Something for the GameCube owners … itos.shtml


An Intense and Innovative RPG Takes Players on an Epic Journey

San Jose, Ca., (July 12, 2004) ? Leading video games publisher and developer Namco Hometek Inc. announced today that the highly anticipated, epic role-playing adventure Baten Kaitos: Eternal Wings and the Lost Ocean will be available for the U.S. market in November 2004. Available exclusively for the Nintendo GameCube? entertainment system, Baten Kaitos takes players on an incredible voyage to unlock the mystery of the lost ocean.

Amidst a world in crisis, at a time where the mighty continent and the once-vast oceans are a mere legend, players take the role of a guardian spirit that advises and guides Kalas, the story?s hero, throughout his expedition. The story unfolds as Kalas meets up with an unlikely companion, Xelha, and the two embark on a quest to overcome a conspiracy for power that threatens to lead the world to its final destruction.

?The beautiful graphics, brilliant 3D character designs by Nakaba Higurashi and unique turn-based battle system sets Baten Kaitos apart from other games in the RPG genre,? said Rod Nakamoto, executive vice president of research and development at Namco Hometek Inc. ?We?re looking forward to giving gamers the chance to experience the adventure first-hand when it hits the U.S. market this fall.?

Baten Kaitos features an intense and extraordinary ?Magnus? card-based RPG battle and item system that allows players to capture the essence of certain objects, weapons and spells to reproduce them during combat, healing, solving puzzles and more. Additionally, the more than 1,000 types of ?Magnus? cards can age through time: foods will ripen or rot and items will rust, gain or lose value with age. This fast-paced and intuitive battle system gives players a simplistic, yet in depth game play experience never before seen within the RPG genre.

Breathtaking graphics help illustrate the mystical nature of the game?s environments including a kingdom in the clouds protected by knights, a city of illusion that shifts between dimensions, a nation of rainbows protected by a magical shield and many other fantastic sub-worlds."*

The storyline is Propeyan (sp) to say the least, but it does sound quite interesting. Especially the cards thing, that’s new.

I played this at E3 and am looking forward to it. The flying ships and floating islands remind me a bit of Skies of Arcadia, which may be part of the reason. I’ve always liked the idea of floating islands and I’m hoping they’ll do something with the fact that all the main characters are winged instead of just making them that way for stylistic purposes.

It looks quite good… the Gamecube could do with some more RPGs and this could be one to watch out for.

The idea of aging items sounds pretty interesting as well. I wonder how it will effect the gameplay.

The flying ships and floating islands remind me a bit of Skies of Arcadia,<<

I loved Skies of Arcadia. I really wish they do a sequel (or prequel) to it.

I’ve always liked the idea of floating islands <<

Ever play the PC RPG Septerra Core? It was a world of seven floating shells…

Sounds good.

I don’t think you can judge the storyline from a paragraph long press release.
Even cliched themes can be great if presented right and things that appear simplistic and shallow in a short description can be deep and full of interesting plot twists when actually going through them.

I’m not saying it’s going to have a great story, I’m only saying we can’t judge from this thing…

I don’t think you can judge the storyline from a paragraph long press release.
Even cliched themes can be great if presented right[/quote]

Propyean and Cliched are two different things. To say a storyline is Propyean means that the characters all fit into specific roles from the outset, and they’ll interact with each other solely based on those roles. Read up on Propyean analyses or something.

Wel I didn’t really know what the word meant (and has no entries of it with neither of the two spellings you’ve used so far) so I just assumed that it’s something not so good and replied that we can’t judge it from that small tidbit. I didn’t say the cliched bit because I thought the word you said meant cliched, I said it because I was just talking in general terms.

Sorry, my spelling of stupid terms you’ll never hear of outside of Academia isn’t so good.

Anyway, you’re right, I should wait until more details come about before I criticise.

Two words:


“Now, I play Monster Reborn to bring back my Blue Eyes white dragon! Then, I use Polymerisation to combine all three of my Blue Eyes into Blue Eyes Ultimate Dragon! Then I…”

“Hold on! I use De-fusion! This allows me to split any of the fused monsters on the field and I choose YOUR Blue Eyes Ultimate Dragon!”

“No you don’t. For I activate this card…!”

And so on.

This may or may not be of interest for some of you.

Celus the sea monster (whale), and its seperate parts: Menkar the head, Mira the neck, Deneb Kaitos which marks its tail, and Baten Kaitos that forms the body. Note that if you watch the game’s official trailer, you’ll notice a whale in one of the scenes.

I can;t wait for this one. Especially since I really liked Tales of Symphonia, even though the battle systems are completely different. From the trailer however I can only use one word to describe it so far: Epic.

Ooo… intriguing, Parn. Thanks. :slight_smile: