I would do but things have changed at Sega since SFN was commishned for the Ps2 because Sammy controls them now and they have actually been making some wise moves lately. So until a SHINING game is released under their regime which carries on this abysmal NEO series then i would slap a fish in Satomi’s face but i’m waiting to see what they’ll do first.
Actually since Sega is sponsering this promotional cover of the history of SHINING FORCE at 1UP makes me wonder if they’re back on freindly terms with Camelot.
Hope so such a waste to see those guys knock out endless sport games . I know it makes them the money, but these guys made some of the greatest RPG’s ever. SF III and Holy Ark are stunning
But hey,what can ya do? Go to Sega HQ with a blazing torch and demand to put an end to their beastly mistakes? The thing is now that Satomi is in the company all that ego trippin’ and excecutive back stabbing that was responsible for many of Sega’s downfalls including Kalinske and Camelot’s leaving the company has been curbed to the point of non existance. That’s if any of you remember the threats that Satomi was reportedly dishing out to Sega before and after the merger.
SEGA should have helped Ca,elot with the sound program and some other tool problems there were having with , But even Camelot must have known SEGA was going to put all its money behinde the Dreamcast and not push Saturn games so much. I think Camelot were in the wrong ti think that SEGA would be loads advertsing Saturn games.
As for Satomi and his threats , isn’t that the reason why Rikiya Nakagawa left SEGA ???. Not happy about that had huge respect for that man .
But Satomi got SEGA heading the right direction, even SOA/SOE are getting thier acts together and thats saying a lot. Now lets hope he makes VF, SR ect multi platform and ports more SEGA Arcade games .
We can only dream eh. It was quite intresting when they brought up the question of the possibility of converting SHINING FORCE 3 to the GBA even though i think the game would be better suited on the NDS if they ever were to port the game.
On your first point about the reason between Sega’s and Camelot’s rift If you look at it like this if it was another company in Sega’s position they would have probably canned the game or held it back for the next platform.
But the origin of the DC seem to have come from an afterthought and not well reserached on how to prsent the system. Since the saturn was still popular during the time of ShF 3’s appearence(in Japan) Sega should have done something to help them a bit more but i feel it’s more deeper than that.
As for Nakagawa -san. Who knows? Maybe his role within the company was diminshing once Satomi took over. To me Sega home system games are good as they have more depth to them than their arcade counterparts. I don’t mean in terms of control or playability but since the play hours are longer for home systems their ideas and ingenuity for gameplay are streacthed more than a half an hour arcade game.
[quote]On your first point about the reason between Sega’s and Camelot’s rift If you look at it like this if it was another company in Sega’s position they would have probably canned the game or held it back for the next platform.
But the origin of the DC seem to have come from an afterthought and not well reserached on how to prsent the system. Since the saturn was still popular during the time of ShF 3’s appearence(in Japan) Sega should have done something to help them a bit more but i feel it’s more deeper than that. [/quote]
Yeah it must be deeper than , but really SEGA were not going to push the game what with the DC taking up all thier money. Maybe that why SEGA could really help out with the sound programe ect . As all thier R&D teams were flat out on the DC ???
That’s fair , but to me SEGA have always been about the Arcades, and thier home machines as a way to play them inthe home. I can only hope that SEGA will start to port more of its Arcade games, and not forget its core fans (people that liked them thanks to the Arcades)
I suppose it could be done on GBA but the amount of time ( and money!) it would take to reconvert everything into a lower resolution/colour depth, replace most of the 3D sections, and redo all the music they’d be wasting their time. DS would be much closer to the original games, but PSP could not only get it spot on but improve it too. Of course for either of those you still have to tweak it and convert the original code, but I’d like to dream of a super deluxe PSP version with high polygon count battle sequences
Yeah I’m still hoping that the PSP will become a new home for many Saturn games… It already has a couple I think but it would be great to see Panzer Dragoon Zwei, Shining Force 3, Die Hard Arcade, Gun Griffon, Virtua Fighter 2 (or a new one with the graphics of say, 2-3, and the moves of 4-5), etc (Can’t mention all the good Saturn games atm lol) on it… Being able to take games like that with you would be heaven…
Although I can see the lazy side of it I’m happy with the Saturn/Ps1 ports the PSP is getting - I can have Princess Crown, Suikoden 2, Tales of Eternia and Guilty Gear all available to me at any time, and with the sleep function I can always play for as long as I want to and not have to woory about a lack of save points on my lunch break.
I’m glad you mentioned PD2, a widescreen, retextured port of that would have me in heaven!
[quote]On your first point about the reason between Sega’s and Camelot’s rift If you look at it like this if it was another company in Sega’s position they would have probably canned the game or held it back for the next platform.
But the origin of the DC seem to have come from an afterthought and not well reserached on how to prsent the system. Since the saturn was still popular during the time of ShF 3’s appearence(in Japan) Sega should have done something to help them a bit more but i feel it’s more deeper than that. [/quote]
Yeah it must be deeper than , but really SEGA were not going to push the game what with the DC taking up all thier money. Maybe that why SEGA could really help out with the sound programe ect . As all thier R&D teams were flat out on the DC ???
That’s fair , but to me SEGA have always been about the Arcades, and thier home machines as a way to play them inthe home. I can only hope that SEGA will start to port more of its Arcade games, and not forget its core fans (people that liked them thanks to the Arcades)[/quote]
But by this time didn’t Sega have their own sound department? Isn’t that what Wavemaster was(is)? Since Sega considered SHINING FORCE an important franchise to carry on from it’s megadrive roots(SOR and EC weren’t so lucky) I would have thought they would give time to help them out.
A remake of the complete Shining Force III trilogy on the PSP would be nice, providing that the original story wasn’t tampered with. However, I don’t see something like that happening unless Sega got Camelot to do it, or at least someone who actually understands the old Shining series (pre Shinng Soul era).
I wonder how the Landstalker remake will turn out, considering that Climax themselves are working on it…
But by this time didn’t Sega have their own sound department? Isn’t that what Wavemaster was(is)? Since Sega considered SHINING FORCE an important franchise to carry on from it’s megadrive roots(SOR and EC weren’t so lucky) I would have thought they would give time to help them out.[/quote]
Back in those days It was Digital studio. SEGA always had a great Sound Dept along with AM#2 one the few SEGA studios that haven’t put a foot wrong .
I’m sure that just a smoke screen by Camelot to say the truth. I’m sure SEGA could have spared a couple of staff to help out with the sound tools. And really after using the Saturn Sound Harware for multi projects . Find it hard to work out why Camelot just had trouble with SF III (chapter 3)
They didn’t have problems with just scenario 3. The problem was initially with scenario 1. Want to experience some sound glitches? With promoted characters, cast spells like Spark or anything that utilizes repetitive sound effects onto a group of enemies and hold down the button to advance text fast. You’ll start hearing the glitches in no time.
Scenario 2 suffers from this problem even moreso. Camelot took the shortcut fix with scenario 3 and had all audio “reset” at the end of every battle cutscene. This is why the background music starts from the beginning every time.