I’ve been thinking about how a real time Panzer Dragoon RPG or action adventure game could work for a while, so I thought I’d share my thoughts here and see what Panzer fans thought of it. The Xbox’s controller-S would be the ideal control pad, although the controls could easily be converted to the PS2 or Gamecube’s controller.
Exploration: The dragon would be controlled in real time, much like in Panzer Dragoon Saga, except that the A button would be used to shoot and lock on with the dragon’s lasers, the right trigger would be used to move the dragon forward, and the rest of the controls would be much the same. However, the target would appear if the player held down the A button and then could lock on to multiple targets while the dragon was still moving. For example, the “break” items in Saga could be accessed while the dragon was flying forward… there would be no need for the dragon to stop while the item was being ‘flung back’ towards the screen.
Enemies: Enemies would be roaming around large areas in real time, so there’d be no random battles. After a while new enemies would spawn somehow (for example, there could be a queen monster that breeds new monsters, or an imperial base somewhere that launches new ships), so the areas would never have no enemies unless it made sense storywise.
Combat: When the player guided the dragon too close to an enemy, you would kind of “lock on” to the enemy, so that the dragon couldn’t fly away simply by flying away normally. The controls would switch to PDS battle controls, except that you wouldn’t be limited to four different places, the dragon could be moved fluidly in any position around the enemy and would be able to attack in real time. However, this would cause a problem if the player was trying to aim, and ended up moving as well, so I’d make so that you would have to hold down the right trigger while moving in a direction with the left analog. However, moving and aiming at the same time might sometimes be useful, such as in the PD shooters when you’re aiming and dodging shots from the front.
Basically, the battles would play out a lot like Panzer Dragoon Orta’s boss fights, but without the need to change the camera with the L and R triggers; the screen would always be facing the enemy like in PDS.
Berserk Attacks/Items: Four different berserk attacks or items that were used commonly could be assigned to different D-Pad directions, so that there’d be little need for menus during combat. Also, four additional berserk attacks/items could be assigned to the D-Pad for when the left trigger was held down. Additional items and berserks could be used by going into an additional menu, perhaps by pressing Back and going into a menu (the game would pause while in this menu, otherwise things would get a bit hectic…). So, it would kind of work much like Phantasy Star Online in this aspect, or more recently, Fable.
Morphing: Morphing would be similar to Panzer Dragoon Saga, but it would take place in real time, while the player was in the midst of battle or while exploring an area. The right analog stick would be used to morph the dragon… each direction on the stick would give the dragon more defence, attack, spiritual, etc, while moving it in the opposite direction would decrease these abilities, as in PDS. A small circle in a corner of the screen might be necessary to show what form the dragon was currently in.
The Radar: Lastly, the radar that shows where the dragon is located around the enemy/enemies would be placed somewhere on the screen, however it would be a little different. Because the dragon could now be located 360 degrees anywhere around the enemy there’d need to be more than four ‘hot spots’. I’d say, that eight would probably be enough or else it would get too confusing. The other thing that would need to be taken into consideration is if the dragon could now fly over and under the enemy, as that would add more complexity and would probably require the use of two radars, one showing the enemy from above, and the other from below… something like the image below, but of higher quality (obviously):
http://www.panzerdragoon.net/temp/battle_radar.png
So, these are my ideas for a real time Panzer Dragoon RPG. There’d still be experience points, rankings, and other features that made Panzer Dragoon Saga great. What do you think?