They sound simple and Nintendo-like, but if they’re well done and intuitive depends on many factors, from how much freedom you have in the levels, to how the camera moves.
The flying part sounds almost like a combination of free roaming and on rails, as if choosing to fly somewhere puts you in on rails mode, but at any moment you can change direction or destination by pointing somewhere and pressing B.
Or it could be somewhat misinterpreted and you don’t have to press B for anything more than taking off, and then you just control your direction with the pointer, kind of like a rail shooter like Panzer Dragoon, except the more you move the cursor toward the edges of the screen (any edge) the more sharply your camera and character turn.
Then again that wouldn’t be much of a “new way” to control things as it’s how pretty much every first person or third person shooter (or non shooter, like Silent Hill) works on Wii, they just don’t tend to include flying (or swimming, which would be similar).
I dunno, we have to at least see it as you said, if not experience it.
I also wonder how they’ll translate it to 3DS since it seems so pointer heavy. I don’t know if using the stylus would be as comfortable or intuitive. Perhaps they will have two modes, one for stylus and one for the gyroscopes, where you actually physically move the DS around to turn your view and character, like some other games are doing, which sounds neat but not so convenient depending on where you are.
The combat controls sound weird also. If you press A to fire your weapons, how do you also press A to do your spinning attack? Unless you only have weapons in flight mode or something, or perhaps it’s dictated by the distance to the enemy that’s in your crosshair.
The current screens don’t look very technically advanced (even for Wii) but that also depends on the scope and freedom the levels allow. If they’re small then it’s a bit rubbish, if they’re gigantic and fully explorable from land or air then it makes sense that up close elements don’t look so great unlike other titles.
But I’m digging the direction of the project so far, down to the cheesy airplane wings tail of the main character, so I hope it all works out well.