I seem to recall a somewhat widely held misconception for a little while that Skies of Arcadia was connected to the PD world, all based on certain visual references. So I still think it’d be really hard to hide Abadd.
…
But OK… here’s the most general setup for the super awesome coolest Panzer Dragoon sequel ever that I’ve dreamed about since within weeks after playing Azel. Greatly adjusted since Orta and generally tweaked over time of course, but the fundamentals haven’t really changed:
Any great PD game needs to begin with a cinema that just throws you into the world, and that moment of time, without a safety helmet, right?
This one witnesses a small girl playing around several very impressive looking people, in an equally impressive - if not too ostentatious looking - balcony hall or something, perhaps overlooking an escarpment. The main sense is that this is a large fortified dwelling, a keep of sorts. I’ve never tried to define actual dilogue or anything, but the grownups are discussing important and troublesome matters, and are about to find out their discussion comes too late… as loud blasts of energy crash in from outside, and maybe an assassin’s missiles from the shadows of a door find a mark, as one of the largest of the figures exclaims his pain and reels.
Almost immediately new sounds join the chaos from outside, alien and familiar, terrible and thrilling voices. Shadows and glimpses cross the open view from the hall, and the destruction no longer penetrates to these walls, as the other figures have also drawn weapons and rushed to guard their wounded member and the girl. But something about the picture may yet be askew, not all are reacting as one would expect… and truly, no matter how well executed the ambush, the chances of defeating dragon riders would seem slim, without the help of someone who wields equal power…
Even then, nothing plays out perfectly to plan. The situation becomes desperate but the fight is far from over, the injured man is doing what he can to protect the girl as they are both being protected, one or two others join their dragons in the larger battle. A decision is made by the last two who still defend the girl and their weakened comrade, a man and woman united in a growing resolve and resignation. Neither of their charges want to agree to this decision, but the girl must eventually do as her parents say, and the man cannot argue the reason: even though he may wish to sell his life for the couple and their daughter’s, he is in no shape to buy them that escape, and just as importantly… the injured man’s dragon must also survive.
With this event, a dynasty of sorts comes to an end. An age when a mysterious and exclusive group of people wielded subtle and immeasurable influence over the interactions of every society, their wisdom reinforced by the unparalleled power of the creatures they control (or do the creatures control them? that’s what many believed), as well as the unparalleled knowledge that their even more mysterious “dragon queens” entrusted. Many idolized the dragon riders, some always distrusted and resented them - with good reason at times - most feared them in some way, and of course all envied them on some level or another.
I would never wish to break the integrity of our grand story, this is not a fairy tale about an idyllic world order with just and benevolent watchdogs, betrayed by an evil malcontent and plunged into darkness. On those terms it would basically be the plot of Eragon, and believe me I was really really annoyed when I saw that movie. This scenario has been with me for years… but anyway. As always, the interim history is implicitly very complex and real, the dragon riders are people with ambition as well as ideals, very similar to the seekers in some ways. But of course they have the advantage of a more direct interface with the Ancient relics, or at least their half-drone members do… as well as that little perk of relatively absolute martial power.
But power always finds a way to redistribute itself, and the dragon riders’ little club could have no monopoly on intelligence, ideals, or ambition. Indeed the traitor dragon riders may have been played as pawns to another, but regardless, the popular story has it that none of the true dragon riders survived that battle, and it is certain that the last dragon left alive was not of the betrayers. So while the official Imperial history claims it was their superior new bloods that defeated the tyrannical and impure pretenders’ mounts, only the most insular Imperial citizens actually believe these draconians are as powerful as their legendary forbears.
Of course, no one ‘knows’ anything about the real last dragon… and dragon rider.
After our stage is set, the crippled rider escaping with the girl on his dragon, while her parents make their final stand with their home… the man is going into shock by now, and even being bolstered by his friend it is all he can do to remain conscious. Pressing his gun into the girl’s hands he looks into her face and tells her she must protect them all now. Her parents, their comrades, the dragons, all were protecting her… and now she would need to help protect herself, and his dragon’s child as well.
And this is how the game would begin, with an on-rails chase completely familiar to every Panzer Dragoon fan. Both as training for people who’ve never played a PD game before, and also to initialize existing fans on certain conventions that would be a little different. But of course the real game will not be so limited at all…
The actual adventure begins many years later. I’ll have to remember who it was, (I’m thinking lagi_webmaster right now but I need to find the topic to be sure) but someone’s suggestion not too long ago, about having to find the dragon, really stuck with me. And so that’s how I now envision our not-so-little-anymore girl’s first step back into the scary world taking place, when her best friend suddenly takes off without any warning or ‘explanation’. And her uncle’s commandment against venturing to any towns or being seen with her dragon pup means nothing to her anymore.
So… I think I’ve said enough… -_-
This should give people a really clear idea of part of the reason I basically loved Orta.
Oh yeah, I was never sure this should even be a Panzer Dragoon game per se… I once had a notion of it being named Dragoon Tanzer.