“Because in each game, with the exception of Zwei and Orta, the Dragon’s vision have shown what the ultimate objective of the Dragon’s mission at the time is.”
The white rider in One relays the objective but the vision the Dragon relays is that the black dragon will reach and interface with the tower, which it did. The point is that the dragon can relay future events, which it does in Zwei, the first one, and in Saga. Orta is the only exception to this rule. because the vision includes objectives, I can see why you would construe the dragon as giving the objective to a rider. However, in Saga, after receiving the vision, Edge is still out for revenge, perusing his own objective. the same is true for Lundi, also out for revenge, but feels compelled by the dragon
"The only vision that does not fit this is the vision at the end of Zwei, where it just shows random clips from the first game. However this could have been something as simple as the creator’s wishing to re-inforce the fact that the game was set before the original title.
And it would certainly explain why the vision happens at the end of the game, rather than the start."
Outside of the game narrative itself, Zwei was already well advertised as a prequel. Moreover, the fact that you raise a laser breathing dragon itself implies that Zwei a prequel. The Dragon also relays visions of the first game and Saga at the end of zwei. After the destruction of the shelcoof, this would appear redundant if the vision’s purpose was to instruct the rider of future objectives. Rather, the dragon was leaving Lundi a vision of the future, the “secret of him and the world”.
“As for Orta, how do we know Orta never had a vision? We never even saw her chains get removed, her recieve her gun, or her scarf pulled out of the turban she is wearing it as on her head.”
All riders so far recieved a vision at some point. We were shown this.
These visions have significance to either past or future events. The fact that we were never shown one in Orta, I belive, implies something.
Turbans and whatnot can’t really compare.
“Orta is missing large, large chunks of story and is full of plot holes, this is why I find it a hard game to draw inspiration from when talking about “theories” for the game.”
Like what?
"I am still not convinced that the Heresey Dragon is “A Sestren”.
To me, Sestren is the entire system, and Sestren Exis, Heresey Dragon and all the other crap are the programs that reside/resided within it.
When we install a program for Windows inside Windows… it does not get referred to as “A Windows”."
I don’t recall referring sestren in the plural, aside from distinguishing between the black and gold sestren entities. I think it’s reasonable to assume that they are avatars of sorts of the entire system.
Moreover, there isn’t “any other crap” inside sestren of particular prominence to the story in the first three games.
“Perhaps the Hersey Dragon was once an integral part of the Sestren system, then infected with a virus (Impurity Detected!) that caused it to go against the rest of Sestren.”
Azel does mention that people in ancient times were against the towers. However, the fact that the black sestren used the divine visitor to destroy/deactivate the system Sestren only correlates to this and does not prove causation.
“So if the Heresey Dragon does indeed over-write Sestren Exis, then everything the entire Sestren system stands for is in the hands of the Heresey Dragon, who for some reason cannot terminate himself and the system unless the Divine Visitor pushes “the button”.”
My theory attempts to explain why the Dragon/Black Sestren had to prompt the divine visitor.