I think there is still a market for this kind of gameplay. I loved Tomb Raider because of the mysterious ancient settings.
The oldschool gameplay in RE ended with Code Veronica IMO.
I think there is still a market for this kind of gameplay. I loved Tomb Raider because of the mysterious ancient settings.
The oldschool gameplay in RE ended with Code Veronica IMO.
Yeah CV would be the one Iâd next like to play, but it seems theyâre remaking RE4 next and Iâm not sure I could really go back to the old school RE gameplay now.
It is an odd decision if theyâre remaking 4 before Code Veronica. Surely Code Veronica âneedsâ remaking more?
REmake 3 didnât sell as well as they hoped apparently, perhaps they think REmake 4 will do better financially than a CV remake
It sold 2 million copies in 5 days, what did they expect? It was a much smaller project than RE2 Remake and also a less successful remake with much more criticism directed at it. Anyway, if they remade CV it certainly wouldnât be âclassic REâ any more just like the recent remakes that take cues from RE4 onward anyway. But itâs fine, just play it, itâs not far behind REmake1 that you only played recently. Iâve been playing the Dreamcast (non-X) version a bit while testing and configuring RetroArch that I got into recently and itâs still a mighty fine game, whether you go for high resolution or add some CRT style filers to hide flaws and what not (or both, itâs actually a nice look in this case imo). These screenshots are in order of original resolution + crt shader that I like (there are many with more or less distortion based on your needs, this one is mattias crt shader and I feel itâs a good catch-all solution so I donât have to have a different shader per system/game/whatever to perfectly suit its needs, 2D or 3D, etc.), then the resolution bumped up to match my monitorâs vertical resolution of 1440 with the same shader applied, then a clean image.