Sega Poll for Franchise Revival

Any specific reason for the negativity? If you actually look at last year’s efforts from Sega America/Europe and look at the titles from Sega Japan, the average scores are quite unbalanced, to say the least.

I’d say that’s a good thing.

[quote=“Abadd”]

Any specific reason for the negativity? If you actually look at last year’s efforts from Sega America/Europe and look at the titles from Sega Japan, the average scores are quite unbalanced, to say the least.[/quote]

Because of the fact that many of these titles from Sega West are being made externally it kinda solidfy the fact that Sega Japan is more concerned with their arcade division than the consumer division at the moment. There isn’t that many titles from sega japan themselvers that were made internally either.

Another thing is that these revived sega games will not be direct sequels but spin off style titles similar to the SHINING FORCE NEO series where they take the title but put the franchise in a complete different genre to what it was originally. Granted AFTERBURNER:BLACK FALCON is an exception but at least most of these titles that are being developed will be “gaiden” games or western interpretation. I know it doesn’t spell the end of these franchises or that sega Japan won’t do them in the long run but i do like to play a proper Sega game outside of the arcades at one point.

Don’t get me wrong i’m not saying that these games will be rubbish far from it i’m glad that SOA is back producing games but i’d just like to see more titles from Sega J as well.

So the titles that are supposedly under development would be better if Sega of Japan was coding instead of Sega of America?

That’s the whole point,SOA isn’t coding any of these games its just been outsourced.

So the gist of it is, if these games were coded by Sega of Japan, they would automatically become better games. Gotcha.

Outsourcing can work great… See Metroid (GC), Zelda (the GBC/GBA ones by Capcom), F-Zero (GC), etc…

Why don’t you learn to read my posts next time. You’ll learn more if you have that ability.

I’m concerned that there isn’t that MUCH Sega games being made by Sega themselves. I never once said that the games being outsourced are going to be bad. Got that? Nah that would be expecting too much from you.

Let’s wait and see.

I am putting my money on Nights because of how well suited it would be for the Wii. It would not cost millions to push in graphics alone either.

Fair enough assumption, but not entirely accurate. Some games like Sonic Rush and whatnot are outsourced, but the quality control is, I can almost guarantee, handled internally at Sega Japan. I can’t imagine that SOJ would let someone else run wildly with their precious IP without a serious say in the matter :stuck_out_tongue:

Even so, there are a fair number of titles developed internally at SOJ still, even aside from the arcades: PSU, Sonic the Hedgehog, and Yakuza, just to name a few major ones.

Conjecture. Sega has done direct series revivals (Panzer, Shinobi, PSU, etc) that are not “gaiden” style games, but are supposed to be a proper part of the main line.

I think this is a point we can agree on :wink: Yakuza is quite a good game, though. Just think of it as an RPG set in modern Japan, and not as a GTA-style game, and you’ll have a lot of fun.

Why don’t you learn to be concise and to the point with your posts. Maybe there’ll be less confusion and less arguments if you have that ability.

Tagging “unfortunately” alongside your earlier statement regarding Sega of Japan not developing these supposed titles that are under development implies many things, but can’t help but be a strange concern when Sega rakes in the cash whether they develop the games internally or not. Sega benefits no matter which way you look at it, so it kind of narrows down the implications.

So assuming you aren’t blowing smoke, what benefit is there to Sega developing these games internally versus outsourcing, other than having the title screen list Sega exclusively?

I do have troubles with outsourcing though, for Handhelds fair enough or a game picked up to be published by SEGA, but I’m not fussed on IP being handed out to a 3rd party developer to work on a SEGA IP.

I don’t go and watch a Sepultura or Human League concert to watch some band do a cover of them , I paid good money to watch the real band
I don?t buy a SEGA or Capcom game for someone else to make for SEGA., or Capcom .
I buy a SEGA game to play a SEGA game. SEGA never outsource a Arcade game , so why they feel the need to do it for the Home , unless the Team are up to thier eyeballs in it, Like AM#2 with Shenmue I do not know.

