Would anybody actually like to make Genos a real game?

Dont’t get me wrong, there is nothing that can’t be done. It’s just very difficult and frustrating if the game engine is not fully documented and you have to guess what you are actualy doing. I still think the UT3 engine will better, especially visually. It introduces many concepts that are commonplace in traditional CG like a decent lighting model for example.

Well, yeah, but the point we were discussing so far wasn’t how good a job Valve did with the SDK/documentation (or how bad, heh), just if it’s possible in the engine…
Anyway, hopefully the HL2DM SDK will be released soon because the current SDK is lacking a lot from what I’ve read…
The HL1 SDK when compiled was basically giving you HLDM so you had a good solid base with a lot of things in it (GUI, Teams, etc) to have a headstart in development and go from there. On the other hand, the current HL2 SDK when compiled gives not so good physics and is lacking a lot of small things that now have to be created from scratch… something very hard coupled with the lack of documentation…
So, yeah, let’s just hope that the release of the full HL2DM SDK will remedy all (or most of) the problems…

As for lighting, I think it’s been stated that Valve will update the Source engine with HDR lighting when hardware that can run it efficiently appears…

I agree tho, Unreal Engine 3 seems to be extremelly impressive so far… and most propably extremelly demanding too… But there’s also the fact that the first game using it won’t appear until next year and it will also be a single player game. So getting a modable game using that engine that allows for multiplayer mods may take quite a long time… Then again, who knows, maybe things/plans/whatever will change by the time that game appears and it will include some generic multiplayer a’la Doom3… Of course, just the fact it will have all those features doesn’t mean it’s really going to be easy to work with compared to HL2… And maybe it won’t be well documented either… Ah well, we shall see…

[quote=“lagi_webmaster”]>>Well, if it was achieved in the primitive game engines of the games themselves then it’s propably not too hard to do for an experienced programmer…<<

good point- float engine battleships in PD just hang in the air with a little hard-coded bounce- something like that is pretty easy- it wouldn’t have to go through the physics engine at all …[/quote]

But it would be a helluva lot cooler if it did.

Visually, UE3 engine would be way better, but I actually wonder if a fan-made battlefield would be more fun to play multi-player …

Hey guys…

I’d dropped the idea of doing it a while back (if you can’t tell). I’ve been doing other things.

tenshin.infinitydev.net

Sorry to have been gone for so long. Sometimes I boot up what I have of Genos and walk Edge around the little town I made.

After I moved out of California and back into Washington state (May 2004) I didn’t think much about Genos. I had an idea for a DBZ RPG and I’ve been working on that for a year. After that’s over, I think I’m going to be done with fan games. I have a team already who is in the planning stages on making a 6-player co-op story-based ORPG.

Hello, welcome back, it’s good to see you’ve kept yourself busy during this time.

Too bad the game died after all without any of us getting even a chance to attempt to help with it.