dude - temjin’s da bomb in virtual on. can only imagin how good he would be if he could actually hit something with that massive sword of his.
dude - temjin’s da bomb in virtual on. can only imagin how good he would be if he could actually hit something with that massive sword of his.
I was particularly efficient with beating the final boss with Apharmd myself. XD For that matter, 't was quite fun to stick to an opponent and let rip with the ton-fa.
But I quite like the other nippy characters such as Viper II and Fei-Yen as well. What use is packing a killer cannon if your opponent just dances out of the way. XD
Oh and being an unlucky european I’ve only played the original Saturn version. Which I still cherish today. My sister quite liked it too as it’s one of those games where she’s on equal footing with me.
Why doesn’t a lot of stuff not come to Europe, the men in suits decide it won’t sell (an ddon;t want to push it)
I fyou have only played Vritual on with the saturn pad you haven’t played it, the original took on a life of its own with the dual stick.
Unfortunatly, they always aim for the bigger markets first, which usually discludes us over here…
Temjin all the way! Man, did I ever hate Fei-Yen. She WAS a boss in her own right. Z-gradt was a little puppy compared to her once she released her special ability.
Ah well, got recordings of me kicking her ass
If you can avoid getting hit by her it’s pretty do-able. =D Of course, with the bulky characters that becomes a challenge in it’s own right.
Damn right! I wouldn’t know exactly how challenging she really is, due to me basically always using Temjin, so get no varies to other characters.
Did anyone else find that if you were still fighting her for a long period of time when she’s transformed, she seems to…overload and stop completely.
The bulky characters I just found funny, like Raiden. He was the last before Z-gradt yet he was perhaps one of the easiest out of all of them. For me anyway. Yet I found for people who used characters with low defence (such as Viper II) heavy characters could desimate them.
His name escapes me now, but he has homing missles and his level is an open grassland. Well if the Viper II is hit just twice with those homing missles (his basic standard weapon) he was a gonna
I like Fei-Yen…
I’ve always used the fast/agile characters in fighting games (I use Taki in Soul Calibur, for example). Sure, Viper did more damage, but man, he was paper thin. Couldn’t take much damage before folding.
Personally, I love VO in the arcade… and hate it on the console. Never could get used to those damn console controls. And I’ve yet to get my hands on twinsticks for the home, so I’m stuck searching for it in old arcades in the streets of Tokyo…
(And if you guys are wondering why Europe won’t sell VO, it’s because it sells terribly in the US and Europe. TERRIBLY.)
[quote=“Berserker”]
His name escapes me now, but he has homing missles and his level is an open grassland. Well if the Viper II is hit just twice with those homing missles (his basic standard weapon) he was a gonna [/quote]
Belgdor? The grassland with the hill in the middle?
[quote=“sega91”]
Why doesn’t a lot of stuff not come to Europe, the men in suits decide it won’t sell (an ddon;t want to push it)
I fyou have only played Vritual on with the saturn pad you haven’t played it, the original took on a life of its own with the dual stick.[/quote]
I’ve actually played Virtual On 2, and from what I’ve seen, I believe its graphics can still hold out against many modern games.
Yes, I’m sure that Virtual On 2 wouldn’t have sold particularly well in Europe on the Dreamcast, so I suppose American gamers should feel lucky that it was localized at all. However, Sega abandoned the mentality of keeping its best games in Japan – Isao Okawa was quite reluctant to repeat the same mistakes Sega of Japan made during the Saturn era that almost killed Sega.
Besides, we European gamers got Headhunter, Rez and Shenmue 2 on top of an official Sega light gun to use with House of the Dead 2 and Confidential Mission while Americans were forced to miss out. That almost balances the scales I think. >:)
Actually, no… Sega didn’t release Virtual On in the US on DC. Activision did, I think.
And the “men in suits” don’t arbitrarily decide what will sell and what won’t (well, not all the time :P). Particularly in the case of something like VO, it has a history of not selling (in the western markets), both on console and in the arcade. There is a lot of research that goes into finding out what will sell and what won’t… and unfortunately, most Sega titles fall into the “we’ll sell to a extremely small hardcore, and probably lose money on it” category =\
Hell, even the games that Sega does release, Sega fans don’t buy. How many Sega fans here purchased Puyo Pop Fever? Blood Will Tell? Virtua Striker? Headhunter Redemption? Astro Boy? See what I mean?