And maybe the one game thats needs to be outsourced (Sonic for consoles), will never be

Well, for outsourcing of Sega IP, it’s still all controlled/audited by Sega’s internal teams. The band comparison is a bit off - I think of it more like going to see a classical concert. Let’s say you have a favorite conductor, so you go to see him, but it’s not his usual orchestra. He’s still conducting the same music, a few nuances here and there might be different, but the end result is that it still feels like his music.

At least, it’s supposed to sound like his music. Doesn’t always turn out that way. Just like the fact that just because something is developed internally doesn’t mean it will turn out awesome. Oftentimes external developers will have more resources, better tech, or whatever to make a better game. While it falls under your “except on handheld” clause in your comment above, Sonic Rush is a great example of how an external team can take a Sega IP and turn out a great product with Sega guidance. Same applies for console games… no need to delineate handheld from console.

Honestly I don’t see how the exact same talent pool could hammer on a single IP for more than a few iterations, and maintain ideal standards anyway. And virtually all examples of such an attempt, indicate they won’t. Especially in the case of long running and prolific franchises, it’s always a roll of the dice no matter who makes the next installment.

In the case of NiGHTS, I’d have to admit very low expectations from an update if it’s not handled by at least some of the original creators. That game succeeds significantly by it’s own rules, it seems very unlikely anyone who wasn’t already a part of it - unless they were also obsessed with it - would understand the priorities correctly.

And Metroid Prime is NOT a good example for this subject, while enough people love it as a game, there’s more than enough people who think it failed on most levels that would have paralleled the earlier games.

Why isn’t it a good example? Who are these “more than enough people” that you mention? Considering that the game (the original at leasts) scored a 96% average on gamerankings.com and sold millions of copies would indicate that enough people thought it was a success. And the fact that the sequel sold nearly a million copies in the US alone would indicate that enough people liked the original to buy the sequel. Some would argue that game sales and game review scores don’t sum up “success” of a game, and while I agree to a certain extent, they are the only subjective ways of analyzing a game’s quality and relative popularity.

So what criteria are you basing your judgment on?

In this example I’m basing the judgment on my very own feelings on the matter. Backed up by the subtle fallout I’ve witnessed since the madness season of Metroid Prime’s release.

It is the most overrated game of all time, hands down. That is simply my opinion, as was the original statement. To be clear, in a vacuum I don’t hate the game either, I played through it, and even enjoyed it to a degree.

Actually, you didn’t state it as your personal opinion, as you claimed that there were “more than enough people” who felt that way. Of course you are entitled to your own opinion on a game, but you cannot simply dismiss a game based on your own personal feelings toward it when the facts show it to be the opposite. While there has certainly been less acceptance of Metroid Prime Hunters on DS, the two GameCube Metroids have met with consistent success that is in direct contradiction to your claim that there has been “fallout.”

Remember, the plural of anecdote != data.

(Let me emphasize, though, that I understand you didn’t necessarily like the game and have no problem with that.)

[quote=“Abadd”]Well, for outsourcing of Sega IP, it’s still all controlled/audited by Sega’s internal teams. The band comparison is a bit off - I think of it more like going to see a classical concert. Let’s say you have a favorite conductor, so you go to see him, but it’s not his usual orchestra. He’s still conducting the same music, a few nuances here and there might be different, but the end result is that it still feels like his music.

At least, it’s supposed to sound like his music. Doesn’t always turn out that way. Just like the fact that just because something is developed internally doesn’t mean it will turn out awesome. Oftentimes external developers will have more resources, better tech, or whatever to make a better game. While it falls under your “except on handheld” clause in your comment above, Sonic Rush is a great example of how an external team can take a Sega IP and turn out a great product with Sega guidance. Same applies for console games… no need to delineate handheld from console.[/quote]

I take that point Abadd but I still have a problem with out sourcing, your point hold more true for ports I believe. Like how SEGA Rally is still SEGA Rally on the Saturn even though the Arcade and CS Teams were different, or how V3 Tb and Out Run II are still AM#2 games even though Genki and Sumo did the homeports.

