@TA: I dunno why you’re having a hard time understanding that a game may become popular and another may not be liked as much regardless of any number of bullet points. Bullet points don’t make the game just as appealing and just as good to the consumer. The experience of all those games is completely different to Monster Hunter, one can be a MH fan and not like the others, so why exactly would they all sell the same?
Do you like all rail shooters like PDZ? Do you like all JRPGs like Saga? They’d all have similar bullet points, right? But does that make you buy them all? I imagine the answer is no. Valkyria Chronicles 1 & 2 are Valkyria Chronicles 1 & 2. People don’t want them, so people don’t buy them en masse, neither on PS3, nor on PSP. That doesn’t mean piracy is to blame, especially when the PS3 is still crack free, and when other PSP games which manage to appeal to a larger audience sell well.
Phantasy Star Portable sold pretty good, hence why it got a sequel that also did well in Japan. Also, another similar type of game called God Eater was just released for PSP and is also selling rather well considering the fierce competition (almost half a million sales as of Feb 21, within just 3 weeks from its initial release).
Neither reached MH heights (which actually still charts despite being rather old by now) but hey, Digimon stuff didn’t do as good as Pokemon either. No amount of bullet points showing how similar Digimon is to Pokemon will make people like it more. That’s not how it works and you know it but once again you’re arguing for the sake of arguing.
@Abadd: maybe you need to check out the lifetime sales of all Mario games to see that both Mario 64 and Galaxy are pretty far down the scale, showing that indeed 2D Mario has been historically more popular than 3D, for the games pushed by Nintendo as the “main entries” in the franchise at least.
And lol @ comparing 2D GTA to 2D Mario for sales potential. 2D Mario doesn’t sell just because it’s 2D, nor did I imply that. It sells because it’s what people enjoy as a whole. That doesn’t mean every 2D game ever can sell just as good, obviously (do all 3D games sell equally?). I’m not even sure why I need to state this, I already said it in my previous comment when I showed that Super Paper Mario, while sharing many of the same elements as NSMB, didn’t do as good, so apparently it lacked all the other factors needed for ludicrous sales. The same for the last Wario Land game. None of those are NSMB, none of those sold as good despite any number of bullet points and reviews.
Here, I found a chart listing the Japanese Mario sales. It’s not worldwide, but look where Galaxy fits. The chart is clear even ignoring NSMB. Of course it’s not the “2D” bullet point that makes others sell, it’s merely that more people enjoy this gameplay, whereas in GTA’s case, it’s clear the franchise boomed far beyond the first titles when it went 3D, showing that’s where its success stemmed from, that new type of gameplay. Reverting to the old type should in no way be expected to perform just as well. The DS version did great for what it is, the PSP version did poorly possibly for reasons I stated before rather than the knee jerk reaction of running around in circles screaming piracy. Rockstar was dumb to believe the various ignorami (among those various analysts that you trust so much, who claimed it would do so much better on PSP even though they have your piracy data and analysis, and were clearly wrong) who run around claiming it’s the DS’ fault it didn’t sell. It was the game’s lack of mainstream appeal, as proven by the PSP port.
I never said throwing money is the only requirement for a good game nor did I say outsourcing isn’t done, isn’t useful or cannot be done right. I merely said more money will result in a better product. Better than what? Anything? Nope, but better than it would be without that money spent. Hence why FFXIII wasn’t sprouted in a year 100% outsourced to some dodgy low level cheap as hell studio but instead needed several years of development with top collaborations which means, holy shit, more money spent. And no, that didn’t make it the best game ever, but it made it a better product than without.