That’s how they were so good on the Saturn back then, not because they were technically impressive (well in some aspects they were, like the water effects stuff) but instead stylistically… Loads of PS2 games look great actually and I’m sure Sega could do better with enough effort… Add to that the PD style and you have a winner… I’m sure it would have looked overall better than any X-box game if just for style alone…
MGS3 and Splinter Cell on PS2 appear quite impressive even if not exactly as good as on the X-Box… A PD game with that technical quality would be more than fine by me… It’s not the size of your console it’s how you use it that matters… As proven by Sega multiple times…
hey thing is about the xbox if orta had been more advanced then it is sega might have had no choice for what system to put it on. If the graphics had reached halo 2’s level and they gave it a longer storyline they would of had no choice but to put it on the xbox.
[quote=“GehnTheBerserker”]I don’t quite get what you mean by better (in the PS2) as far as style is concerned…
[/quote]
I obviously didn’t mean that a PD game on the PS2 would have a better visual style than a PD game on the X-Box. I just meant that a PD game on PS2 would have a better visual style than any other kind of game on the X-Box so even if Orta was made with the PS2’s graphical limitations the style they would incorporate would still make it stand out from the crowd regardless of the console… (Yes it would propably be nothing like the Orta we got cos I don’t think PS2 supports bump mapping and pixel shaders at all but that doesn’t mean it would look bad, just different as they would try and make it look good in different ways than using those techs, similar to what they did with the Saturn)
Games are usually created with a certain (or all for multiplatform titles) system in mind. They don’t first create the game and then think “hmm now which console do we put it on? I guess it’s the X-box cos the PS2 can’t do this and that effect”. They create the game to take advantage of the specific console they want it for so if they had created it for the PS2 from start we wouldn’t have seen any of that bump mapping or reflective water and since those effects were used so excessively because the game was designed for the X-box I’m certain that if they had chose to do it on the PS2 the end result would have been very different with a totally different direction in art style… Note, I’m not saying better, just different… Sure bump mapping is a great tech and all but not so many games use it just yet and I find games that don’t use it can still look great (like Splinter Cell for example) There’s other ways you can make a game look good if you just have a good vision and know what you want to achieve…