I really don?t like the idea of out sourcing, other than handheld where SEGA or many 3rd parties corps never had that much investment in terms of dedicated Teams, or for mobile phones ect. I don?t have a problem with the likes of Shenmue Online being outsourced as MMORPG are a specialised subject, those moves make sense as there are Teams dedicated to Online RPG or Mobiles development .

If a new game is to be made around classic IP that originally was developed internally, I?ll rather the sequel to be handed In-House, not buy a outside Team. I don?t see the likes of Capcom handing out projects, so I don?t really see the need for SEGA to do it, other than the Team not being up the job and that?s the case then questions of the Studio structure need to be asked and addressed if SEGA is serious about being a console developer (What is the point of huge In House Team otherwise)

I think a lot of this stems from some of the disasters that happened when SEGA handheld out even simple Arcade ports and we got the mess that was the likes of House Of The Dead on the Saturn .
Yeah sure some times it?s worth handing out a project to a outside team to inject a new freshness to the series , but 9 times out of 10 I?ll rather see it done In-House , and the one SEGA project that maybe should be handed out (Sonic for home consoles) looks like it never will be

[quote=“Abadd”]

Why isn’t it a good example? Who are these “more than enough people” that you mention? Considering that the game (the original at leasts) scored a 96% average on gamerankings.com and sold millions of copies would indicate that enough people thought it was a success. And the fact that the sequel sold nearly a million copies in the US alone would indicate that enough people liked the original to buy the sequel. Some would argue that game sales and game review scores don’t sum up “success” of a game, and while I agree to a certain extent, they are the only subjective ways of analyzing a game’s quality and relative popularity.

So what criteria are you basing your judgment on?[/quote]

I not sure how the development of that game went, but the moment it was decided to be a FPS it made sense to put a American Team in charge of the games development seeing has the USA is the best when it comes to making FPS, and are world leaders in that field , By the same token a Football/soccer game was to be developed then I would like to see a Japanese or European Team handled the game , given they have far more experience of the sport .

I know its not the best or the fairest comparisons , but I hope you get the point . The moment prime was going to be a FPS is meade sense for a non Japanese team to handle the game

Prime was a huge success (though the sequels was pants imo, far too hard) , but look at the likes of Star Fox or Wario in the Cube to see what disasters can happen when cherished IP is handed out , even to experienced teams. That said it can work both ways , Mario DD was a complete disaster in almost every area and that was done In House, same goes for SEGA Rally 2006 or Sonic Next Gen

Well, since you are asking for this to be an argument Abadd, I’ll oblige as best I can. One friend of mine has been a big fan of Metroid since the first game, he actually does hate Metroid Prime. I haven’t paid much direct attention to the issue myself, but he spends a great deal of time on GAF and gaming sites in general, and has relayed the observation that among old-school Metriod fans the reception to MP is heavily split, with most people who loved the original as well as Super Metroid feeling MP has none of the spirit of the series.

That’s just in relation to the “more than enough”. Take it as you will, it’s just based on conversations with someone who’s opinion I trust.

Now, since you brought up Gamerankings, if you look at the top ten all time list, on which MP is third, it’s really out of place in a certain way. Every game on there - with the possible exception of RE4 since it’s quite recent - can stand the test of hindsight. As the third highest ranked game of GR’s era, one would expect it to be routinely referenced as some important milestone or achievement, as every other game up there is. But the rhetoric for Metroid Prime does not survive it, I doubt there’s any reviewer/journalist who would happily accept the charge of justifying that game as, literally, perfection at this point.

In regard to the point I initially intended, that I don’t consider MP to be a positive example for this issue, if you mean to argue it then show me some kind of official average of the opinion from existing Metroid fans or else this all, of course, is part of the realm of opinion.