Since there’s not much else goin’ on, I may as well make my own pointless topic… with a point.
I was just in a stupid argument with a friend about framerates for next-gen systems, and Panzer Dragoon Orta surfaced as one of my examples.
Looking back I have one very odd, needling disapointment with the XBOX’s run. It has almost become the “30-fps is good enough” system of this gen. About half-way through the life of the system it seems like that became the bar, like it just didn’t matter after that. And it’s clearly nothing to do with hardware limitations, as Smilebit, Team Ninja and a handful of other devs prove.
Don’t get me wrong, I know there’s just as many PS2 and GCN games that run at 30fps, or even worse. But if you look at the signature killer-apps for PS2, that magic number 60 comes across like a much bigger priority. Although clearly due in large part to the greater representation of Japanese heavy hitters.
But compare that to XBOX? The FPS genre is virtually owned by XBOX, and every big title is 30. Every Tom Clancy game, taken as a whole a huge selling point as the ‘prettier’ versions are all on XBOX, also 30-fps. The racing genre became a vary particular strength for the 'box, and the 2 most hyped-up “GT Killer” titles ship running at 30-fps. (Thank You d.i.c.e. for delivering at least one 60-fps racer that inarguably rates visually versus GT3/4!)
Now, most of those examples can easily be understood and forgiven. The type, variety, and comprehensive level of effects that the Halos, Splinter Cells and PGR’s deliver clearly leaves little to complain about for most people. But outside of the bump-map-happy FPS standards that are becoming expected, the XBOX middle ages have represented less impressive engines for nearly all of it’s second-tier exclusive games than what was already seen in a few, notably SEGA MADE first and second gen efforts.
I’ve been especially disgruntled by Rare. Yeah the games weren’t what people wanted in the first place, but to add insult to injury the visuals in the 2 games they have delivered don’t look remotely like something that couldn’t have been achieved at 60. Not that Rare is exactly known for good framererates (snarf), but their only other game this gen was actually a beautiful 60-fps and one of the most flashy tech-demos to ever grace the Gamecube.
OK, I didn’t set out to make a big case out of this actually… I’m just left with this notion that things have settled in so there’s no incentive to push for the magic number on XBOX, it’s not any sort of priority at all. And it’s agravating to me because I would personally choose 60-fps over detail always, in like 9 out of any 10 games. And as the XBOX representative in our fave series shows, it doesn’t even have to be much of a tradeoff.
Umm, sorry that’s so long, it was hard to distill everything that’s on my mind this moment. Anyway, so here’s the debate. It’s looking likely that PGR3, Kameo, Perfect Dark Zero and all too many other first gen X360 titles will be running at 30-fps.
Is anyone else vaguely nervous that this may be setting a precedent?
How many people notice/care about 30 vs 60-fps?
Are there only certain game genres that it matters?