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Thumbs up.
I’m still waiting for a non cartoonish 2D adventure game on a home console.
Am I the first person to have never experienced Gunstar Heroes?
Yes you are. Download a genesis emulator and play it asap. And it’s not an adventure game, it’s a shooter in the style of Metal Slug… But cooler.
I couldn’t care less about “non cartoony” myself… As long as the game has a good art style and great gameplay I’ll be happy I guess. The only way to really make it non cartoony is to use digitised characters in the style of old Mortal Kombat games which looks crap, or to use 3D graphics, either in full 3D form, or used to make sprites out of them anyway…
It’s not like one is going to get a game like this for the immersion factor on first place though…
Still, with games oozing style like Viewitiful Joe (yeah I know it’s 3D but it’s cell shaded so, cartoony…), the Metal Slug series, and many other older gems (I’m not so into console gaming now to know about new releases) such as Gunstar Heroes and Guardian Heroes, I don’t see a reason to complain about anything regarding visuals… They couldn’t really work with a realistic look either, such frantic and fast gameplay would simply be out of place in a real looking place, and that look would also take away from the fun-tastic experience they offer. Imo.
But there have been non cartoony 2D side scrolling games anyway. Titles like Abe’s Odyssey and Heart of Darkness… Perhaps not quite “non cartoony” (especially in the case of Heart of Darkness) but definitely not hand drawn looking.
Not sure what you meant by 2D adventure game on first place so some of the above may be off topic.
Well my first sentence was a comment on the whole 2D topic actually;un related to GH
I was expressing that, my wish for a reasliticly portrayed 2D adventure game.
As for GH I know basically what kind of game it is as I’ve seen people playing it.Oh and regarding the Metal Slug comparision…Don’t forget Raplh Joes is going to be a playable character in the next chapter
Ah okay, if you meant traditional point and click adventure games then there are some of those also. Like the Broken Sword series. I suppose they look cartoony but their storylines are mostly serious. And the art style isn’t trying to be too funny like say, the Discworld or Monkey Island series (but of course that doean’t mean it’s better than them in any way, just different, and probably inferior as well if you ask genre fans).
No actually I didn’t mean point and click
A creative force is missing in this planet.One that can make the gameplay the focus of such a game. (a 2d non cartoonish adventure game;when I say adventure game I mean it in the broadest sense possible)
Well doesn’t Abe’s Odyssey qualify? I mean, sure it’s old by now, but there’s still nothing quite like it before or since.
Not much can beat Skeleton Warriors on the Saturn .
Stunning game with simply awesome graphics and music score .
Shame it never got the recognition it deserved. after Neversoft put so much effort into that game
To a certain extent it does but such games are often too simple.I would like to see something typically done in 3d but in 2d.
Not “2.5D” or anything like that.
[quote=“Team Andromeda”]Not much can beat Skeleton Warriors on the Saturn .
Stunning game with simply awesome graphics and music score .
Shame it never got the recognition it deserved. after Neversoft put so much effort into that game[/quote]
What did you think of Silhouette Mirage for the Saturn? Pity it never made the trip to America or Europe (thanks again Bernard, you moron).
[quote=“Geoffrey Duke”]
[quote=“Team Andromeda”]Not much can beat Skeleton Warriors on the Saturn .
Stunning game with simply awesome graphics and music score .
Shame it never got the recognition it deserved. after Neversoft put so much effort into that game[/quote]
What did you think of Silhouette Mirage for the Saturn? Pity it never made the trip to America or Europe (thanks again Bernard, you moron).[/quote]
One of the most amazing games ever made, so unique and so Treasure.
Bernie was a complete and utter cock for not bringing it ovehere. And to make matters worse, he upsets one of the company?s that would have.
No wonder people hated SOA so much.
Anyway can?t see what the gods that Treasure get up to on 360 Hardware. SEGA should also be showing off a G-Rev 360 game. Those guys rock too
*Anyway can?t see what the gods that Treasure get up to on 360 Hardware. SEGA should also be showing off a G-Rev 360 game. Those guys rock too…
*
Ok, Treasure have made some mind-blowingly fantastic games but Gods is going a bit far - they’ve made some shitty licensed stuff to get by too like that flippin Ronald McDonald game and some Tiny Toons tie ins (not to mention how stunted Guardian Heroes Advance was).
[quote=“Kimimi”]*Anyway can?t see what the gods that Treasure get up to on 360 Hardware. SEGA should also be showing off a G-Rev 360 game. Those guys rock too…
*
Ok, Treasure have made some mind-blowingly fantastic games but Gods is going a bit far - they’ve made some shitty licensed stuff to get by too like that flippin Ronald McDonald game and some Tiny Toons tie ins (not to mention how stunted Guardian Heroes Advance was).[/quote]
You name me one a company that hasn?t made the odd duff title, because they isn?t any. Even the best make the odd cr8p game now and again (BTW Mcdonald wasn’t that bad of an game)
Look at the masterpiece that is RSG made just by 6 people. Other Saturn games with treble the amount of staff and budget, never looked as good as that.
Same goes for Gradius V on the PS2. A tiny team can push that hump of junk to its limits.
Their work speaks for its self , they are coding Gods.
I’ve never denied that they have made some of the greatest games that I have ever played, but there seems to be a general perception around that they are somehow “better” than everyone else and incapable of putting a foot wrong, which simply isn’t the case.
Like I say mate everybody can make the odd duff game, even the likes of AM#2 (and thier track record is about the best there is).
They get a lot of respect down the fact that they are real coders and make the games they like to make 1st and formost (not all the time, but most of it).
Treasure work with small budgest and with Teams or 6 or 10 people max per games.
Yet can make the likes RSG, Sin and Punishment, Ikaruga, Gardius V, Astroboy, Dynamite Headdy ecy.
Which just push the host machine and only Treasure could come up with a game like Silhouette Mirage.
In my viwe they’re up there with the likes of Star Breeze, and the sadly no more Lobotomy. As a bunch of serious code heads
^ on that, what is the Lobotmy story?
I am aware only of their Saturn efforts (Exhumed/Powerslave, Duke Nukem 3D & Quake) did they produce games before Saurn? What about after, did they do any Dreamcast work?