The Elder Scrolls Online

Anyone going to try this? It has potential I think, but then so did The Old Republic.

I’m not impressed with what I’ve seen but I won’t say no to a trial.

I’m done buying boxed MMOs before trying them for sure.

I know the feeling. I knew that most of the recent MMORPGs would fail even before they came out. I never tried Rift though.

I was interested when I heard about it but then I got to see the screenshots and it looks like every other generic MMO out there. The art direction seems very far removed from the other games. I would rather have them release a game like Skyrim with two player support in the single player game. How cool would it be to tackle the game with a buddy. Instead of having companions you run around with a friend and their character. My brother and I always seem to mention that when we talk about Skyrim or Morrowind.

I don’t see this going very far. For starters, The Elder Scrolls seemed too generic to fit into an MMO world. It just doesn’t fit in my mind.

Regardless, I signed up to the beta. We’ll see how it does but I don’t have high hopes for it.

Well, I think it has masses of potential. You can never tell whether games will be good or not before they’re released, but TES would fit perfectly into the MMO genre so that’s a start. Gameplay looks very TESish, so yeah, pretty optimistic.

I’ve been keeping an eye on this and have watched the gameplay footage that has been released and while TES online is looking good in some departments, it lacks something that Blizzard sadly got right: gameplay.

From what I can tell the positives are:

  1. Huge non-linear world you can explore.

  2. Distinct medieval art.

  3. Tons and tons of lore.

  4. Nice character customization (you could make a knight who also wields magic for example).

Negatives:

  1. Unresponsive characters and slow animations (compared to WoW which is nearly 10 years old).

  2. No server communities.

It seems that the devs have chosen to go down the path of merging all servers into one and letting the game decide where you and your friends play. This destroyed WoW IMO but it works if you just want to play with a small group of friends.

So I personally am going to wait for Titan. I know that WoW basically became the Playstation of MMOs and it has gone into decline thanks to Blizzard’s monopoly, but I want to play an MMO that’s built to last and isn’t just a (single player) console game in an online world. An MMORPG should be another world and a second life IMO.

Otherwise I think I will just play single player games again in my spare time.

This one might not be a problem if communities are created around networks of users instead.

[quote=“Solo Wing”]

This one might not be a problem if communities are created around networks of users instead.[/quote]

I think it will work for the type of MMORPG it’s trying to be. But not if you want to set up a stable community where people need each other. To create that you’d have to fight the game and find players who share your vision. Whereas before in WoW, you needed to make friends to see the game and met tons of new people (by accident).

I think this single shard server approach will become the norm. It seems to be what the majority of players want. They will miss out on what a real MMORPG experience is like though IMO, but for non-committal players it’s the right way to go.

I just hope that the devs make the characters in TES Online smooth and responsive (as opposed to wooden). It’s the main thing that has held back a lot of MMORPGs. I find it remarkable that Blizz managed to do that in WoW with such basic tech.

The one thing I do like about TES Online is the art. It’s not “generic”. It’s semi-realistic but with its own unique style. Plus there is a lot of lore they could explore.

I honestly think the only lore that could beat TES is D&D.

[quote=“Geoffrey Duke”]I think it will work for the type of MMORPG it’s trying to be. But not if you want to set up a stable community where people need each other. To create that you’d have to fight the game and find players who share your vision. Whereas before in WoW, you needed to make friends to see the game and met tons of new people (by accident).

I think this single shard server approach will become the norm. It seems to be what the majority of players want. They will miss out on what a real MMORPG experience is like though IMO, but for non-committal players it’s the right way to go.[/quote]

Couldn’t you still set up a stable community that is defined by a network of people rather than by a server? You’d still need to find players who wanted to share your quests or join your clan in either case. Not everyone whom you come across will want to.

It takes a lot of energy, time and charisma. It’s something I will do when the time is right.

I wonder how many MMORPGs we will see in the future especially when PC tech takes another leap. I’m hoping that Titan (Blizzard’s next generation MMORPG) is a Sci fi MMO or Steam Punk. They already said it won’t compete with WoW so that rules out another medieval MMORPG.

Perhaps the single-shard system will actually assist with building communities. Rather than isolating players from one another in separate boxes, everyone is together in the same world. You have clans in games like Halo, even though it’s built around a match making system rather than an individual server based setup. The game’s tools allow those communities to group together easier.

World of Starcraft?

Blizzard said that it would be an original intellectual property. I think they are setting up another MMMORPG to last another decade and play alongside WoW which they will eventually upgrade as well. Considering that they have hundreds of people working on Titan, I doubt it will be a free to play game.

A Blizzard monopoly is both a good and a bad thing because while they are extremely talented devs, they are held back by a PEGI 12 rating.

The problem with putting hundreds of thousands of players on the same server (and in the case of WoW, millions) is the world just isn’t big enough.

Plus a lot of players like server communities because names and personalities become familiar.

It seems that what TES is doing is using another form of phasing technology where you and your group will be placed on a virtual server depending on how many people are occupying that space. I’m not a fan of this personally, but I accept that that’s what a lot of people want.