whirlwind is still up).
Backdoor entry - Find the secret entrance to Paet’s room.*
Good Samaritan - Rescue the baby Wurm from the whirlpool in the Garil Desert.
Lost in Translation - Wait Until Night in the Holy District.
*I didn’t notice this until my SEVENTH playthrough.
How about an achievement based on how many enemies you defeat based on the form of the dragon you have? Or win a battle without using items or berserks, or maybe achievements based on winning only with the lasers or only with the gun?
Honestly if there was to be an ultimate achievement, I’d say it should be “Adventure of a Lifetime” + Excellent on every enemy type + no consumables used + completing every area without leaving to rest. (last one a little tricky to define maybe)
I think that only that would about justify a “Winged Death”.
Of course that’s already how I try to play anyway.
Most games have a few easy achievements, perhaps to make the player feel like he’s accomplishing something, increasing motivation to carry on. It’s that reward/motivation loop that keeps people playing, either with achievements or other game rewards.
Not that PDS needs to bribe the player to keep playing, of course.