Yeah… seeing Gash at the end made me sad =(
Amazing ending tho, but i’ve never played Orta so i have no idea what thats like =|
Exactly how I feel on most things…
ALso Solo, i like your idea… but what were you thinking in terms of stuff needed to attack? e.g gauges? (unless i missed something) otherwise you could jest beserk untill the opponent is dead at the start of the battle!
P.S i was gonna mention lordcraymens gash/paet error but arcus of course was first to post about any mistake XD
It wasn’t going to have gauges, it would have real time movement and actions like in a shooter. Berserk attacks could still be there, they’d just be like in Saga, where you choose them from a menu (they could also be set to different buttons for quicker access). So the battles would be more action oriented… you’d still target the enemy like in Zwei, but it would use the movement of Saga (but you’d be able to move to any position around the enemy, not just four different places).
Yeah, it’d be like in a boss fight in the Panzer Dragoon shooters, except that you’d be able to hold down a button and rotate around the enemy at any time to avoid attacks. The battles would probably have to be a lot tougher because of this, otherwise you could quite easily take out a group of monsters.
I’m just thinking of Panzer Dragoon Saga… a lot of the weaker enemy groups could be taken out with 2 or 3 hits. The battles weren’t too quick though because you had to wait for the gauges to charge, but in a shooter you’d be able to take out those kinds of enemies almost instantly.
It would need to be quite seemless then (the transition between free flying mode and battle mode). Players would get annoyed if they were pulled into a battle and it took more than a second for the controls to finish switching, only for it to end in one hit.
And, yeah, the idea for the battles was meant to be a kind of PD Shooter/Saga hybrid.