Excerpted from CVG:
[quote]Silent Hill 5 details emerge
Friday 20-Apr-2007 3:38 PM Fifth version of the horror series to be similar to Silent Hill 2, says Akira Yamaoka
Akira Yamaoka has worked on Konami’s Silent Hill series for a while now. He was producer on the PC version of Silent Hill3, but he’s more famed for his work in the sound department. Yamaoka have given a few details on Silent Hill 5 in a recent magazine interview.
“At the moment I cannot reveal much detail on the story, or our progress, but I can tell you that this game will resemble Silent Hill 2 in the terms of the way the player is directed and the characters’ behaviour,” he told Game Pro magazine.
What platform the game will eventually appear on still seems up I the air. We reported in August 2004 that a final decision for what platform the game would release on wasn’t set in stone. It was that long ago we were still calling Xbox 360 Xbox 2!
PlayStation 3 is the obvious target given the history of the series, but with a smaller install base than Xbox 360, could 5 be launching simultaneously on more than one console?
“At this time we are still not sure,” confessed Yamaoka . “We are thinking of putting the next game on the next generation consoles like PlayStation 3 and Xbox 360, but we have had a good past experience with PlayStation [where the series was born] and we hope to continue that trend, but there are no definite plans as of yet.” [/quote]
Anyone here looking forward to this as much as me? Silent Hill 4 was bold in trying to break from the set pattern of the older games, but taking place away from the town of Silent Hill itself made it shakey on a fundamental level. Not to mention the lead character had less personality than paint drying on a wall. The game had enough things going on in the background to make you feel a part of a non-static world (such as people trying to break into your apartment) until hafway through the game when you lose all sense of purpose (whereas up until that point you are trying to save people’s lives).
In fact, the most emotional scene can be seen not far from the beginning (notice how Henry asks Cynthia if she’s ok in his own inimitable dense way while the room is splattered with her blood):
In light of the huge costs involved with making games for the next generation platforms, I see a PC port as an inevitable part of expanding its potential audience.
What I am eager to do the most is delve into the mysteries that await within the town itself where as we have seen already, incarnates/personifies a person’s inner demons. I’d like to discover if the town itself is real or the product of someone’s imagination, and if it is real, then find out what happened to the people living there (eaten alive by their own inner demons come to life no doubt, or maybe it’s a matter of perspective where a monster of one person is a normal person to another).
Let’s not even discuss the movie.