And honestly, I don’t think it’s really fair to say that Sega “kept its best games in Japan.” Are you telling me that PDS, Burning Rangers, NiGHTS, Guardian Heroes, Bomberman, etc. etc. aren’t some of the best Sega games of that generation?
Never said she was bad…completely the opposite in fact! She just annoyed me when I fought her due to her being really hard. Damn special ability.
You’re treading dangerous ground here my friend. >:)
Even though I’m not a huge fan of Nights, it sold quite well everywhere. It sold well in America because it filled a software void that Sega itself had helped create (I’m willing to bet that we didn’t see a sequel on the Dreamcast partly because Sega didn’t want to associate anything with the Saturn).
Sega of Japan was the reason why gamers outside of Japan didn’t enjoy games such as Riglord Saga 2 (the sequel to an excellent Shining Force-esque Strategy/RPG), and Treasure’s Silhouette Mirage (which was later released for the Playstation). Both games weren’t released towards the end of the Saturn’s lifespan when Sega of America was cutting the Saturn loose, meaning there was no excuse not to release them outside Japan.
You may defend Sega’s decision to deprive gamers of Grandia, Shining Force III parts 2 and 3, Dragon Force 2 etc (all marketable games), but remember that Bernard Stolar never believed in the profitability of RPGs in the first place. He must have almost choked to death when he first heard that Final Fantasy 7 had sold millions of copies stateside. Indeed, he was a moron. His anti-RPG and anti-2D stance was what drove Working Designs away.
Hording software from gamers outside Japan was one of the contributing factors in the downfall of the Saturn. If Sony and Square hadn’t paved the way for RPGs outside Japan, do you think we would have seen translations of Grandia 2 and Skies of Arcadia? Imagine someone telling you that there isn’t a market for these games outside of Japan. That’s just infuriating.
[quote=“Geoffrey Duke”]
Why doesn’t a lot of stuff not come to Europe, the men in suits decide it won’t sell (an ddon;t want to push it)
I fyou have only played Vritual on with the saturn pad you haven’t played it, the original took on a life of its own with the dual stick.
I’ve actually played Virtual On 2, and from what I’ve seen, I believe its graphics can still hold out against many modern games.
Yes, I’m sure that Virtual On 2 wouldn’t have sold particularly well in Europe on the Dreamcast, so I suppose American gamers should feel lucky that it was localized at all. However, Sega abandoned the mentality of keeping its best games in Japan – Isao Okawa was quite reluctant to repeat the same mistakes Sega of Japan made during the Saturn era that almost killed Sega.
Besides, we European gamers got Headhunter, Rez and Shenmue 2 on top of an official Sega light gun to use with House of the Dead 2 and Confidential Mission while Americans were forced to miss out. That almost balances the scales I think. >:)[/quote]
Probably, but wasnt Shemue 2 released on the XBox as well (along with Rez, its th best of the list IMO)
I’m not saying that many great games never saw the light of day in the west… I’m just saying that it’s not fair to say “all” of the best games. “Some” is a much more realistic statement.
And honestly, the reason why the Saturn tanked really had nothing to do with that. Sega lost the trust of a huge percentage of its consumers with the 32x/Sega CD fiasco. Then burned many bridges with retailers with the whole Saturn “stealth launch” tactic. Piss off the retailers, and no matter what you do, you’re not going to succeed. How are you going to reach the consumer if your product isn’t on store shelves in the first place?
I’m not saying that it didn’t suck that those games never reached the west. I’m just saying that decisions like those are never as black and white as you make them out to be.
(And actually, NiGHTS didn’t really sell all that well.)
I remember the saturn came out at ?400, shockingly expensive, considering the PS was at ?300. Of course Sega could of rectified the situation by doing a Microsoft, but they didnt.
It sold 100,000, I heard. That’s quite a few.
It sold 100,000, I heard. That’s quite a few.
Pretty good for a Saturn game, when you consider late games on the Staurn had a production run of 10000
Haha… Comparing it to late Saturn games really isn’t much to compare it to.
But, 100,000 units is nothing, when you consider the fact that Sega thought the game was important enough to launch it with a peripheral. I’m sure Sega thought it would probably be the next Sonic.
Even if you were to say that each unit sold is $30 in revenue, that only comes out to $3 million… Not much at all =\
But, 100,000 units is nothing, when you consider the fact that Sega thought the game was important enough to launch it with a peripheral. I’m sure Sega thought it would probably be the next Sonic.
Heh maybe they should of had the next Sonic so to speak…
Oh snap! :anjou_embarassed: